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Offline sinyorTopic starter

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PrecogBow https://elementscommunity.org/forum/index.php?topic=52539.msg1111171#msg1111171
« on: November 22, 2013, 01:18:32 pm »
Dunno if an idea like this was posted before, but here you go anyways. Fun to beat Fgs with, win rate is surely not high, but fun.
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u9 71b 71b 745 77f 77g 7ah 7do 7gv 7gv 7n3 7qb 7qb 7qb 7qb 7qb 7qb 7th 80k 8pj
« Last Edit: November 27, 2013, 09:16:58 pm by sinyor »

Offline Keolino

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Re: PrecogBow https://elementscommunity.org/forum/index.php?topic=52539.msg1111205#msg1111205
« Reply #1 on: November 22, 2013, 06:49:31 pm »
Basically you have 12 quanta generating cards in 24 cards. Where even 11 in 30 cards are enough most of the time. Such an overflow of quanta can slow your deck down too. (If you draw a quanta card instead of a playable creature or spell)

Aside from that it doesn't look bad.
What's the speed of dark?

Offline serprex

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Re: PrecogBow https://elementscommunity.org/forum/index.php?topic=52539.msg1111279#msg1111279
« Reply #2 on: November 23, 2013, 01:29:38 am »
The point of this deck appears to be to rush the Oty+BW+FFQ combo. Consider Sundials to also stall for building the wall. Also SNbows without draw power use 5 SNs, so 6 is likely too many

Silence is a good touch, since Silence interacts well with Precognition. Similar cards like Black Hole might be useful
« Last Edit: November 23, 2013, 01:33:28 am by serprex »

Offline omegareaper7

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Re: PrecogBow https://elementscommunity.org/forum/index.php?topic=52539.msg1111312#msg1111312
« Reply #3 on: November 23, 2013, 05:13:02 am »
The point of this deck appears to be to rush the Oty+BW+FFQ combo. Consider Sundials to also stall for building the wall. Also SNbows without draw power use 5 SNs, so 6 is likely too many

Silence is a good touch, since Silence interacts well with Precognition. Similar cards like Black Hole might be useful
Now, when did this become accurate? I have always seen 6 as by far the most common, even in the best of super bows.
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Offline Keolino

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Re: PrecogBow https://elementscommunity.org/forum/index.php?topic=52539.msg1111317#msg1111317
« Reply #4 on: November 23, 2013, 07:49:40 am »
The point of this deck appears to be to rush the Oty+BW+FFQ combo. Consider Sundials to also stall for building the wall. Also SNbows without draw power use 5 SNs, so 6 is likely too many

Silence is a good touch, since Silence interacts well with Precognition. Similar cards like Black Hole might be useful
Now, when did this become accurate? I have always seen 6 as by far the most common, even in the best of super bows.

1. How do you want to make a 3-card combo likely if there is only one of each in your deck. It's easy to bottom-deck one of the combo cards. aside from that, 4-damage fireflies are too strong in a rushy rainbow like that and will probably not be eaten. The combo is more like: BW+Oty+Maxwell+ Damage dealer (Grabbies, Queen, glory, spectre) Still, with only one bonewall he likes to show up in the last 5 cards of your deck. At least switching one precognition for a second bonewall may be useful.

2. The only deck with 5 SN witch I found right away, was Gold League Killer V 2.0. But Bone Collector, TADA, FEVER, Pitchblack Hole, Arena Destruction 101 and The Wrecking Ball all use 6 SNs. (Witch are probably nearly all of the more-known decks.)
What's the speed of dark?

Offline serprex

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Re: PrecogBow https://elementscommunity.org/forum/index.php?topic=52539.msg1111354#msg1111354
« Reply #5 on: November 23, 2013, 03:27:08 pm »
We can argue over my statement about SNbows in general (& I'll accept that I'm wrong here), but can we agree that a 30 card PrecogBow will be holding SNs? But maybe that doesn't matter here if the point is to get a Bonewall out by some Nth turn, rather than as soon as drawn. Also notice there's no CC for slaying singularities in this deck

If the FFQ isn't feeding the wall (which may be a niche tactic), then I assume this deck targets decks where an Oty or Demon will effectively have targets on the opponent's side, and accepts a very unfavorable matchup if neither are effective. Overall my point was that this isn't a rush, since 2 Graboids are the only fast creatures. Keolino's above post states things better
« Last Edit: November 23, 2013, 03:35:07 pm by serprex »

Offline Keolino

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Re: PrecogBow https://elementscommunity.org/forum/index.php?topic=52539.msg1111360#msg1111360
« Reply #6 on: November 23, 2013, 04:49:21 pm »
can we agree that a 30 card PrecogBow will be holding SNs?

^^ with 6 precogs? yes we can agree. 6 SNs for basically 24 cards is too much. (and he doesn't even need that much quanta...)
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Offline sinyorTopic starter

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Re: PrecogBow https://elementscommunity.org/forum/index.php?topic=52539.msg1112286#msg1112286
« Reply #7 on: November 27, 2013, 09:17:17 pm »
Updated - it seems to work way better this way.

 

anything
blarg: