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kirchj33

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Re: GAEM: Giant Amphibi'EM v2.0 https://elementscommunity.org/forum/index.php?topic=21620.msg286984#msg286984
« Reply #36 on: March 09, 2011, 05:20:57 pm »
I went ahead and updated the post above for comparing the 3-heal version vs. a 4-heal variant after 100 games.  I will go ahead and post the data in the efficiency study using the 4-heal variant.

Reasons the 4-heal variant is more efficient in terms of score gain:
1.  Extra final heal for EMing
2.  Prevents losses with an extra heal vs. stall AI3 decks
3.  The extra 2 score from the heal adds up over time in a manner in which the extra 1/4 TTW the 3-heal variant gives cannot makeup for.

I believe the real speed in the deck comes mostly from the SN + creature spread mechanic the PSN produces.

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Re: GAEM: Giant Amphibi'EM v2.0 https://elementscommunity.org/forum/index.php?topic=21620.msg288359#msg288359
« Reply #37 on: March 11, 2011, 09:10:04 pm »
So the 4 heal is better.  Nice.  I will add it to the 1st post.

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Re: GAEM: Giant Amphibi'EM v2.0 https://elementscommunity.org/forum/index.php?topic=21620.msg290953#msg290953
« Reply #38 on: March 15, 2011, 11:43:58 am »
Finally done :D

Tested on a semi-functional high speed AI (i.e. computer is not powerful enough to fully utilize the high speed).

Giant Amphibi'EM v2.0 (-1 CP, -1 Phoenix, +2 Explosion variant): (http://elementscommunity.org/forum/index.php/topic,21620.0.html)
Games: 200Avg ttw: 7.836Avg. sec/game: 72.900Wins: 183 (91.50%)Losses: 17EMs: 113 (61.75%)
posted by - pikachufan2164
Code: [Select]
6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 713 77g 7ae 7ae 7ae 7ae 7ae 7ai 7ai 7ai 7dm 7dm 7gm 7jr 7tb 7tb 80g
Score gained: 4946
Score/game: 24.730
Score/min: 20.354

Electrum gained (no spins): 5511
Electrum/game (no spins): 27.555
Electrum/min (no spins): 22.679

Electrum gained (with spins): 6471
Electrum/game (with spins): 32.355
Electrum/min (with spins): 26.630

Time overall (min.): 243.000
ttw 3: 0
ttw 4: 1
ttw 5: 18
ttw 6: 37
ttw 7: 41
ttw 8: 24
ttw 9: 28
ttw 10: 12
ttw 11: 9
ttw 12: 4
ttw 13: 7
ttw 14: 1
ttw 15: 1
Adding Explosions was probably counter-productive to the strategy. If someone else would like to test the 4 Frog, 4 Heal version, I would be happy to hand it off to them -- testing the same variant of the deck for almost 400 games is sort of tiring ^_^"
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kirchj33

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Re: GAEM: Giant Amphibi'EM v2.0 https://elementscommunity.org/forum/index.php?topic=21620.msg291588#msg291588
« Reply #39 on: March 16, 2011, 06:12:49 am »
If someone else would like to test the 4 Frog, 4 Heal version, I would be happy to hand it off to them -- testing the same variant of the deck for almost 400 games is sort of tiring ^_^"
I've got 100 games done of the 3 heal and 4 heal variant for my efficiency thread.  I will probably finish 200 sometime in the next couple of weeks and post, as I have been busy working with other decks and will need to prepare for war.  I'll let everyone know when I post.

kirchj33

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Re: GAEM: Giant Amphibi'EM v2.0 https://elementscommunity.org/forum/index.php?topic=21620.msg298427#msg298427
« Reply #40 on: March 26, 2011, 08:39:28 am »
200 games done for ver. 1.27:

Games: 200Avg ttw: 7.6094Avg. sec/game: 75.295Wins: 192Losses: 8Ems: 129
posted by - kirchj33
Code: [Select]
6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 713 77g 7ae 7ae 7ae 7ae 7ai 7ai 7ai 7ai 7ds 7gm 7jr 7tb 7tb 80g
Score gained: 5470
Electrum gained: 6985
Time overall (min.): 250.9833
Score/Hour: 1307.657
Electrum/Hour: 1669.832
TSE (http://elementscommunity.org/forum/index.php/topic,21923.msg306645#msg306645)=1168.041
ttw 3: 0
ttw 4: 8
ttw 5: 24
ttw 6: 50
ttw 7: 28
ttw 8: 23
ttw 9: 26
ttw 10: 10
ttw 11: 10
ttw 12: 2
ttw 13: 3
ttw 14: 3
ttw 15: 2
ttw 16: 1
ttw 17: 2
ttw 18: 0
ttw 19: 0
ttw 20: 0
Stas were tested on High AI speed with High quality

 

blarg: