Horizontal = Creatures killed by Rain of Fire Vertical = Condors | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
1 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 |
2 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 | 84 | 88 | 92 | 96 |
3 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 114 | 120 | 126 | 132 | 138 | 144 |
4 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 168 | 176 | 184 | 192 |
5 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | OTK | OTK | OTK | OTK | OTK |
6 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 | 132 | 144 | 156 | 168 | 180 | 192 | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK |
7 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 | 154 | 168 | 182 | 196 | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK | OTK |
Where's the chimera?Under the Aflas :P
Btw, has anyone thought of siding some Nymph's Tears to go against lionheart, DG, and have an easier time with elidnis?Why would NT help against Lionheart, DG and Elidnis? Lionheart lobos every creature, so is a skip. DG is virtually impossible to defeat and Elidnis isn't that bad at all
Btw, has anyone thought of siding some Nymph's Tears to go against lionheart, DG, and have an easier time with elidnis?Why would NT help against Lionheart, DG and Elidnis? Lionheart lobos every creature, so is a skip. DG is virtually impossible to defeat and Elidnis isn't that bad at all
btw: 1 Liquid Shadow is a GREAT addition for platinum EM, but don't you find too many SoFos?
wow this isnt half bad. Its great for people looking to take their first stap at fgsHmhh I thought it was impossible, but now I rememeber he uses to deck out against dim shields. He decked out, right?
my first time using it i got an EM on Lionheart hahaha.....quality.
How strong is the deck fully upped? Is it better than the other upped options out there?
I like it a lot and it looks like a great way for new players to start battling FGs. The win list is pretty long :)
(http://imageplay.net/tya22300165/chapuz_thumb.jpg) (http://imageplay.net/view/tya22300165/chapuz)Broken link, but yeah! 2 RoF and his boneyards make an almost 500 damage Chimera :P
Tons of damage!
Poor incarnate, doesn't know what hit it.
EDIT: also, put morte on the beatable list.
A tip to play against gemini, wich is definitely one of the most difficult to beat due to its unstoppable.
Use the first RoF aginst its momented spiders, wait until you can stay alive to kill more of them.
Is it me or does this need more :death production?Just want with your shields until you have 15-18 death quanta
You won't believe me. ;D1) you didn't skip against Akebono?(https://dl.dropbox.com/u/34186219/stuff/topdecking-Akebono.JPG)
Here's what happened:
- I played Aflatoxin early on one of his Armagios
- He drew Chimera and played it
- The result was a single malignant cell with momentum but not gravity pull
- I ran out of shields, but I had both the vulture and the fractal
- …
- Profit!
Why didn't you screeny when he played the Chimera T.T
1) you didn't skip against Akebono?
not sure if anyone mentioned this.
the lion heart would start to put things back to deck when it has only 4 cards, so this deck won't beat it
Generally, it gets the entire field quintessenced. If it doesn't, it even can have only 1 non-quintes creature, so it will eventually deck out after 5 turns (because of the double draw)not sure if anyone mentioned this.
the lion heart would start to put things back to deck when it has only 4 cards, so this deck won't beat it
Lionheart does reverse its own creatures, but also uses the ability from Anubis to make its entire field untargetable eventually. At that point it's not possible to reverse them anymore and it decks out.
Upped version?Limitless Speed. It shares most of the cards, has less skips and it's smaller, so you have less lost games because of lack of shields.
If there is a way to squeeze in an adrenaline or two, it will make the malignant cells breed like rabbits.I thought about it, before noticing the winnable FGs have all low HP creatures at most
i honestly am confused on how to make this work cause those pic's show more then 1 vulture so should i buy more then one? and i honestly dont know how to build up to the on hit killing combo
i honestly am confused on how to make this work cause those pic's show more then 1 vulture so should i buy more then one? and i honestly dont know how to build up to the on hit killing combo
Use Fractal on the Vulture.
You aren't supposed to play it right away. You're supposed to wait until you have the combo set up and the cards in your hand.
The community chat is awesome!! Just click in the link of the upper right corner of the window.You aren't supposed to play it right away. You're supposed to wait until you have the combo set up and the cards in your hand.
ah okay i wish i had more help but the kong chat isnt always reliable
The community chat is awesome!! Just click in the link of the upper right corner of the window.You aren't supposed to play it right away. You're supposed to wait until you have the combo set up and the cards in your hand.
ah okay i wish i had more help but the kong chat isnt always reliable
For the combo, you must have in your hand: Vulture + Fractal + 1/2 RoF + Sky Blitz + (sometimes) Chimera (the rest of your hand should be empty, but that's not a problem is you discard the extra Aflas)
Play the combo in that order, all the cards in the same turn, and you will see a massive Chimera or a lot (5/6) of fat, fat Vultures
The community chat is awesome!! Just click in the link of the upper right corner of the window.You aren't supposed to play it right away. You're supposed to wait until you have the combo set up and the cards in your hand.
ah okay i wish i had more help but the kong chat isnt always reliable
For the combo, you must have in your hand: Vulture + Fractal + 1/2 RoF + Sky Blitz + (sometimes) Chimera (the rest of your hand should be empty, but that's not a problem is you discard the extra Aflas)
Play the combo in that order, all the cards in the same turn, and you will see a massive Chimera or a lot (5/6) of fat, fat Vultures
okay i have been truing this all day but they keep freaking filling there feild with monsters before i can do anything becuase i never get aflitoxin on the 1st drawLook at the winnable FGs: They all have, at most, low HP creatures (6 or less). You can play your afla in turn 10 and it would still be fine.
okay i have been truing this all day but they keep freaking filling there feild with monsters before i can do anything becuase i never get aflitoxin on the 1st drawLook at the winnable FGs: They all have, at most, low HP creatures (6 or less). You can play your afla in turn 10 and it would still be fine.
Notice that in most of the FGs you really don't care about the opponent creatures' attack, as you will be protected with your shield.
I guess creating a strategy guide for noobs is now in order... Who wants to write it?I nominate Chapuz, for Chapuz, the man who wants to write it. 8)
I guess creating a strategy guide for noobs is now in order... Who wants to write it?I don't think so, as in the OP there is a spoiler of "some useful tips" with the only 2 things you should know.
Why is fire rain being used instead of thunderstorms? Is it just for a cooler name?2 RoF lets you kill any 6- HP creatures. 2 Thunderstorms lets you kill any 4- HP creatures. Against some FGs, that's an actual difference. Besides, against other FGs it's good to discard a Rof because they have all 3- HP creatures and you can fractal an extra Vulture. You have enough quanta for the RoFs, don't worry about that.
Maybe I'm doing it wrong, but I have yet to win a match against Hecate. Strategies?Afla a low-HP doll, and start the combo with pretty high HP if you can.
So, does that mean that you recommend an early dim chain?Yes, as you will receive damage from REs and a bit of poison
576 dmg!How did you get 576 without stealing a Graveyard? I thought the max Chimera against Incarnate was 470(http://i.imgur.com/okGZGcI.jpg?1)
It's a secret. 8)576 dmg!How did you get 576 without stealing a Graveyard? I thought the max Chimera against Incarnate was 470(http://i.imgur.com/okGZGcI.jpg?1)
576 dmg!How did you get 576 without stealing a Graveyard? I thought the max Chimera against Incarnate was 470(http://i.imgur.com/okGZGcI.jpg?1)
I dont understand how you play this deck can someone link me a tutorial?It is explained in the main post, in page 1.
Easy to explain: Dim Shield rainbow build with a 4/5-card 200 damage combo
1- Fill the oponent with Cells
2- Vulture + Fractal + RoF + (optional) RoF + Sky Blitz + (optional) Chimera <~~~~ Yes, the combo doesn't use more than 6 cards.
3- Enjoy killing a FG in a single hit
Pure aflatoxin and empathic bond is a good way to go, or aflatoxin + SoP is pretty goodBut I don't want to afla my creatures... have you seen the pics to understand the idea?
The issue to me, at a glance, is does it produce :death fast enough and in enough quantity to support the Vultures?Chapuz's deck runs it solely on 13 QT's. 14 QT's and 2 death pendulums is plenty enough.
The issue to me, at a glance, is does it produce :death fast enough and in enough quantity to support the Vultures?
I would do it 33 cards, adding a RoF and a dim (which can be discarded if needed). 6 dims is a must, as there is no extra :time generation.
@Vine: I will assume you did NOT use extra glasses and discard dims instead of gaining all the quanta for as long as you could, right?
I wish someone had the time to make a little test of this against the winnable FGs, importing the code in the trainer. I will see if I have some time today/tomorrow.
Also, no sancts lets you have pretty sundials. With only 1 hourglass in play, it makes a card advantage.
I would do it 33 cards, adding a RoF and a dim (which can be discarded if needed). 6 dims is a must, as there is no extra :time generation.
@Vine: I will assume you did NOT use extra glasses and discard dims instead of gaining all the quanta for as long as you could, right?
I wish someone had the time to make a little test of this against the winnable FGs, importing the code in the trainer. I will see if I have some time today/tomorrow.
Also, no sancts lets you have pretty sundials. With only 1 hourglass in play, it makes a card advantage.
Had trouble with posion decks since there are no sancs.
Given the loss of Sanctuary, how does it now work against Nightmare, and quanta denial FGs (Discord, Pest, BH, etc)?
Nice update. Purify over Sanctuary may mean fewer EMs (less life gain, but comes out much earlier), but hopefully the trimness makes up for this. The Death Pendulums are good to see (I went so far as to use a Death Pendulum and a Bone Pillar in my deck, in order to find the minimum of 21 death quanta needed to combo out, often more since I wanted to get rid of the Afflotoxins in hand).The only change is Decay, who becomes unbeatable. Discord makes nothing in a rainbow and dark matter was unbeatable before because of Momentum. This version should have a much higher win rate against all the other FGs.
Given the loss of Sanctuary, how does it now work against Nightmare, and quanta denial FGs (Discord, Pest, BH, etc)?
FG | Result | TTW | EM | Electrum | Notes |
Destiny | Win | 14 | No | 48 | |
Dark Matter | Skip | ||||
Morte | Win | 13 | No | 38 | |
Gemini | Win | 18 | No | 52 | |
Octane | Skip | ||||
Hermes | Skip | ||||
Dream Catcher | Loss | Early destroy and Physalia mutation | |||
Eternal Phoenix | Skip | ||||
Octane | Skip | ||||
Miracle | Loss | Need Time and Aether quanta | |||
Scorpio | Loss | Too many Physalias | |||
Akebono | Skip | ||||
Scorpio | Loss | FG Purified Aflatoxin :(, 2nd Afla was last card in deck | |||
Divine Glory | Skip | ||||
Jezebel | Skip | ||||
Octane | Skip | ||||
Jezebel | Skip | ||||
Morte | Win | 14 | No | 46 | BAM! 400 damage to the face |
Fire Queen | Win | 17 | No | 51 | Removed 2x QP, added Death & Time Pendulum |
Elidnis | Win | 16 | No | 54 | |
Graviton | Skip | ||||
Ferox | Win | 19 | No | 48 | Need Time quanta |
Dark Matter | Skip | ||||
Neptune | Win | 15 | No | 53 | |
Jezebel | Skip | ||||
Incarnate | Skip | 17 | No | 43 | Need Time quanta |
Graviton | Skip | ||||
Graviton | Skip | ||||
Seism | Skip | ||||
Divine Glory | Skip | ||||
Morte | Win | 18 | No | 63 | |
Hecate | Loss | No shields drawn | |||
Morte | Loss | Need Time quanta, no shields drawn | |||
Gemini | Loss | Momentum dragon and no early Afla targets | |||
Jezebel | Skip | ||||
Ferox | Win | 16 | No | 38 | Need Death quanta |
Osiris | Skip | ||||
Decay | Skip | ||||
Seism | Skip | ||||
Rainbow | Skip | Ran out of Electrum (lol) | |||
Lionheart | Loss | Not enough shields | |||
Lionheart | Loss | Decked out (FG devoured his Anubises) | |||
Gemini | Loss | Insufficient shields drawn, need Time quanta | |||
Elidnis | Loss | Insufficient shields or hourglasses drawn | |||
Scorpio | Win | 14 | No | 39 | Would have been less close if Purify wasn't the last card |
Akebono | Skip | ||||
Rainbow | Skip | ||||
Morte | Win | 16 | No | 59 | Waiting on Fire quanta |
Dream Catcher | Skip | ||||
Dream Catcher | Skip |
Win | 13 | 26% |
Loss | 11 | 22% |
Skip | 26 | 52% |
FG | Result | Notes | Cards won |
Destiny | Loss | 6 turns without shields | |
Miracle | Loss | Creatures too big for combo | |
Osiris | Skip | ||
Eternal Phoenix | Skip | ||
Obliterator | Skip | ||
Elidnis | Win | ||
Eternal Phoenix | Skip | ||
Fire Queen | Win | Fire Bolt says no to EM | |
Miracle | Win | 2 | |
Destiny | Win | Early RoF to stall | |
Jezebel | Skip | ||
Obliterator | Skip | ||
Fire Queen | Win | ||
Hecate | Loss | Almost a skip | |
Divine Glory | Skip | ||
Paradox | Loss | Drew only 2 shields and no hourglasses | |
Miracle | Loss | Too many Light Dragons | |
Osiris | Skip | ||
Scorpio | Loss | So much poison | |
Elidnis | Win | Short on Aether | |
Paradox | Loss | No shields | |
Morte | Loss | No shields | |
Fire Queen | Win | ||
Jezebel | Skip | ||
Obliterator | Skip | ||
Elidnis | Win | ||
Graviton | Skip | ||
Divine Glory | Skip | ||
Gemini | Loss | Momentum'd Recluse | |
Eternal Phoenix | Skip | ||
Seism | Skip | ||
Hecate | Skip | ||
Miracle | Win | 2 | |
Miracle | Loss | No shields | |
Ferox | Loss | No aether | |
Incarnate | Win | ||
Jezebel | Skip | ||
Lionheart | Loss | Ran out of shields | |
Incarnate | Win | ||
Hermes | Skip | ||
Serket | Loss | No shields or purify | |
Chaos Lord | Skip | ||
Dark Matter | Skip |
Win | 11 | 26% |
Loss | 13 | 30% |
Skip | 19 | 44% |
So would you like something like the guide for It's A Trap(forum search if you don't know) or are you requesting something for each individual FG? Or both?
I will write it later today. Thanks, Green
number of Vultures * (creatures that will be killed * 2 - shield absorption)
.I've been playing this deck quite a bit lately and introducing new players to it, so I thought I'd give ColorlessGreen's suggestion a go. I'm sure Chapuz can fill his time innovating great new decks ^_^.
Firstly, an introduction. What is firecell, and what is it meant to do? Fire cell is a deck that is used to defeat certain False Gods slowly but reliably by using a lot of stalling tactics followed by a massive combo. It's two main charms are that it is very cheap to build (can be played with no upgrades or rare cards), and that it is very fun to deal 200 (or more damage) in one turn.
Who are the False Gods? They are the ultimate AI you will face in Elements. They have 200 HP, draw extra cards and gain extra quanta. All their cards are upgraded, which makes them very challenging but also means that if you win cards from them, that those cards will also be upgraded. Since upgraded cards sell for over 1000 Electrum, this can provide solid (if unreliable) income of thousands of electrum per hour.
So what is the big combo used to make false gods explode? Firstly, you have to play Aflatoxin on one of their creatures, preferably a small one with 1 or 2 HP. Aflatoxin does 2 damage a turn to the target, and when the target dies (doesn't have to be from the poison), it turns into a Malignant Cell on the False God's side of the board. Every single turn, the Malignant Cell divides and spawns a copy of itself, so first there is 1, then 2, then 4, 8, 16, 23 (at 23 the board is full, and no more creatures can be played on that side). So now there will be a lot of cells trying to kill you. They will be failing thanks to your Dimensional Shields. Eventually, you will have drawn all the cards that you need for the combo (Golden Hourglasses help draw cards. So here is the combo:
- Aflatoxin - you've already used this to make cells
- Vulture - this critter gets +1/+1 every time something dies
- Fractal - cast it on the vulture and you will fill your hand with Vultures (before casting Fractal, you should have no more than 5 cards in hand)
- Play the 4+ Vultures from your hand that Fractal gave you
- Rain of Fire - cast this and kill all those cells on the other side of the board. Then watch as your Vultures grow to 20+ attack each
- Rain of Fire - cast another in case there are pesky creatures still standing that have more than 3 (but less than 6 health)
- Sky Blitz - this will double your Vultures' attack, meaning they will now hit for 40+ each
- Chimera - does your opponent have a massive Bone Wall or some other Shield? Cast Chimera and watch as you attack for more than 200 HP with a single creature
And that's the combo.
Strategy:
- stalling: you stall with Dimensional Shields, while drawing towards your combo with Hourglasses. Generally, only those gods with low levels of permanent control are viable for Firecell, and permanent control will always hit an Hourglass before a shield. Hopefully you can survive long enough to chain all your shields together, and often this means waiting until your health is in the 30-60 HP region. You can weather a few hits, but beware of creatures that deal poison damage as this will continue to hurt you after you play your shields. Generally you want to have another shield in your hand when you play one, or have an Hourglass on the field. If your Time Quanta income is low, don't play additional Hourglasses beyond the first, hold onto them to play later or discard. The same goes for the second Aflatoxin if you are low on Death Quanta. Also, never press spacebar without checking that your shield won't expire!
- malignant cells: the earlier you play Aflatoxin the better, as it gives the cells more time to divide, and once the board is full your opponent cannot play any more creatures which is very useful
- the kill: to win, you need the right cards in hand (or be able to guarantee that you draw them from Hourglasses that turn), you need to have your hand have as few cards as possible, to get the right number of Vultures. You carefully need to look at the number of creatures that you can kill (disregard those that are immortal or have more than 3 or 6 HP (depending on how many Rains of Fire you have). If there is a shield out, you may need to use Chimera.
- picking your targets and skips: this deck only works against about 10-13 of the 29 False Gods (depending on the exact cards used). Lots of gods will destroy your shields, and some, like Morning Glory, have no targets for you to Aflatoxin. Your best bet is to skip any gods that are impossible or very hard to beat. You lose 30 electrum, but that is much better than playing for 5 minutes with a high likelihood of losing anyway. Good targets are Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Neptune, Paradox, Serket, Scorpio. Some of these are harder than others. Try all of them at least once and get a feel for what your deck can beat. Note that if you play on Kongregate, the white border hides the gods' names - you have to highlight or double-click the text in the upper right to read it.
The numbers:
- quanta requirements: for the minimum combo, you will need to play 5 Vultures (including the initial one), 1 Fractal, 1 Rain of Fire, and 1 Sky Blitz, for a total cost 15 Death, 10 Aether, 7 Fire, 9 Air. You may also need to play a second Rain of Fire (14 Fire total), extra Vultures from Fractal and Chimera (7 Gravity), as well as playing any last Dimensional Shields or Hourglasses in your hand to free up room for Fractal'd Vultures (you can have up to 8 cards in hand). Aether, Death and sometimes Fire will be your limiting resources in a typical game. If you are approaching the end of the game and seem short on quanta, stop drawing from your Hourglasses, so you have more turns. You will almost always be safe with the Shield chains by this point.
- the damage: the formula for your total damage is:Code: [Select]number of Vultures * (creatures that will be killed * 2 - shield absorption)
.
Be aware that creatures with Immortality will not be hit by Rain of Fire. You can negate the shield damage by using Chimera. Carefully work out how many Vultures you will have, if you have 5 cards in hand before playing Fractal, you will end with 4 Vultures in hand (5 in total). If you have 5 Vultures, e.g. your hand consists of Fractal, Rain of Fire, Rain of Fire, Sky Dive and Chimera, you will need to kill 20 creatures to guarantee a kill. If you can play 6 Vultures, you will need to kill 17 creatures. If you can only kill 15 creatures and there is a shield out that blocks 2 attack damage and you have no Chimera, you will need to play 8 Vultures.
Tips and tricks:
- discarding: at some point you need to look at your hand and decide if you will have enough room for Fractal'd Vultures. If you don't have the Quanta to drop your last Shields, Aflatoxin and Hourglasses, start keeping your hand full and discarding them every turn. Generally you only need 1 hourglass, 1 Aflatoxin and 3-5 shields.
- removal: sometimes you may need to use a single Rain of Fire to clear out dangerous creatures (Physalia) or if you have no shields, even after you've used Aflatoxin. This is a big risk (especially if you only have one Aflatoxin! I strongly recommend running 2).
- drawing: with 3 hourglasses, you can begin your combo if you have 3 or fewer cards in your library, as long as you have both Fractal and Vulture in your hand. This will let Fractal give you more Vultures.
- 2 turn kills: sometimes you need to risk getting off an early combo, e.g. if you run out of shields. This is only viable against gods that won't suddenly kill you next turn (they may be holding a lot of creatures) or that can remove all your Vultures, or that have Miracle. Keep the deck lists of the various gods handy to know what they are running.
- keep track of your shield usage: sometimes it's really important to know if this is your 5th or your 6th shield!
- tweak the deck, throw in Time/Death Pendulums if you need them, or take pillars out. Add Sanctuary or Sundial or Shard of Sacrifice, or Purify as you see fit.
- Aflatoxin: if you have the Death Quanta and an Aflatoxin, play it on a creature that will die in the first Rain of Fire. The second Rain will kill the Malignant Cell, for an extra +1 for your Vultures.
- against Incarnate and Morte your Chimera can easily get over 400 attack due to the Boneyards.
Upgrades:
- Electrum Hourglasses are by far the most important upgrade, as they allow you to pay 1 Time to draw a card, instead of 2. Rain of Fire is useful to upgrade since it only costs 5, but Fire is generally not your limiting factor. Phase shields costing 5 can save your life, and allow you better Fractal timings. The extra +1 damage from an upgraded Vulture could potentially be useful, but this is unlikely (I have, however dealt 196 damage with no cards in my library, upgraded Vulture would have won that). Once you have upgraded your Towers/Pendulums, your return for your Electrum will be very low.
Win %s:
- you should be winning 35-55% of your matches against non-skip gods (about 1/3rd of them). Once you get some nice upgrades, this will look more like 45-75%. It takes me 4-5 minutes to beat a false god and 5 seconds for a skip, so you can easily do ~10-12 or so false gods an hour, with hopefully at least 5-6 victories. You tend to get a card every other win (although this can vary a lot). I've posted a number of stats on page 8 of this thread.
PvP:
- this deck is quite slow and vulnerable in PvP since many players will run poison or permanent destruction or some other way to get past your shields. You can pull off some satisfying wins (although it will take a long time with the pvp delay) and remember you generally only need to do 100 damage, although it takes a while to gather the quanta. Occasionally you can beat higher level (gold, plat) arena decks that don't include control elements, but generally you want to farm with a faster deck to get more spins per hour.
Remember: be careful of the order you play your cards in, and calculate carefully both the damage output and the quanta needed. Take your time towards the end of the game, if you make a mistake it's probably going to result in a loss
I've been playing this deck quite a bit lately and introducing new players to it, so I thought I'd give ColorlessGreen's suggestion a go. I'm sure Chapuz can fill his time innovating great new decks ^_^.
Firstly, an introduction. What is firecell, and what is it meant to do? Fire cell is a deck that is used to defeat certain False Gods slowly but reliably by using a lot of stalling tactics followed by a massive combo. It's two main charms are that it is very cheap to build (can be played with no upgrades or rare cards), and that it is very fun to deal 200 (or more damage) in one turn.
Who are the False Gods? They are the ultimate AI you will face in Elements. They have 200 HP, draw extra cards and gain extra quanta. All their cards are upgraded, which makes them very challenging but also means that if you win cards from them, that those cards will also be upgraded. Since upgraded cards sell for over 1000 Electrum, this can provide solid (if unreliable) income of thousands of electrum per hour.
So what is the big combo used to make false gods explode? Firstly, you have to play Aflatoxin on one of their creatures, preferably a small one with 1 or 2 HP. Aflatoxin does 2 damage a turn to the target, and when the target dies (doesn't have to be from the poison), it turns into a Malignant Cell on the False God's side of the board. Every single turn, the Malignant Cell divides and spawns a copy of itself, so first there is 1, then 2, then 4, 8, 16, 23 (at 23 the board is full, and no more creatures can be played on that side). So now there will be a lot of cells trying to kill you. They will be failing thanks to your Dimensional Shields. Eventually, you will have drawn all the cards that you need for the combo (Golden Hourglasses help draw cards. So here is the combo:
- Aflatoxin - you've already used this to make cells
- Vulture - this critter gets +1/+1 every time something dies
- Fractal - cast it on the vulture and you will fill your hand with Vultures (before casting Fractal, you should have no more than 5 cards in hand)
- Play the 4+ Vultures from your hand that Fractal gave you
- Rain of Fire - cast this and kill all those cells on the other side of the board. Then watch as your Vultures grow to 20+ attack each
- Rain of Fire - cast another in case there are pesky creatures still standing that have more than 3 (but less than 6 health)
- Sky Blitz - this will double your Vultures' attack, meaning they will now hit for 40+ each
- Chimera - does your opponent have a massive Bone Wall or some other Shield? Cast Chimera and watch as you attack for more than 200 HP with a single creature
And that's the combo.
Strategy:
- stalling: you stall with Dimensional Shields, while drawing towards your combo with Hourglasses. Generally, only those gods with low levels of permanent control are viable for Firecell, and permanent control will always hit an Hourglass before a shield. Hopefully you can survive long enough to chain all your shields together, and often this means waiting until your health is in the 30-60 HP region. You can weather a few hits, but beware of creatures that deal poison damage as this will continue to hurt you after you play your shields. Generally you want to have another shield in your hand when you play one, or have an Hourglass on the field. If your Time Quanta income is low, don't play additional Hourglasses beyond the first, hold onto them to play later or discard. The same goes for the second Aflatoxin if you are low on Death Quanta. Also, never press spacebar without checking that your shield won't expire!
- malignant cells: the earlier you play Aflatoxin the better, as it gives the cells more time to divide, and once the board is full your opponent cannot play any more creatures which is very useful
- the kill: to win, you need the right cards in hand (or be able to guarantee that you draw them from Hourglasses that turn), you need to have your hand have as few cards as possible, to get the right number of Vultures. You carefully need to look at the number of creatures that you can kill (disregard those that are immortal or have more than 3 or 6 HP (depending on how many Rains of Fire you have). If there is a shield out, you may need to use Chimera.
- picking your targets and skips: this deck only works against about 10-13 of the 29 False Gods (depending on the exact cards used). Lots of gods will destroy your shields, and some, like Morning Glory, have no targets for you to Aflatoxin. Your best bet is to skip any gods that are impossible or very hard to beat. You lose 30 electrum, but that is much better than playing for 5 minutes with a high likelihood of losing anyway. Good targets are Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Neptune, Paradox, Serket, Scorpio. Some of these are harder than others. Try all of them at least once and get a feel for what your deck can beat. Note that if you play on Kongregate, the white border hides the gods' names - you have to highlight or double-click the text in the upper right to read it.
The numbers:
- quanta requirements: for the minimum combo, you will need to play 5 Vultures (including the initial one), 1 Fractal, 1 Rain of Fire, and 1 Sky Blitz, for a total cost 15 Death, 10 Aether, 7 Fire, 9 Air. You may also need to play a second Rain of Fire (14 Fire total), extra Vultures from Fractal and Chimera (7 Gravity), as well as playing any last Dimensional Shields or Hourglasses in your hand to free up room for Fractal'd Vultures (you can have up to 8 cards in hand). Aether, Death and sometimes Fire will be your limiting resources in a typical game. If you are approaching the end of the game and seem short on quanta, stop drawing from your Hourglasses, so you have more turns. You will almost always be safe with the Shield chains by this point.
- the damage: the formula for your total damage is:Code: [Select]number of Vultures * (creatures that will be killed * 2 - shield absorption)
.
Be aware that creatures with Immortality will not be hit by Rain of Fire. You can negate the shield damage by using Chimera. Carefully work out how many Vultures you will have, if you have 5 cards in hand before playing Fractal, you will end with 4 Vultures in hand (5 in total). If you have 5 Vultures, e.g. your hand consists of Fractal, Rain of Fire, Rain of Fire, Sky Dive and Chimera, you will need to kill 20 creatures to guarantee a kill. If you can play 6 Vultures, you will need to kill 17 creatures. If you can only kill 15 creatures and there is a shield out that blocks 2 attack damage and you have no Chimera, you will need to play 8 Vultures.
Tips and tricks:
- discarding: at some point you need to look at your hand and decide if you will have enough room for Fractal'd Vultures. If you don't have the Quanta to drop your last Shields, Aflatoxin and Hourglasses, start keeping your hand full and discarding them every turn. Generally you only need 1 hourglass, 1 Aflatoxin and 3-5 shields.
- removal: sometimes you may need to use a single Rain of Fire to clear out dangerous creatures (Physalia) or if you have no shields, even after you've used Aflatoxin. This is a big risk (especially if you only have one Aflatoxin! I strongly recommend running 2).
- drawing: with 3 hourglasses, you can begin your combo if you have 3 or fewer cards in your library, as long as you have both Fractal and Vulture in your hand. This will let Fractal give you more Vultures.
- 2 turn kills: sometimes you need to risk getting off an early combo, e.g. if you run out of shields. This is only viable against gods that won't suddenly kill you next turn (they may be holding a lot of creatures) or that can remove all your Vultures, or that have Miracle. Keep the deck lists of the various gods handy to know what they are running.
- keep track of your shield usage: sometimes it's really important to know if this is your 5th or your 6th shield!
- tweak the deck, throw in Time/Death Pendulums if you need them, or take pillars out. Add Sanctuary or Sundial or Shard of Sacrifice, or Purify as you see fit.
- Aflatoxin: if you have the Death Quanta and an Aflatoxin, play it on a creature that will die in the first Rain of Fire. The second Rain will kill the Malignant Cell, for an extra +1 for your Vultures.
- against Incarnate and Morte your Chimera can easily get over 400 attack due to the Boneyards.
Upgrades:
- Electrum Hourglasses are by far the most important upgrade, as they allow you to pay 1 Time to draw a card, instead of 2. Rain of Fire is useful to upgrade since it only costs 5, but Fire is generally not your limiting factor. Phase shields costing 5 can save your life, and allow you better Fractal timings. The extra +1 damage from an upgraded Vulture could potentially be useful, but this is unlikely (I have, however dealt 196 damage with no cards in my library, upgraded Vulture would have won that). Once you have upgraded your Towers/Pendulums, your return for your Electrum will be very low.
Win %s:
- you should be winning 35-55% of your matches against non-skip gods (about 1/3rd of them). Once you get some nice upgrades, this will look more like 45-75%. It takes me 4-5 minutes to beat a false god and 5 seconds for a skip, so you can easily do ~10-12 or so false gods an hour, with hopefully at least 5-6 victories. You tend to get a card every other win (although this can vary a lot). I've posted a number of stats on page 8 of this thread.
PvP:
- this deck is quite slow and vulnerable in PvP since many players will run poison or permanent destruction or some other way to get past your shields. You can pull off some satisfying wins (although it will take a long time with the pvp delay) and remember you generally only need to do 100 damage, although it takes a while to gather the quanta. Occasionally you can beat higher level (gold, plat) arena decks that don't include control elements, but generally you want to farm with a faster deck to get more spins per hour.
Remember: be careful of the order you play your cards in, and calculate carefully both the damage output and the quanta needed. Take your time towards the end of the game, if you make a mistake it's probably going to result in a loss
Posted and formated the detailed guide in the OP. Thank you very much fyresentinel!
Is this better than Limitless speed?The difference is actually in the taste, is it may have a bit more of consistency against the winnable FGs (5-card combo most of the times instead of 8 ) while having a pair of extra skips like Lionheart.
Every screen cap has Sanctuary but no deck listed contains one o.O Can you post a spoiler with the decks history in the OP?There was a bulkier version before, with about 40-45 cards and some Sanctuaries. I found this one is better even with Decay being a bit harder.
Against Incarnate you can discard the sky blitz if you use 2 RoF, because he'll refill his field with skeletons.true, but that doesn't compensate making a 470 att Chimera >:(
I don't think this deck can beat hecate, I never won against him, I even tried alfatoxin+purify, but he still killed me in the end.hecate is hard, try to kill a low HP doll ASAP with your afla
Am I doing something wrong?
644 AtkTotally cooly overkill, even more than the traditional overkill o.o(http://i.imgur.com/dlH6fdf.png)
7 Vultures (Fractaled before I had all the cards, I knew I would draw them with Hourglasses)
He had 2 Vampires so the first RoF killed 21 second RoF killed 23 he also had Eclipse giving the Vultures + 2
So:
(Eclipse + RoF1 + RoF2) * SB * Vultures
(2 + 21 + 23) * 2 * 7 = 644
Nice deck, but you should note that you can't actually beat lionheart by deck-out unless I'm extremely unlucky or something. 3 times vs him and he just eternities/crusader eternity endowed he's scarabs back to the top of he's deck hence, he cant deck out.
Nice deck, but you should note that you can't actually beat lionheart by deck-out unless I'm extremely unlucky or something. 3 times vs him and he just eternities/crusader eternity endowed he's scarabs back to the top of he's deck hence, he cant deck out.You are, actually, unlucy against Lionheart. He uses to quint all his creatures, ending in no rewindable creatures (it depends if he plays anubis or eternities in the beginning of the game).
Nice deck, but you should note that you can't actually beat lionheart by deck-out unless I'm extremely unlucky or something. 3 times vs him and he just eternities/crusader eternity endowed he's scarabs back to the top of he's deck hence, he cant deck out.
He has a tendency to make everything immortal and then not be able to rewind anything.
Don't want to read all of the other replies on this post so i might sound a bit redundant but:Why another vulture? You should have enough with the Fractal to get 200+ damage most of the times
I love this deck. It has become my new fav ai4 farmer. I have won 3 upped cards in the past six ai4 games and won 4 of the matches. Only thing i changed before even using it against ai4 was adding 1 more vulture because i didn't get the vulture until the third to last card. Still won tho :P
hey guys just trying to decide which way to go on my 1st FG deck: devonian frOTKal or this firecell? Plus should i work toward the limitless or just up one of these once i actually get some moneyI would say Firecell insteas of Dev FrOTKal, because it's smaller so you don't lack of shields. I also suggest making Limitless Speed as soon as possible (or upgrade the hourglasses and keep this deck) until you can make a consistent upped bronze grinder for shards
the closest i got was 190 vs. firequeen. last card and epic failWeird, Fire queen easy to kill because you don't even need an afla. Are you getting 5-6 vultures?
ok so i just got your firecell and trying the strategy now will let you guys know the results..............((couple hours later)) not 1 win at all so bad i had to reset my acct again, its cool tho im getting used 2 it................((next day)) got the set up in trainer to give it another chance cause ive never got bad advice from chaputz since im less frusterated today.
the closest i got was 190 vs. firequeen. last card and epic fail
It happened the same to me. it is not matter of luck. They have improved AI possibly.... : Lionheart always leaves 1 -2 without immortality and keeps on sending back in the deck. it is clear his strategy and it happens all the time i played so it is not l coincidence that he never decks out. i stopped playing against him and loosing coins.Nice deck, but you should note that you can't actually beat lionheart by deck-out unless I'm extremely unlucky or something. 3 times vs him and he just eternities/crusader eternity endowed he's scarabs back to the top of he's deck hence, he cant deck out.You are, actually, unlucy against Lionheart. He uses to quint all his creatures, ending in no rewindable creatures (it depends if he plays anubis or eternities in the beginning of the game).
Other times he can only rewind 1 creature, ending in decking out too (because he has 2x draw), so the only way he can't deck out is playing 2 eternities (or crusaders) before his first Anubis.
Quite like the deck. i played the non rare version against Hecate twice lost. it was slow and my shields where nullified
If should be taken out of the FG list
You are, actually, unlucy against Lionheart. He uses to quint all his creatures, ending in no rewindable creatures (it depends if he plays anubis or eternities in the beginning of the game).It happened the same to me. it is not matter of luck. They have improved AI possibly.... : Lionheart always leaves 1 -2 without immortality and keeps on sending back in the deck. it is clear his strategy and it happens all the time i played so it is not l coincidence that he never decks out. i stopped playing against him and loosing coins.
Other times he can only rewind 1 creature, ending in decking out too (because he has 2x draw), so the only way he can't deck out is playing 2 eternities (or crusaders) before his first Anubis.
Same issue with my previous comment on other FG.
Also, remember that in the cases Lionheart can rewind only 1 creature, he will deck out too (because of the double draw). The only cases he doesn't deck out is when he rewinds 2 creatures.But his hand can get clogged up with extra shields, quintessences, creatures that can't be played because of space, etc., so that he only draws one card per turn.
I just remember myself beating him many timed by deckout, and seem not to be the only one. I suggest not to skip Lionheart because it's an easy win, but iit'a up to you.Also, remember that in the cases Lionheart can rewind only 1 creature, he will deck out too (because of the double draw). The only cases he doesn't deck out is when he rewinds 2 creatures.But his hand can get clogged up with extra shields, quintessences, creatures that can't be played because of space, etc., so that he only draws one card per turn.
You are, actually, unlucy against Lionheart. He uses to quint all his creatures, ending in no rewindable creatures (it depends if he plays anubis or eternities in the beginning of the game).It happened the same to me. it is not matter of luck. They have improved AI possibly.... : Lionheart always leaves 1 -2 without immortality and keeps on sending back in the deck. it is clear his strategy and it happens all the time i played so it is not l coincidence that he never decks out. i stopped playing against him and loosing coins.
Other times he can only rewind 1 creature, ending in decking out too (because he has 2x draw), so the only way he can't deck out is playing 2 eternities (or crusaders) before his first Anubis.
Same issue with my previous comment on other FG.
Lionheart does not always leave 1-2 unquinted. He often does, but he almost always winds up actually quinting them eventually, and frequently winds up with them quinted before he hits the deckout panic stage (<=5 cards remaining in deck, which is when he starts RT'ing his own creatures).
Just keep going when he's in that situation - he'll usually quint his creatures eventually and then deckout.
I just remember myself beating him many timed by deckout, and seem not to be the only one. I suggest not to skip Lionheart because it's an easy win, but iit'a up to you.Also, remember that in the cases Lionheart can rewind only 1 creature, he will deck out too (because of the double draw). The only cases he doesn't deck out is when he rewinds 2 creatures.But his hand can get clogged up with extra shields, quintessences, creatures that can't be played because of space, etc., so that he only draws one card per turn.
Use ALL your shields, don't draw like a mad cow, don't discard them!
Id say when battling incarnate its really easy to get a REALLY high attack because of multiple RoFs and graveyardYeah, my max was 470 :)
you can very well get a chimera with 300+ attack
I've played this deck on trainer a lot and it didnt work even once. For me its 0% on winnable FGs :/Are you playing it right? Are you playing all the combo in the same turn, Vulture included?
Do sanctuaries usually give u guys mastery?
how well does the unupped version do? looking to farm some FG to make the money for an upped verson, also any variations since the newest update? like cards that could be added or removed to make it any better?You can look at the comments, there is much feedback about different variations used by the players :)
Okay, although I do like this deck I have to ask: has ANYONE beaten Hecate with this?? I saw Chapuz's suggestions and even executed (afla a small HP doll). As soon as the cell appeared, Hecate raged it. Based on the average rate at which dolls are raged that's a pretty common result. Looking at the main parts of this deck:
Dim Shield -> Hecate counters: Dolls ignore shields, and.........STEAL!!!!
Aflatoxin for cells -> Hecate counter: Rage Potions
Hecate seems built specifically to counter this deck. I've tried 5 times and lost every one. Not a big sample size I know, but none of them were even close. An average draw for Hecate gives her counters to the main parts of this deck. Why is she on the suggested list? Am I missing something else?
i keep getting stuck at my chimera having 190 attack like i will have no more cards left and 2 rof 1 vulture 1 sky blitz 1 fractal 1 chimera which will leave me with 1 vulture short of OTK'ing opponent am i doing anything wrongMaybe it's bad luck. Against which FG?
well im taking the extra ROF out of it so i will have the extra vulture for the full 200 chimera FTKExtra vulture is much worse then extra rain of fire. extra rain of fire means many more possible kills.
yeah but like how else am i supposed to get 200 and not 190 like i always do haKill more creatures, which is exactly what a second rain of fire would do.
I think we should add a miracle to the deck since we dont have use any :light quantaIf you want the humble opinion of a noob that has just started to deal with FG farming, the variant with miracle looks fine, but it works mainly (and great!) for the EM, I have almost never used it as extra shield because it's not needed: I can't use it in early game (too much quanta required, even upped) and normally onceI pass the early phase I should have drawn enough DS (or EH to try and draw them) to survive until the combo..definitely helps against Morte and poisoning in general, but need to get the :light quanta in time
.....
That is what my deck looks like ALMOST all my wins result in EM's because it helps put your hp to 99 then if u have purify or have heal in your deck then you would have EM
Sometimes I use the Miracle as a extra dim shield because it restores you to -1 full hp. This deck helped me a lot.
But there are some problems :
1: I Dont know if i should keep another aflatoxin one seems enough BUT ONCE MY ONE WAS THE LAST CARD I MEAN LITERALLY
2: There are still some false gods that are still unbeatable but some of the unbeatable is beatable
Such as :
Eternal Phoenix : it might have some explosions but still if u dont lower your hp too low and put the shields out early you will win they some times explode your dim shields but dont worry they ALMOST ALWAYS get bad draws so just go with flow also this problem can be helped because of the miracle that I put in my deck.
Morte : He is killable but the thing is you have to time the time you should put purify remember he only has around 6 poison so he has 18 dam. he also has arsenic which is why it is A REALLY GOOD IDEA to put out a dim shield before and dont lower your hp
Scorpio : He is also killable as long as you have a shield out and put purify at right time then you are good. Like Morte ^^
This is all I can say some of these are killable but some are just UNBEATABLE
My miracle almost guarantees that I am going to have EM
Also The super nova is just a quick way of getting quanta while it cost 2 :entropy I will get 2 of all quanta
EM gets you 120 :electrum each time (>.<)
Heh, Incarnate is always the best for this deck, because there are all these Boneyards. I remember time, when at Incarnate i maked 103x Bone Walls by just 2 RoF (and 6 boneyards) LOL ;D ♥So... fighting incarnate, I forget to use sky blitz on the vultures before chimera. Still otk'd him/her/it/them, because I had 2 RoFs and incarnate had 5 boneyards. Bonewall count: 107. I would post a screenshot, but it is late where I am and I can't seem to find a "post picture" button. I took a screenshot of the turn, I just don't know how to add it to the post.
This seems to be one of the few decks that can bring a up to the hundreds. And that doesn't matter anyway. Nice!