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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: PoLdeR on May 28, 2010, 01:10:27 pm

Title: Gas Nymph
Post by: PoLdeR on May 28, 2010, 01:10:27 pm
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52r 5ig 5ig 5ig 5ig 5oc 5oc 5oc 5oc 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 621 621 621 8pp


I think it is a great deck... you can gas the other player by casting nymph tears on the wind pillar and quintessence it while the opponent hardly can attack because of all the sundial. Wait with the sundial and boneshield until the very last moment. Else it may not work. Also use the sundial to prevent your nymph from dying from a Spine Shield or Firewall. The druidic staff will keep you alive a bit. The cards you should fear most are the reflection shields and the pulverizer. If you think your opponent has a reflection shield do not wait with firing the gas and if he already has one you have to hope to win with nymphs you get from the quantum pillars. In case of a pulverizer, steal it or you will need a second blue nymph and a lot of quanta.... You might want to consider in that case to insert another wind tower. In the case of a control opponent with (probably) a pulverizer you want to rush it a bit, so do not save all your sundial. Also do this against mutation decks since the destroy or steal mutations are major killers.

It works upped aswell, but less good than in pvp1 since pvp2 decks are too fast in many cases. If you want to make it upped all but the sundial. Begin with the quint, then the bone wall, then the quantum pillars, then the wind pillars.

Let me know what you think. I have beaten every type of deck with it. Control decks and reflective decks with luck.
One steal may be replaced with a fog shield or a vampire dagger a druid staff or antimatter or a basilisk blood or a gravity pull or pandemonium.

wanna try my deck? ^^
it comes with a guide of like 2 pages tho ^^
my deck IS straightforward
doesnt require much thinking
just following some rules
but
theres a lot of rules
like
if you suspect your opponent has cc dont cast a nymph unquinted unless you have 2 wind pillars and 2 nymph tears and no quint or 12 water quanta (10 water quanta upped, dont do this against upped rushes)
if you have 12 water quanta 1 wind pillar 2 nymph tears no quint cast a random nymph
cast a random nymph also if you have 12 water quanta 0 wind pillar and quint it only when: 1 its good, 2 you have 2 quints and 6 aether.
whatever you do do not cast your sundial unless: 1 you are facing a poison deck, 2 you are below 60 hp, but do not do this if you are sure he has no (a) deflags, (b) way to do direct damage, (c) a weapon (against a weapon you might go to below 40) 3 you dodge an (a) Fire Shield, (b) Ice Shield (c) Thorn Shield or (d) time shield, 4 you have to throw out a card, 5 you can save your bone wall with it, 6 you can wait using your unstable gas like if you can fire two against a ffq deck, but do not save gas against (a) rustlers (unless he has a zillion life quanta already), (b) fallen elfs, (c) rol/hope, (d) devourers.
when your opponent has a fire shield wait with the sundial untill your quinted nymph has 1 def
a nice trick against fire shield is to cast an unquinted blue nymph, no sundial and make your opponent think the nymph will die next turn... then cast your sundial that turn, but its risky.
you see
very easy to play ^^
when facing a pully: 1 steal it, 2: get another blue nymph, 3: lose
when facing a reflective shield: rage quit
^^
when facing a fire stall deck rush your sundial, get a shield
rush sundial is an option against a fast devourer fractal deck
steal his aether pillar and fire your gas asap cuz the devourers will eat ur fire.
know that when you do not get the combo in the first half of your deck you were just unlucky
play your wind pillars like you are playing seism unless you are sure he has no earthquake, do this a little bit with your quantum pillars, like cast 2 or cast 4, never 3

Ive calculated that the chance of getting wind pillar + nymph tear + quint in the first 12 cards is 69.3 %,
getting 2 quantum pillar in the first 8 cards has a chance of 89 %

this makes not getting both of these has a chance of 39 %


and for the FG version:
If you want a nymph horde and have 2 nymph tears and one quint and a water pillar and an aether pendulum, then cast the aether nymph first, then the water nymph so both are quinted upon entering. If you have both a water pillar and an aether pendulum, a nymph tear and two quints first cast the water nymph then the aether so both are quinted. In any other case either cast a quinted air nymph or a quinted water nymph.
Grtz,
PoLdeR
Title: Re: Gas Nymph
Post by: bojengles77 on May 28, 2010, 04:46:28 pm
I played against Polder when he was using this deck today, it put up a great fight. I was playing a rainbow rush and by the end of the game, i had about 90 damage on the board and he got me down to about 16 health with delay tactics and gases, when i had enough damage to kill him for about 5 turns. Looks like fun to play!
Title: Re: Gas Nymph
Post by: PoLdeR on May 28, 2010, 05:03:29 pm
i have taken out 2 nova so that i get more of the rest. You will feel guilty for the number of sundial you cast when the opponent is almost there... Most ppl say something about that =D, it is annoying
Title: Re: Gas Nymph
Post by: Tea is good on May 28, 2010, 10:22:27 pm
What happens if you have a blue nymph?
Title: Re: Gas Nymph
Post by: killfer8 on May 29, 2010, 12:39:25 am
What happens if you have a blue nymph?
if you have one, You have one. You can add it?, or replace it
Title: Re: Gas Nymph
Post by: cthulhu on May 29, 2010, 04:46:14 am
Hmm, I may have to try to build an anti-god version of this
Title: Re: Gas Nymph
Post by: Hobnob5000 on May 29, 2010, 12:38:11 pm
I tried this deck out in the trainer. It. Was. Awesome. Not only is it very good, it's also really fun to play with. I'm making this deck. I think another air tower would benefit it, as early game, I sometimes have insufficient quanta to play lots of gases.
Title: Re: Gas Nymph
Post by: Essence on May 30, 2010, 05:26:55 am
What do the Novas do for you?
Title: Re: Gas Nymph
Post by: o0Dinasty0o on May 30, 2010, 08:38:44 am
I just tried it vs ai3, but with un-upped cards....nice :D
Title: Re: Gas Nymph
Post by: tallguy2241 on May 31, 2010, 06:43:45 am
What do the Novas do for you?
Powering random nymphs he made need from the quantum pillars, I suspect.
Title: Re: Gas Nymph
Post by: Hobnob5000 on May 31, 2010, 07:27:43 am
What do the Novas do for you?
Powering random nymphs he made need from the quantum pillars, I suspect.
And they're more reliable than quantum pillars if you need 1 of a certain type of quanta.
Title: Re: Gas Nymph
Post by: PoLdeR on May 31, 2010, 05:38:56 pm
Ow wow lot of reactions :)

