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wavedash

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Toxic Spikes https://elementscommunity.org/forum/index.php?topic=11381.msg139933#msg139933
« on: August 16, 2010, 04:38:49 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

(For T50 and HB)
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u3 6u3 6u3 6u3 6u3 6u3 71a 71a 71e 71e 74a 74a 74a 7ao 7ao 7ba 7ba 7ba 7ba 7dm 7dm 7gn 7gu 7jv 7n0 7q4 7qd 7qd 7t9 7t9 80a 80a 8pj

This is a control-heavy rainbow poison deck.

Starting it up:
Quantum Towers (9) and Supernova (6); it's often very important to get out a scorpion early on; a second- or third-turn Dune Scorpion is fantastic. The earlier you can get out the scorpions, the better.

The Offense:
Arsenic (2) is a fantastic weapon. It deals an incredible amount of damage over the course of a game, and has a whopping cost of... two Death quanta.
Nightstalkers (2) inflict a good amount of poison with each hit, definitely worth buffing up to speed up the poisoning process.
Scorpions (2) are a good balanced card; inflicts one poison, no need for attack buffing.
Puffer Fish (1) needs no support to shine. Its three attack lets it attack through virtually all shields, and has a good amount of health to take some abuse.
Dune Scorpions (2): Neurotoxin is incredibly powerful; even of the Dune Scorpion falls the turn after it is played, a single successful attack is all that is needed for poison to start stacking.

Control:

Improved Steal (2) and Explosion (2) handle stuff like Lobotomizers and shields, when you don't have Momentum.
Thunderbolts (2) are perfect for killing Otyughs that threaten to devour all of my creatures.
Congeal (1) and Rewind (1) are very cheap cards that stall for more time, letting poison wear away at my opponent.

Supporting Cast:

Chaos Power (1) guarantees at least a +1 boost to attack. The boost in health is also welcome. With its tiny cost of a single Entropy quantum, Chaos Power is a great card.
Unstoppable (3) is virtually required in any deck with scorpions. It's fairly self-explanatory.
Improved Blessing (1) uses my spare Light quanta. It's more reliable than Chaos Power, but costs more.

Stayin' Alive:

Shard of Gratitude (4) and Improved Fog (1) are both very cheap considering how much damage they cancel out.


Suggestions are welcome!
« Last Edit: January 08, 2013, 01:11:42 am by willng3 »

DRROXO

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Re: Toxic Spikes https://elementscommunity.org/forum/index.php?topic=11381.msg199199#msg199199
« Reply #1 on: November 12, 2010, 02:41:41 am »
does it work un upped

Re: Toxic Spikes https://elementscommunity.org/forum/index.php?topic=11381.msg199203#msg199203
« Reply #2 on: November 12, 2010, 02:46:21 am »
does it work un upped
Obviously not. Any deck with Supernovas cannot work unupped.

Offline Malignant

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Re: Toxic Spikes https://elementscommunity.org/forum/index.php?topic=11381.msg199377#msg199377
« Reply #3 on: November 12, 2010, 08:54:06 am »
It will work unupped (Excluding shards), but terribly worse.

Offline swishy

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Re: Toxic Spikes https://elementscommunity.org/forum/index.php?topic=11381.msg199531#msg199531
« Reply #4 on: November 12, 2010, 05:49:03 pm »
Do you need so many towers? It seems like most of your cards can be run off 2 snovas.
Also, have you considered swapping the green scorpions for epiniphrines?

DRROXO

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Re: Toxic Spikes https://elementscommunity.org/forum/index.php?topic=11381.msg208670#msg208670
« Reply #5 on: November 24, 2010, 09:53:11 pm »
does it work un upped
Obviously not. Any deck with Supernovas cannot work unupped.
well novas work unnupped and the quantum pillars sets the difference and itll work with more shards and more pillars and unupped lots of super nova decks work unupped

Offline thatnewguy

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Re: Toxic Spikes https://elementscommunity.org/forum/index.php?topic=11381.msg208677#msg208677
« Reply #6 on: November 24, 2010, 10:02:39 pm »
52 cards.... no draw power..... i didn't know it but i made this deck kinda of mini 30 card speedbow.
Code: [Select]
5lf 5lf 5og 5og 5rt 5rt 5up 61q 61q 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71a 71a 74a 74a 7ao 7ao 7dm 7gl 7guAlso cards are unupped since i don't have cash to up them atm :P. Less control but faster damage
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