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So i was fiddling around with nymphs the other day and i thought. Why doesn't the standard FG deck include nymphs
when they are some of the best creatures is the game? I know they are rare but players that are on 24/7 and have a lot of luck generally have some nymphs.
Why does the deck have...
Boneyard: To produce lots of fodder for mutation and they help with healing when you have a feral bond. They are unupped to lower costs.
Quantum towers: To produce quanta... duh...
Supernova: These are great to gain a little extra quanta when you need it.
Fallen Druid: To mutate creatures and get loads of extra damage
Purple Nymph: Anti-matter is an extremely useful card for healing yourself and slowing down the damage against you.
Bone Wall: Very helpful for extra protection. Excellent card to play just before using fire storm.
Elite Otyugh: This is really the backbone of any rainbow deck. They are awesome for killing lots of small creatures.
Gravity Nymph: Very helpful for healing especially for decks with lots of elements.
Pulveriser: Eternity is not needed as you’re never going to deck out with this deck. So and if you get out a PA'd pulveriser you can destroy any opponents that need their permanents.
Protect Artifact: To protect your permanents. You should use this mainly on your Pulveriser and your permafrost shield.
Feral Bond: Great for extra healing.
Fire Storm: Extremely helpful for gods that creature spam. Can be amazing when used in combination with bone wall while playing against firefly queen.
Permafrost Shield: Freezes creatures rendering them useless. The 2 damage protection is nice as well.
Ulitharid: Lobotomizing is very helpful especially against gods like Osiris who are dependent on creature skills.
Improved Miracle: Great against gods like scorpio who just mass damage you without using creatures (or gods using momentum.)
Elite Queen: Fireflies are great for damage and for mutation fodder.
Electrum Hourglass: With a huge deck like this drawing cards is essential to get to your important cards quickly.
Improved Steal: For stealing the FGs permanents... duh...
Phase Shield: Nice to stop a little bit of extra damage while waiting for you Permafrost Shield.
Quintessence: Great to use on Otyughs or nymphs or druids.
Aether Nymph: Über version of quintessence.
It would be great if Someone made a god by god breakdown. I wont have much internet access over the next few weeks so i dont have time to make one ):
My average over 57 games is 47% give or take a few percent. I'm pretty sure another 6% or so could be added by tweaking.
Thanks for reading and post comments below.