I think we should add a miracle to the deck since we dont have use any quanta
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That is what my deck looks like ALMOST all my wins result in EM's because it helps put your hp to 99 then if u have purify or have heal in your deck then you would have EM
Sometimes I use the Miracle as a extra dim shield because it restores you to -1 full hp. This deck helped me a lot.
But there are some problems :
1: I Dont know if i should keep another aflatoxin one seems enough BUT ONCE MY ONE WAS THE LAST CARD I MEAN LITERALLY
2: There are still some false gods that are still unbeatable but some of the unbeatable is beatable
Such as :
Eternal Phoenix : it might have some explosions but still if u dont lower your hp too low and put the shields out early you will win they some times explode your dim shields but dont worry they ALMOST ALWAYS get bad draws so just go with flow also this problem can be helped because of the miracle that I put in my deck.
Morte : He is killable but the thing is you have to time the time you should put purify remember he only has around 6 poison so he has 18 dam. he also has arsenic which is why it is A REALLY GOOD IDEA to put out a dim shield before and dont lower your hp
Scorpio : He is also killable as long as you have a shield out and put purify at right time then you are good. Like Morte ^^
This is all I can say some of these are killable but some are just UNBEATABLE
My miracle almost guarantees that I am going to have EM
Also The super nova is just a quick way of getting quanta while it cost 2
I will get 2 of all quanta
EM gets you 120
each time (>.<)
If you want the humble opinion of a noob that has just started to deal with FG farming, the variant with miracle looks fine, but it works mainly (and great!) for the EM, I have almost never used it as extra shield because it's not needed: I can't use it in early game (too much quanta required, even upped) and normally onceI pass the early phase I should have drawn enough DS (or EH to try and draw them) to survive until the combo..definitely helps against Morte and poisoning in general, but need to get the
quanta in time
Also, I don't know about the supernova, at a first look it is redundant, but it might help to speed up the early phases, aka to play quickly afla or EH
Same for heal, apparently redundant, but might help
Imho two aflatoxins are necessary instead, too important to drawn one early, and even if it's annoying as I'm often forced to fill up my hand to discard it (as well as the 2nd RoF) to get more space for the pigeons, it might be useful to play it as CC (quite rare actually), or as last resource after a forced early RoF (no shields/annoying Creatures)..