*Author

Offline ChapuzTopic starter

  • Legendary Member
  • ******
  • Posts: 6081
  • Country: ar
  • Reputation Power: 72
  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1055782#msg1055782
« Reply #84 on: March 31, 2013, 01:13:33 pm »
Nice update. Purify over Sanctuary may mean fewer EMs (less life gain, but comes out much earlier), but hopefully the trimness makes up for this. The Death Pendulums are good to see (I went so far as to use a Death Pendulum and a Bone Pillar in my deck, in order to find the minimum of 21 death quanta needed to combo out, often more since I wanted to get rid of the Afflotoxins in hand).

Given the loss of Sanctuary, how does it now work against Nightmare, and quanta denial FGs (Discord, Pest, BH, etc)?
The only change is Decay, who becomes unbeatable. Discord makes nothing in a rainbow and dark matter was unbeatable before because of Momentum. This version should have a much higher win rate against all the other FGs.
My Decks, Tutorial and Guides <~~~~~ Click Here ! ! !

Offline fyresentinel

  • Newbie
  • *
  • Posts: 7
  • Reputation Power: 1
  • fyresentinel is a Spark waiting for a buff.
  • New to Elements
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1055909#msg1055909
« Reply #85 on: April 01, 2013, 12:45:15 am »
Ok, have done some testing (50 games) over the past few hours.

Spoiler for "Details':
FGResultTTWEMElectrumNotes
DestinyWin14No48
Dark MatterSkip
MorteWin13No38
GeminiWin18No52
OctaneSkip
HermesSkip
Dream CatcherLossEarly destroy and Physalia mutation
Eternal PhoenixSkip
OctaneSkip
MiracleLossNeed Time and Aether quanta
ScorpioLossToo many Physalias
AkebonoSkip
ScorpioLossFG Purified Aflatoxin :(, 2nd Afla was last card in deck
Divine GlorySkip
JezebelSkip
OctaneSkip
JezebelSkip
MorteWin14No46BAM! 400 damage to the face
Fire QueenWin17No51Removed 2x QP, added Death & Time Pendulum
ElidnisWin16No54
GravitonSkip
FeroxWin19No48Need Time quanta
Dark MatterSkip
NeptuneWin15No53
JezebelSkip
IncarnateSkip17No43Need Time quanta
GravitonSkip
GravitonSkip
SeismSkip
Divine GlorySkip
MorteWin18No63
HecateLossNo shields drawn
MorteLossNeed Time quanta, no shields drawn
GeminiLossMomentum dragon and no early Afla targets
JezebelSkip
FeroxWin16No38Need Death quanta
OsirisSkip
DecaySkip
SeismSkip
RainbowSkipRan out of Electrum (lol)
LionheartLossNot enough shields
LionheartLossDecked out (FG devoured his Anubises)
GeminiLossInsufficient shields drawn, need Time quanta
ElidnisLossInsufficient shields or hourglasses drawn
ScorpioWin14No39Would have been less close if Purify wasn't the last card
AkebonoSkip
RainbowSkip
MorteWin16No59Waiting on Fire quanta
Dream CatcherSkip
Dream CatcherSkip

Summary of 50 games:
Win1326%
Loss1122%
Skip2652%

So overall win rate was 26% and wins against non-skips was 54%. Average turns to win was 16, with 49 electrum per win (I actually lost a lot more electrum than I earned, although this was without selling the upgraded cards I won).

Overall, the win rate was a bit lower than a run I had last night, where I was winning a higher proportion of games, and also got less skips (but it was late so I didn't track the data).

I was running a slightly modified version of Chapuz's latest list, which changed by a few pillars while playtesting:

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52k 52s 52s 542 542 542 560 5op 5t2 5t2 5t2 61t 61t 61t 61t 61t 622 6qq 6qq 7do 7do 7gq 7q5 7q5 7q5 80d 8pu


There are some notable upgrades, some of which were just because I had them (Purify, Phase Shield), but the Electrum Hourglasses are almost essential, since even with 3 Time Pendulums, Time quanta can be in very short supply. Upgraded Fire Storms are also useful for only requiring 10 Fire for the combo. 3 Death Pendulums seem to be about right to provide the quanta for an early (and mid) game Aflatoxin, and also the 15+ required for Vultures by turn 15 or so.

Thoughts overall:

  • Time quanta still in short supply
  • Two Aflatoxins seems about right
  • With upgraded shields and pendulums, could go down to 5 shields
  • Swapping Quantum Pillars for Pendulums (Death, Time) also improves Aether generation and is a good idea. I got trolled hard by Quantum Pillars these games, especially for Time
  • As already mentioned, Electrum Hourglasses are a must, and a worthwhile upgrade since they are useful in many other decks

Offline fyresentinel

  • Newbie
  • *
  • Posts: 7
  • Reputation Power: 1
  • fyresentinel is a Spark waiting for a buff.
  • New to Elements
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056077#msg1056077
« Reply #86 on: April 01, 2013, 01:04:20 pm »
Ok, some more testing done with the help of reallydumbnoob. We did almost 50 games of the unupgraded version.

Spoiler for "details":
FGResultNotesCards won
DestinyLoss6 turns without shields
MiracleLossCreatures too big for combo
OsirisSkip
Eternal PhoenixSkip
ObliteratorSkip
ElidnisWin
Eternal PhoenixSkip
Fire QueenWinFire Bolt says no to EM
MiracleWin2
DestinyWinEarly RoF to stall
JezebelSkip
ObliteratorSkip
Fire QueenWin
HecateLossAlmost a skip
Divine GlorySkip
ParadoxLossDrew only 2 shields and no hourglasses
MiracleLossToo many Light Dragons
OsirisSkip
ScorpioLossSo much poison
ElidnisWinShort on Aether
ParadoxLossNo shields
MorteLossNo shields
Fire QueenWin
JezebelSkip
ObliteratorSkip
ElidnisWin
GravitonSkip
Divine GlorySkip
GeminiLossMomentum'd Recluse
Eternal PhoenixSkip
SeismSkip
HecateSkip
MiracleWin2
MiracleLossNo shields
FeroxLossNo aether
IncarnateWin
JezebelSkip
LionheartLossRan out of shields
IncarnateWin
HermesSkip
SerketLossNo shields or purify
Chaos LordSkip
Dark MatterSkip

Summary of these games:
Win1126%
Loss1330%
Skip1944%

Overall win rate of 26%, with 46% win rate against non-skips. Around 17 turns to win.

Thoughts:
  • Electrum Hourglasses are a vital upgrade
  • Slightly short of both Time and Aether Quanta, recommend swapping 3 Quantum Pillars for Time Pendulums which will provide both
  • Due to being slightly slower, often had to try to have extra Vultures (so only 1 Rain of Fire, and no Chimera in hand). Sometimes had to do a 2 turn kill where viable (Fire Queen), and sometimes could not win at all (Miracle)
  • Early Rain of Fire is sometimes vital to stall
  • 2 Aflatoxin and 2 Rain of Fire are good numbers
  • Could possibly go to 2 Purify, would help vs. Scorpio and Serket since unupped deck is slower
  • Minor upgrades (hourglasses, Fire Storm, Phase Shields, Vulture) would definitely help win rate and turns to win

Offline Junkers

  • Jr. Member
  • **
  • Posts: 128
  • Reputation Power: 2
  • Junkers is a Spark waiting for a buff.
  • Dyslexic mind processing your typos perfectly....
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056216#msg1056216
« Reply #87 on: April 01, 2013, 09:27:25 pm »
Just had a 440 hp OTK my first time out with the unupped version. Hats off to Chapuz on this deck...whoa!!!!

Offline fyresentinel

  • Newbie
  • *
  • Posts: 7
  • Reputation Power: 1
  • fyresentinel is a Spark waiting for a buff.
  • New to Elements
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056265#msg1056265
« Reply #88 on: April 02, 2013, 12:33:58 am »
Some more numbers, slightly skewed due to small sample sizes:

Spoiler for "Latest decklist, quanta balanced":
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 52k 52s 52s 542 542 542 560 5op 5t2 5t2 5t2 5t2 61t 61t 61t 61t 61t 622 6qq 6qq 7do 7do 7gq 7q5 7q5 7q5 80d 8pu

20 games, 2 losses, 7 skips, 11 wins (3 EMs). That's a 55% winrate and a 85% winrate for non-skips (I think this is abnormally high, got a lot fewer skips than I should have).

Tried a smaller version with 1 sanct, 1 less hourglass and 2 less Time Pendulums:

Spoiler for "32 cards with Sanct":
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 52k 52s 52s 542 542 542 560 5lm 5op 5t2 5t2 61t 61t 61t 61t 61t 622 6qq 6qq 7do 7do 7gq 7q5 7q5 80d 8pu

25 games with 6 wins (3 EMs), 4 losses, 19 skips. Unusually high number of skips. FGei(e) of 7497 electrum/hour and FGei(c) of 5248 electrum/hour. Probably doesn't need more than 1 Time Pendulum.
« Last Edit: April 02, 2013, 12:37:20 am by fyresentinel »

Offline Physsion

  • Sr. Member
  • ****
  • Posts: 884
  • Country: nz
  • Reputation Power: 19
  • Physsion is a Blue Crawler starting to think about his first run.Physsion is a Blue Crawler starting to think about his first run.Physsion is a Blue Crawler starting to think about his first run.
  • Your friendly neighbourhood owl
  • Awards: 11th Trials - Master of DarknessSlice of Elements 8th Birthday Cake10th Trials - Master of Darkness2nd Grandmaster Battle Winner - DarknessSlice of Elements 7th Birthday CakeWar #9 Winner - Team DarknessWeekly Tournament WinnerWeekly Tournament WinnerMaster Flag - Winner (Air Flag)9th Trials - Master of DarknessSlice of Elements 6th Birthday Cake
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056383#msg1056383
« Reply #89 on: April 02, 2013, 12:44:50 pm »
cheers for the deck, Chapuz, been great fun using this over the past couple of days. Plenty of freedom for tweaking which I've enjoyed doing a lot of.

Offline ColorlessGreen

  • Sr. Member
  • ****
  • Posts: 774
  • Reputation Power: 14
  • ColorlessGreen is taking their first peeks out of the Antlion's burrow.ColorlessGreen is taking their first peeks out of the Antlion's burrow.
  • Awards: Slice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056412#msg1056412
« Reply #90 on: April 02, 2013, 03:37:27 pm »
Just throwing this out there for Chapuz (or, I suppose, anyone else who wants to do it):

Considering how often newbies get pointed at this deck when they ask how to beat FGs while poor, it might be extremely useful to have a more detailed guide on how to operate the deck in the OP. There's certainly a description and tips right now, but they're really more geared towards people who have an idea of how the game works (and how OTKs work, and how all the various cards in this deck work and such) already.

Offline TribalTrouble

  • Legendary Member
  • ******
  • Posts: 2000
  • Country: us
  • Reputation Power: 23
  • TribalTrouble is a Mummy waiting to discover the path to glory.TribalTrouble is a Mummy waiting to discover the path to glory.TribalTrouble is a Mummy waiting to discover the path to glory.TribalTrouble is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 10th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056489#msg1056489
« Reply #91 on: April 02, 2013, 07:37:25 pm »
So would you like something like the guide for It's A Trap(forum search if you don't know) or are you requesting something for each individual FG? Or both?

Offline ColorlessGreen

  • Sr. Member
  • ****
  • Posts: 774
  • Reputation Power: 14
  • ColorlessGreen is taking their first peeks out of the Antlion's burrow.ColorlessGreen is taking their first peeks out of the Antlion's burrow.
  • Awards: Slice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056492#msg1056492
« Reply #92 on: April 02, 2013, 07:52:14 pm »
So would you like something like the guide for It's A Trap(forum search if you don't know) or are you requesting something for each individual FG? Or both?

I don't think each individual FG is really necessary since the beatable ones pretty much all play (more or less) the same way, and just a mention of little tricks against specific FGs in the tips section is fine (and not even totally necessary TBH).

I just mean an expanded version of the section where Chapuz describes the combo and playstyle. I see this deck recommended to the new people who come into chat and say "how can I beat FGs unupped", followed by the new people coming back an hour later complaining that they just lost all their money and now have this "useless" deck, and upon further conversation with them discover that they'd been just tossing the vulture out whenever and RoF'ing for CC and whatnot.

Basically, the reputation of the deck and the wealth of the new players who get pointed at it could be protected if the top post contained a detailed description of how the deck works that's aimed at people with little to no prior knowledge about the game or OTK combos.

Another alternative is to just stop suggesting it to people until those people get to know the game better, but I don't really see that happening given how common of a question "how do I beat FG unupped" is.

Offline ChapuzTopic starter

  • Legendary Member
  • ******
  • Posts: 6081
  • Country: ar
  • Reputation Power: 72
  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056511#msg1056511
« Reply #93 on: April 02, 2013, 09:14:15 pm »
I will write it later today. Thanks, Green
My Decks, Tutorial and Guides <~~~~~ Click Here ! ! !

Offline epocnys

  • Newbie
  • *
  • Posts: 13
  • Reputation Power: 1
  • epocnys is a Spark waiting for a buff.
  • Elements Dabbler
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056524#msg1056524
« Reply #94 on: April 02, 2013, 09:39:05 pm »
I will write it later today. Thanks, Green

Here's a couple things to consider including.  Having been new to OTK's and specifically this deck the two things that I had to discover through trial was the quanta requirement for the combo and number of enemy creatures needed to pull off the combo.  Those end up being pretty obvious lessons when you start the chain without having all the quanta, or end up with slightly UP ravens.  Of course.. that also could have been having a fullish hand of extra cards which messed up the fractal.   Live and learn.

Great deck though.

Offline fyresentinel

  • Newbie
  • *
  • Posts: 7
  • Reputation Power: 1
  • fyresentinel is a Spark waiting for a buff.
  • New to Elements
Re: Firecell FG OTK [Unupped] [Rareless] https://elementscommunity.org/forum/index.php?topic=45355.msg1056699#msg1056699
« Reply #95 on: April 03, 2013, 12:59:09 pm »
I've been playing this deck quite a bit lately and introducing new players to it, so I thought I'd give ColorlessGreen's suggestion a go. I'm sure Chapuz can fill his time innovating great new decks ^_^.

Firstly, an introduction. What is firecell, and what is it meant to do? Fire cell is a deck that is used to defeat certain False Gods slowly but reliably by using a lot of stalling tactics followed by a massive combo. It's two main charms are that it is very cheap to build (can be played with no upgrades or rare cards), and that it is very fun to deal 200 (or more damage) in one turn.

Who are the False Gods? They are the ultimate AI you will face in Elements. They have 200 HP, draw extra cards and gain extra quanta. All their cards are upgraded, which makes them very challenging but also means that if you win cards from them, that those cards will also be upgraded. Since upgraded cards sell for over 1000 Electrum, this can provide solid (if unreliable) income of thousands of electrum per hour.

So what is the big combo used to make false gods explode? Firstly, you have to play Aflatoxin on one of their creatures, preferably a small one with 1 or 2 HP. Aflatoxin does 2 damage a turn to the target, and when the target dies (doesn't have to be from the poison), it turns into a Malignant Cell on the False God's side of the board. Every single turn, the Malignant Cell divides and spawns a copy of itself, so first there is 1, then 2, then 4, 8, 16, 23 (at 23 the board is full, and no more creatures can be played on that side). So now there will be a lot of cells trying to kill you. They will be failing thanks to your Dimensional Shields. Eventually, you will have drawn all the cards that you need for the combo (Golden Hourglasses help draw cards. So here is the combo:

  • Aflatoxin - you've already used this to make cells
  • Vulture - this critter gets +1/+1 every time something dies
  • Fractal - cast it on the vulture and you will fill your hand with Vultures (before casting Fractal, you should have no more than 5 cards in hand)
  • Play the 4+ Vultures from your hand that Fractal gave you
  • Rain of Fire - cast this and kill all those cells on the other side of the board. Then watch as your Vultures grow to 20+ attack each
  • Rain of Fire - cast another in case there are pesky creatures still standing that have more than 3 (but less than 6 health)
  • Sky Blitz - this will double your Vultures' attack, meaning they will now hit for 40+ each
  • Chimera - does your opponent have a massive Bone Wall or some other Shield? Cast Chimera and watch as you attack for more than 200 HP with a single creature

And that's the combo.

Strategy:
- stalling: you stall with Dimensional Shields, while drawing towards your combo with Hourglasses. Generally, only those gods with low levels of permanent control are viable for Firecell, and permanent control will always hit an Hourglass before a shield. Hopefully you can survive long enough to chain all your shields together, and often this means waiting until your health is in the 30-60 HP region. You can weather a few hits, but beware of creatures that deal poison damage as this will continue to hurt you after you play your shields. Generally you want to have another shield in your hand when you play one, or have an Hourglass on the field. If your Time Quanta income is low, don't play additional Hourglasses beyond the first, hold onto them to play later or discard. The same goes for the second Aflatoxin if you are low on Death Quanta. Also, never press spacebar without checking that your shield won't expire!
- malignant cells: the earlier you play Aflatoxin the better, as it gives the cells more time to divide, and once the board is full your opponent cannot play any more creatures which is very useful
- the kill: to win, you need the right cards in hand (or be able to guarantee that you draw them from Hourglasses that turn), you need to have your hand have as few cards as possible, to get the right number of Vultures. You carefully need to look at the number of creatures that you can kill (disregard those that are immortal or have more than 3 or 6 HP (depending on how many Rains of Fire you have). If there is a shield out, you may need to use Chimera.
- picking your targets and skips: this deck only works against about 10-13 of the 29 False Gods (depending on the exact cards used). Lots of gods will destroy your shields, and some, like Morning Glory, have no targets for you to Aflatoxin. Your best bet is to skip any gods that are impossible or very hard to beat. You lose 30 electrum, but that is much better than playing for 5 minutes with a high likelihood of losing anyway. Good targets are Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Neptune, Paradox, Serket, Scorpio. Some of these are harder than others. Try all of them at least once and get a feel for what your deck can beat. Note that if you play on Kongregate, the white border hides the gods' names - you have to highlight or double-click the text in the upper right to read it.

The numbers:
- quanta requirements: for the minimum combo, you will need to play 5 Vultures (including the initial one), 1 Fractal, 1 Rain of Fire, and 1 Sky Blitz, for a total cost 15 Death, 10 Aether, 7 Fire, 9 Air. You may also need to play a second Rain of Fire (14 Fire total), extra Vultures from Fractal and Chimera (7 Gravity), as well as playing any last Dimensional Shields or Hourglasses in your hand to free up room for Fractal'd Vultures (you can have up to 8 cards in hand). Aether, Death and sometimes Fire will be your limiting resources in a typical game. If you are approaching the end of the game and seem short on quanta, stop drawing from your Hourglasses, so you have more turns. You will almost always be safe with the Shield chains by this point.
- the damage: the formula for your total damage is:
Code: [Select]
number of Vultures * (creatures that will be killed * 2 - shield absorption).
Be aware that creatures with Immortality will not be hit by Rain of Fire. You can negate the shield damage by using Chimera. Carefully work out how many Vultures you will have, if you have 5 cards in hand before playing Fractal, you will end with 4 Vultures in hand (5 in total). If you have 5 Vultures, e.g. your hand consists of Fractal, Rain of Fire, Rain of Fire, Sky Dive and Chimera, you will need to kill 20 creatures to guarantee a kill. If you can play 6 Vultures, you will need to kill 17 creatures. If you can only kill 15 creatures and there is a shield out that blocks 2 attack damage and you have no Chimera, you will need to play 8 Vultures.

Tips and tricks:
- discarding: at some point you need to look at your hand and decide if you will have enough room for Fractal'd Vultures. If you don't have the Quanta to drop your last Shields, Aflatoxin and Hourglasses, start keeping your hand full and discarding them every turn. Generally you only need 1 hourglass, 1 Aflatoxin and 3-5 shields.
- removal: sometimes you may need to use a single Rain of Fire to clear out dangerous creatures (Physalia) or if you have no shields, even after you've used Aflatoxin. This is a big risk (especially if you only have one Aflatoxin! I strongly recommend running 2).
- drawing: with 3 hourglasses, you can begin your combo if you have 3 or fewer cards in your library, as long as you have both Fractal and Vulture in your hand. This will let Fractal give you more Vultures.
- 2 turn kills: sometimes you need to risk getting off an early combo, e.g. if you run out of shields. This is only viable against gods that won't suddenly kill you next turn (they may be holding a lot of creatures) or that can remove all your Vultures, or that have Miracle. Keep the deck lists of the various gods handy to know what they are running.
- keep track of your shield usage: sometimes it's really important to know if this is your 5th or your 6th shield!
- tweak the deck, throw in Time/Death Pendulums if you need them, or take pillars out. Add Sanctuary or Sundial or Shard of Sacrifice, or Purify as you see fit.
- Aflatoxin: if you have the Death Quanta and an Aflatoxin, play it on a creature that will die in the first Rain of Fire. The second Rain will kill the Malignant Cell, for an extra +1 for your Vultures.
- against Incarnate and Morte your Chimera can easily get over 400 attack due to the Boneyards.

Upgrades:
- Electrum Hourglasses are by far the most important upgrade, as they allow you to pay 1 Time to draw a card, instead of 2. Rain of Fire is useful to upgrade since it only costs 5, but Fire is generally not your limiting factor. Phase shields costing 5 can save your life, and allow you better Fractal timings. The extra +1 damage from an upgraded Vulture could potentially be useful, but this is unlikely (I have, however dealt 196 damage with no cards in my library, upgraded Vulture would have won that). Once you have upgraded your Towers/Pendulums, your return for your Electrum will be very low.

Win %s:
- you should be winning 35-55% of your matches against non-skip gods (about 1/3rd of them). Once you get some nice upgrades, this will look more like 45-75%. It takes me 4-5 minutes to beat a false god and 5 seconds for a skip, so you can easily do ~10-12 or so false gods an hour, with hopefully at least 5-6 victories. You tend to get a card every other win (although this can vary a lot). I've posted a number of stats on page 8 of this thread.

PvP:
- this deck is quite slow and vulnerable in PvP since many players will run poison or permanent destruction or some other way to get past your shields. You can pull off some satisfying wins (although it will take a long time with the pvp delay) and remember you generally only need to do 100 damage, although it takes a while to gather the quanta. Occasionally you can beat higher level (gold, plat) arena decks that don't include control elements, but generally you want to farm with a faster deck to get more spins per hour.

Remember: be careful of the order you play your cards in, and calculate carefully both the damage output and the quanta needed. Take your time towards the end of the game, if you make a mistake it's probably going to result in a loss

 

anything
blarg: Khaleesi