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Offline JonathanCrazyJTopic starter

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Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg434582#msg434582
« on: December 03, 2011, 10:53:51 pm »
I call it development not as a name, but because because it's n development still.

So I was thinking voodoo + GF = standard. What you then do is to add HP to the voodoo to give the combo greater effect... best option would be BB. Now i was thinking that things like mutation and RT really screw the deck, and i was wondering about anything that could keep healing your voodoo... keep it in the game longer.

Solving both, extra win condition from damage and the only thing that can heal voodoos: Archangel:

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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7js 7ju 7ju 7ju 7ju 7tg 7tg 7tg 80b 8pq


now here is the deck concept as it stands... i think the best target would be PvP, but i feel like I am missing something that would make the deck much better. I have put it in this section rather than deck help because it is still very workable in this model, but i feel it could be better.

Thoughts?
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Offline mwaetht

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Re: Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg434598#msg434598
« Reply #1 on: December 03, 2011, 11:28:49 pm »
Is Twin Universe usable? You need three SN to use it, assuming no quanta disruption.

Holy Flash is just a bad idea. It screws up the mulligan, which is much more important in PSNbows than in most other decks.

Offline JonathanCrazyJTopic starter

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Re: Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg434602#msg434602
« Reply #2 on: December 03, 2011, 11:33:21 pm »
the TU is actually great, its for late game because it works VERY well on a damaged voodoo, repeating the damage it has taken. The holy light i would possibly agree, however it is effectively a free 10 damage when played on a voodoo. Will have another look at the deck tomorrow and do some testing, thanks for response. :)
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Offline ralouf

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Re: Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg434614#msg434614
« Reply #3 on: December 03, 2011, 11:58:27 pm »
I'd like to make -1 holy light, +1 electrum hourglass to have a little draw.
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Offline Gandora

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Re: Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg434619#msg434619
« Reply #4 on: December 04, 2011, 12:04:29 am »
I once had this idea too.

That was my build
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5lk 74d 74d 74d 74d 77l 77l 77l 77l 77l 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 7ju 7tg 7tg 7tg 7tgBut I guess your build works better. If it's just for the heal, maybe you can use guardian angel instead?
Also this may allow you to use novas and possibly exchange the pends?
And to support your atk u could replace your holy flash with a rage pot maybe?
... On the other hand... with one SN you can already use 2 BB. it's probably better this way xP
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Offline bucky1andonly

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Re: Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg434623#msg434623
« Reply #5 on: December 04, 2011, 12:15:39 am »
Unupped angels are better when you are using them for creature healing, and they still have decent hp.

Offline JonathanCrazyJTopic starter

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Re: Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg434626#msg434626
« Reply #6 on: December 04, 2011, 12:23:14 am »
i thought this too, but the extra damage really helps: this deck lacks the extra TUs that many voodoo decks have, and the extra few hits of 7 damage get you to the win. the psn can support the cost of the arcangels as there are only 4 of them. I will do a bit more testing with unupped, but it wasnt great when i tried it before... the good thing about the archs is because the have healing AND do decent damage on their own.

After a bit more testing i have replaced the holy light with rage pot, to be used on a spare voodoo (not the gf one) or angel.
Keep up the comments please they are helping alot to firm up the deck holes
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Re: Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg436546#msg436546
« Reply #7 on: December 09, 2011, 01:47:03 am »
maybe you should add some items that damage the vodoo and the opponent this deck doesnt seem to have too much damage going out. Maybe you should add some ragepotions for the vodoos or take out some angels and put blessing in to add damage for the vodoos to do.

Offline JonathanCrazyJTopic starter

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Re: Voodoo Development https://elementscommunity.org/forum/index.php?topic=34428.msg436690#msg436690
« Reply #8 on: December 09, 2011, 12:14:53 pm »
the archangels do 7 damage. taking one out to add a blessing makes no sense lol..
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