The nova make it faster... one nova creates what a quantum pillar creates in 4 turns and in 3 turns what a quantum tower produces plus they make it more consisten because i hate it when i do not get the aether for my quintessence... i had this deck larger and with only quantum pillars before. I like this better.

Yes this deck works great with unupgraded cards.

Be aware tho that this deck (unlike some other decks) can fail completely if the nymph tears or the wind towers are shuffled in the back. Then i usually do absolutely nothing unless i have a double nymph tear i which case i might cast it on a quantum pillar, but that usually does not help. You look pretty pathetic then :P.

But when it works the following will not help your opponent: shields, miracle shards of gratitude and heal (I will simply wait with firing the gas), creatures without destroying (stealing not good enough usually) my sundials :>. Thats basically everything :P
You will die in 5 turns or less if i get another nymph.

It is very annoying when an opponent destroys your wind tower. If i have like 2 or 3 of them i keep one in my hand.

I tried this against gods. Either they destroy all my goodies (sundial and gas) or they are too quick. Quicker than my six sundial can stop :(

I also used to have some gravity pull in there because i dont need to do the silly 3 damage of the nymph attack and i can quickly destroy your otyouch, fallen elf or even parasite to put in a nymph without quintessence (very risky, but you simply dont always get quintessence). Besides i can dodge also your firewall, delay shield and spine shield with gravity pull and i can power my bone shield.

If there was a card 20 any quantum (like a shard costs 2 any quantum) search your deck for a card and put it on top of your library i bet i win everytime except against reflection shield and pulverizer (and quanta destroyers)

Grtz,
PoLdeR
Title: Re: Gas Nymph
Post by: Avenger on June 02, 2010, 08:40:02 pm
Certainly, meant momentum to dodge shield.
Title: Re: Gas Nymph
Post by: PoLdeR on June 04, 2010, 09:41:49 pm
i most certainly did not mean momentum... If the opponent has a delay shield, a thorn shield or fire shield i can cast gravity pull to make my nymph target not the player but a creature and therefore not be affected by the shield.

Title: Re: Gas Nymph
Post by: bojengles77 on June 06, 2010, 05:02:29 pm
I feel like you could go -1 nova + air tower, or -1 quantum tower +1 air tower. It just seems like 4 air towers as your primary source of air quanta, and 4 nymphs tears to eat them all up seems to be a little on the low side. I assume you probably wouldn't use all 4 nymphs tears in a game, probably 2 or so, but having a continuous stream of air quanta would be nice. Maybe i'm way off the mark here, what do you think?
Title: Re: Gas Nymph
Post by: saberioninja on June 06, 2010, 07:06:40 pm
Would it work if I just threw in a Queen Nymph and a Purple Nymph and take out 2 nymph tears?
Title: Re: Gas Nymph
Post by: bojengles77 on June 07, 2010, 05:47:07 am
Would it work if I just threw in a Queen Nymph and a Purple Nymph and take out 2 nymph tears?
Why purple nymph? this is an unstable gas deck... you could maybe throw in an air nymph, but the cost there might not even be worth it, considering the lack of  :air pillars
Title: Re: Gas Nymph
Post by: tinkady on June 10, 2010, 05:04:20 am
today i made air/aether fire mark deck in the trainer that was just 4 air nymphs 4 quints. quite fun and wins sometimes against gods
Title: Re: Gas Nymph
Post by: nazlfrag on June 10, 2010, 12:28:11 pm
Great deck, I had a similar idea but never got around to trying it out. Perhaps add a reflective shield of your own, or maybe try an alfatoxin on the enemy to help feed the bone shield. If only it could be made fast enough to challenge FGs...
Title: Re: Gas Nymph
Post by: saberioninja on June 11, 2010, 10:13:34 pm
I messed around with this, using nymph tears and my nymph queen. It was pretty fun messing around with all the different nymph abilities.
Title: Re: Gas Nymph
Post by: mayoku on June 16, 2010, 02:50:35 am
(http://imageplay.net/img/m7Gbd68955/571524271untitled.jpg)

 ;D :o
blarg: