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Offline ddevans96

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg326236#msg326236
« Reply #132 on: May 03, 2011, 09:58:07 pm »
To be honest, so far I've never had a use for it.

Also, I'd like to mention that Paradox has a reflective shield that renders this strategy useless now :(
You kind of just contradicted yourself - if you target yourself and you have a reflective shield, it hits the opponent, even they have their own reflective shield.
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CMBurns

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg326251#msg326251
« Reply #133 on: May 03, 2011, 10:10:10 pm »
To be honest, so far I've never had a use for it.

Also, I'd like to mention that Paradox has a reflective shield that renders this strategy useless now :(
You kind of just contradicted yourself - if you target yourself and you have a reflective shield, it hits the opponent, even they have their own reflective shield.
OH THATS HOW!

LOL thank you :D Sorry, but I started playing like 3 days ago. That's good to know :)

Toenail

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg330484#msg330484
« Reply #134 on: May 10, 2011, 09:19:32 am »
New player, 1st post.

I have been using this deck for FG's and have had fairly good results. Initially however, my shield chain seemed to break about 50% of the time so I modified the deck as follows:

Burning Pillar- 7
Firebolt- 6
Farenheit- 1
Fire Pendulum- 6
Reflective Shield- 1
Light Pendulum- 1
Dimensional Shield- 6
Lobotomizer- 1
Sundial (upped)- 2

It seems to be more consistent now to get all 6 shields out but I have a couple of questions:

How often do you win a card in the spins? Seems to me that the win ratio is pretty low, somewhere around 1 card to every 7 spins.

How has Sundial getting nerfed affected the use of the card in this deck? I am second guessing my decision to spend the money to up this card after reading about how weak it is now compared to before.

I have tried putting a couple of SOG's in but it seems to increase the chance of breaking the shield chain. Nothing worse than wading through Obliterator, Jezebel etc.. to finally get a game against Ferox and have the shield chain break with 8 cards left in the deck.

The deck that I used to farm my way up to this point:

Mark of Fire
Wind Pillar- 17
Deflagration- 5
Elite Worm- 5
Flying Weapon- 3
Owl's Eye- 5 (got lucky on several spins when I first started playing)
SOG- 4
 
Deck was very consistent for levels 1-4 but got hosed pretty regularly above that.

Last question:

I have the following upped cards:

5 SOG's
5 Elite Worms
1 Elite Anubis
1 Electrum Hourglass
2 SOD
1 SOR
2 Quantum Towers
2 Sundial

I had originally been working towards putting together a rainbow deck (Hence the upgraded Hourglass and Quantum Towers) to replace this deck as a FG killer because of having to skip half the FG's available. Should I continue to work towards a rainbow deck or try and upgrade this deck instead? If so, which cards should I sell and which cards should I hold onto according to their playability.

Thanks to Twinsbuster for posting the deck.




twixy10

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg330518#msg330518
« Reply #135 on: May 10, 2011, 11:36:57 am »
@toenail

the card spin win ratio is around 35% average, but it is different for each god.

sundial isn't a card that wins your game anymore but is still useful.

When I had earned some money with this deck I build Flay 'EM (http://elementscommunity.org/forum/index.php/topic,20228.msg274359.html#msg274359)

the only cards needed to be upped are the 3 electrum hourglasses. next thing you do is make money to upp cards. But only the cards both in CCYB (http://elementscommunity.org/forum/index.php/topic,9545.0.html) and Flay 'EM. After that you also upp the rest of the cards of CCYB and when done with that you have your first Rainbow upped False god killer.

Personally I liked this way. In about 1 day (starting with 10k) i had the fully CCYB upped.

Toenail

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg330993#msg330993
« Reply #136 on: May 10, 2011, 11:18:57 pm »
Not sure if I understand how anyone is getting "rich". After playing today, I have won 6 FG games, lost about 11, and have not won a single card. Is this normal? Have the designers adjusted the payout or am I just having a run of bad luck?

Thanks,

twixy10

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg330997#msg330997
« Reply #137 on: May 10, 2011, 11:26:48 pm »
Not sure if I understand how anyone is getting "rich". After playing today, I have won 6 FG games, lost about 11, and have not won a single card. Is this normal? Have the designers adjusted the payout or am I just having a run of bad luck?

Thanks,
You just had bad luck. On average you would have got 2 upgraded cards.

Offline lolicjj

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg334013#msg334013
« Reply #138 on: May 15, 2011, 08:49:08 am »
Ok, since some of the new fg are coming(I just faceup serket atm), are the ratio of winning are changing ?

twixy10

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg334037#msg334037
« Reply #139 on: May 15, 2011, 10:54:01 am »
Ok, since some of the new fg are coming(I just faceup serket atm), are the ratio of winning are changing ?
well, you should skip akebono (he has chimera)

Serket is easy/medium. You have to start your shields around 4 poison on you.

Offline Higurashi

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg334038#msg334038
« Reply #140 on: May 15, 2011, 11:12:57 am »
Yeah, most of the new FG's are hard to impossible for Sudden Killer.

Serket - medium. Early Dim Shield chain and it's over. If it comes too late, you'll be too poisoned. However, if you want a better chance against Poison FG's, use Purify instead of Sundial.

Jezebel - very hard. You -can- trick her into stealing some pillars, but her PC density is huge: 8 Steals in 70 cards. Luckily her offense is often quite low, so you may survive one or two turns without a Shield later on. If she gets an Air Nymph though, you should probably pray you can bolt it, which reduces your chances either way.

Akebono - skip. Not only does he play Unstoppable on Overdriven Massive Dragons, he also has 4 Chimeras for a finisher. You might think having a Lobo helps your odds, but even with SoG's the total Unstoppable damage is far, far too high.

Hecate - hard. Rage Potion damage can't be avoided, nor can the Poison from LS. Try to bait Steals with pillars (i.e. wait a turn or two), or she'll burst damage for the kill after stealing your Dim Shield.
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the_unknown

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg339594#msg339594
« Reply #141 on: May 24, 2011, 03:05:06 pm »
omg most easy win against an fg with a full unnuped deck

vaen

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg341185#msg341185
« Reply #142 on: May 27, 2011, 01:50:27 am »
I really enjoy this deck. It makes some of the easier false gods so much more manageable. With the almost unupped rainbow scaredgirl made, and the unupped ccyb it was all about luck through nearly the whole match with all kinds of things to watch out for, and dozens of things that could go wrong, and when I used those decks each one only had a decent chance of beating half the easy gods, but this deck does pretty well against all of the easier ones. I messed around with the anti bolt entropy one for halfbloods so I hardly even had to buy anything for this, and it works great. I've only had minor problems with the chain breaking most of the time, so I'm wondering if it would still work well if I replaced some of those aether pillars with fire pendulums for the unupped version to help me generate that extra fire quanta I'd need to secure an early victory when the shield chain breaks, but that brings up the problem of having enough stability in aether quanta for the chain... hmm... I'll need to think more about this.

Toenail

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Re: Fire Lance sudden killer 1.25 (work with no upgrade) https://elementscommunity.org/forum/index.php?topic=6758.msg341965#msg341965
« Reply #143 on: May 28, 2011, 11:11:21 am »
     I kept the stats for my last 44 games (2 days) against FG's using this deck. Out of 9 wins, I have yet to manage a winning spin. Is everyone else still receiving a 33% payout or have you seen a general decrease in payout percentage?

I really like this game, but I don't see how you can create a competitive deck unless you play 16 hours a day.


Morte                0/2
Scorpio              0/1
Rainbow            0/2
Destiny              3/1
Seism                0/2
Hermes              0/1
Decay                 0/4
Chaos lord         0/2
Incarnate           0/1
Miracle               1/0
Eternal Phoenix 0/1
Gemini               1/0
Graviton             0/2
Paradox             1/2  (bad draws/ broken chain)
Octane               0/2
Hecate               0/1
Elidnis                1/1 (broken chain)
Dream Catcher   0/4
Serket                0/1
Obliterator         0/1
Fire Queen         1/1
Neptune             1/0
Osiris                  0/3

 

anything
blarg: