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Offline Drake_XIVTopic starter

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FrosTK [FG] [OTK] [Untested] [Unupgraded] [Rareless] https://elementscommunity.org/forum/index.php?topic=46420.msg1037133#msg1037133
« on: January 31, 2013, 06:27:39 am »
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Just an idea I had for an OTK after Chapuz said something about making a 100% unupgraded deck that didn't use Shards or Dimensional Shield and could kill a False God.

You'll need all 4 Unstable Gasses on the field prior to setting this up as well as making sure your opponent has a full field of Malignant Cells and other creatures.

You'll need an Ice Dragon, Parallel Universe [x2], Dry Spell, Fractal, Sky Blitz, and Chimera in your hand at least, although the Chimera is optional.

Dry Spell > Unstable Gas > Unstable Gas > Unstable Gas > Unstable Gas > Ice Dragon > Parallel Universe > Parallel Universe > Fractal > Ice Dragon [x4] > Sky Blitz > Chimera

4*20 + 2*[7*9] = 206 damage.

But if you keep a Rage Potion and can summon an 8th dragon with Fractal, the damage goes up to 254 damage.  If you can pull that off, you don't need 2 of your Unstable Gasses.

Spoiler for Card Rundown:
Aflatoxin is one of the key cards for setting up, as you need to be able to use Dry Spell when there is a field of Malignant Cells to summon the Ice Dragons.

Chimer is to help get past any pesky shields at the end, like with most decks.  Not always necessary.

Enchant Artifact is to protect your Unstable Gasses, but that is set to change, such as using them as protection against Jezebel or any PC heavy deck as you need the Hourglasses to draw.

Rage Potion is to help kill bulky creatures to get the Malignant Cells up and running.  Also, if you save one for the ending combo, you can actually get an additional 30 damage, which you may need if you lose one or two of your UGs.

Ice Dragon will be your main hitter as it's the strongest cost-to-attack :water creature available.

Dry Spell will be necessary in generating the :water for all of your Ice Dragons.

Sanctuary offers light healing and saves against the dreadful Black Holes.

Unstable Gas will be making up for the damage the Dragons will not do and are great as only 4 False Gods can reflect.

Sky Blitz is obvious since this is a Dragon based OTK.

Golden Hourglass and Sundial are key in massive draw power as well as stalling the damage you'll be taking.

Cloak protects your fragile Permanents and at least force the use of a card on it rather than on the Permanent.

Parallel Universe and Fractal will be for your mass source of Dragons.

Alternatives:

Boneyard
You could probably sub in a Boneyard if there is a problem with getting a full field of targets of Dry Spell.  However, this also requires another Dry Spell.
Spoiler for Boneyard Change:
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« Last Edit: January 31, 2013, 07:10:15 am by Drake_XIV »

Offline Rutarete

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Re: FrosTK [OTK] [Untested] [Unupgraded] https://elementscommunity.org/forum/index.php?topic=46420.msg1037137#msg1037137
« Reply #1 on: January 31, 2013, 06:35:31 am »
Since it's supposed to be an OTK deck, are the cloaks really necessary? I understand the want for permanent protection, but aren't the PAs enough?
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Offline Drake_XIVTopic starter

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Re: FrosTK [OTK] [Untested] [Unupgraded] https://elementscommunity.org/forum/index.php?topic=46420.msg1037138#msg1037138
« Reply #2 on: January 31, 2013, 06:37:31 am »
Since it's supposed to be an OTK deck, are the cloaks really necessary? I understand the want for permanent protection, but aren't the PAs enough?

Because you can't EA everything and you may not draw an EA in time, so Cloak offers temporary protection.

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Re: FrosTK [FG] [OTK] [Untested] [Unupgraded] [Rareless] https://elementscommunity.org/forum/index.php?topic=46420.msg1037202#msg1037202
« Reply #3 on: January 31, 2013, 11:53:19 am »
1) needs moar glasses.

2) I see a 9-card combo there. As you have many dying creatures, maybe with a soul catcher and bone dragons the combo can be reduced, taking out the PUs.

3) 3 rage pots and 2 sanctuaries as stall for 50 cards? ok...
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Re: FrosTK [FG] [OTK] [Untested] [Unupgraded] [Rareless] https://elementscommunity.org/forum/index.php?topic=46420.msg1037275#msg1037275
« Reply #4 on: January 31, 2013, 04:31:32 pm »
3) 3 rage pots and 2 sanctuaries as stall for 50 cards? ok...
Don't forget the six sundials.

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Re: FrosTK [FG] [OTK] [Untested] [Unupgraded] [Rareless] https://elementscommunity.org/forum/index.php?topic=46420.msg1037332#msg1037332
« Reply #5 on: January 31, 2013, 07:16:34 pm »
No shields? Only the dials?
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Offline Drake_XIVTopic starter

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Re: FrosTK [FG] [OTK] [Untested] [Unupgraded] [Rareless] https://elementscommunity.org/forum/index.php?topic=46420.msg1037333#msg1037333
« Reply #6 on: January 31, 2013, 07:19:10 pm »
No shields? Only the dials?

I'm trying a variant with no Cloaks and a Dusk Mantle subbed in.

This is really a theoretical deck, so it isn't promising at the moment.

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Re: FrosTK [FG] [OTK] [Untested] [Unupgraded] [Rareless] https://elementscommunity.org/forum/index.php?topic=46420.msg1037355#msg1037355
« Reply #7 on: January 31, 2013, 08:13:53 pm »
Could you give us some pointers against which FG this should work (at all)? I'd like to test it in the trainer and simply clicking the FG button doesn't really help me form an opinion.

Offline Drake_XIVTopic starter

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Re: FrosTK [FG] [OTK] [Untested] [Unupgraded] [Rareless] https://elementscommunity.org/forum/index.php?topic=46420.msg1037356#msg1037356
« Reply #8 on: January 31, 2013, 08:19:10 pm »
I'd say the basis would be Neptune.  If it can't beat Neptune, I doubt it'd really make a dent on other FGs...

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Re: FrosTK [FG] [OTK] [Untested] [Unupgraded] [Rareless] https://elementscommunity.org/forum/index.php?topic=46420.msg1038275#msg1038275
« Reply #9 on: February 03, 2013, 09:25:09 pm »
I'm not too confident, really. I played some rounds against Neptune and decided to drop the EAs and Cloaks. After that I had more stable drawing, but it wasn't enough to make the deck work.

The sundials are both good for protection and to draw from the deck. But there's a catch: they are your only protection against your own MCs in the last few rounds. So playing the dials early can might give you an hourglass, but saving them can mean playing for one round longer.

There's also really little quanta, both :time and :water:
You want 50 :water to make the combo work, but a full field gives you only 23 :water. The rest (27 :water) is supposed to come from quantum pillars. Even if you are lucky and get a :water each round (0.25 chance), it will take you 27 rounds to pull the full combo.
I have no idea how much  :time is warranted for using hourglasses, but I felt that I could barely use more than one every other turn. You need three to four rounds to build an hourglass and you can only activate it every other round. They're not much help pulling all 50 cards.

Just for fun, I played a single one with x20 quanta for me and I could beat him in 13 rounds. I think that's the least you have to plan for. If you cannot survive that long, you can't possibly pull anything.

 

blarg: