I call it development not as a name, but because because it's n development still.
So I was thinking voodoo + GF = standard. What you then do is to add HP to the voodoo to give the combo greater effect... best option would be BB. Now i was thinking that things like mutation and RT really screw the deck, and i was wondering about anything that could keep healing your voodoo... keep it in the game longer.
Solving both, extra win condition from damage and the only thing that can heal voodoos: Archangel:
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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74d 74d 74d 77l 77l 77l 77l 77l 77l 7js 7ju 7ju 7ju 7ju 7tg 7tg 7tg 80b 8pq
now here is the deck concept as it stands... i think the best target would be PvP, but i feel like I am missing something that would make the deck much better. I have put it in this section rather than deck help because it is still very workable in this model, but i feel it could be better.
Thoughts?