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I wanted to build a death stalker fractal deck. I have built many, but none at all like this nor have i seen any like this. me and gomorycut built a fg killer that was based off Pdials but to make it faster had 6 braveries and fire mark. also changed divinities to holy flashes. added some other cards like more arsenics and 3 animates. Well, i love sosac holy flash combo. I also love stalling and bravery. The 2nd deck is built for fgs. Hope you enjoy both of them!
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How to play; If your vsing a FG with a lot of burst damage, at least have 2 holy flashes in your hand before you take a risk, do the math against EP because if you have to take the risk and let him hit you one turn then heal up to 41 hp for a sosac then your definitly gonna wanna do the math to find out how many HF youll need. If you see he has more then 9 quanta, then count the cards in his hand and assume there all pheonixs. A couple times he might get ya because of a pheonix being a ruby dragon. The same goes for gemini, but less so. It adds a little bit more win chance against hecate and decay. Your hoping that holy flashes can kill a couple pests and what not so you can play your cards. Also to kill the vampiric creatures that are just 1 too many away from letting you do any damage. Use flashes on hecate to kill those ?/<11 creatures WITH vampire. If he doesn't use liquid shadow there is no point in killing them.
The reason there are 3 animates is because it allows you to put in more arsenics. more arsenics=higher chance of getting one earlier. Also it speeds up pdials. Your flying arsenics can only hit when you have sosac on and not dials so play the dials and the sosacs strategically according to the situation. Having any more then 3 animates is too much because either your arsenics or your animates are clogging up your hand, which is very bad for bravery. With that being said, you can obviously keep modifying the deck in -1 arsenic -1 animate. I strongly suggest you dont have the same number of arsenics as you do animates cause you really want one in your starting hand where your now speeding your deck up you need the damage to go with it or you'll just deck yourself out. Some people have thought to put in a spider or dragon, you could do spider but not dragon because of the quanta, its a bit tight right now as is so i don't recommend it. That would also weaken you against hermes and lionheart. And losing to lionheart with a deck like this just mocks the deck.
If your at a higher chance to deck out because you have cards that allow you to draw fast doesn't mean you should! Dont be a fool and play your braveries against divine glory, miracle, rainbow, scorpio, and i believe another god uses purify but i cant figure it out. UNLESS YOU NEED TO! YOU AY HAVE TO DRAW TO GET A SOSAC! Because this deck has more cards and get out more damage/more cumulative damage, it can kill the healing gods easier, the speed for the purify fgs. Sundials will have to be played as you think the fg has wasted all of there PC or not only play them if you have to/ if you have to discard. Now stats compared to PDials I personally got after playing the deck a lot of games before I did testing which was definitly required. Win percent: 70.0000001. It was just slightly higher then 70% but so slight I can easily agree that its non-existant. EM chance: I had 1 game against octane that didn't allow me to EM and was actually a very close win. There was 1 mess up that I made that had effected the EM percentage (Em games divided by games won) which was not playing the deck right against neptune that made me have 92 HP at the end and not 100. I played a sundial to draw out more damage which ment he only hit me once before I killed him after I used my sosac. I tried healing back up to 100 HP using holy flashes (Holy flashes often arn't needed so they end up just helping the EM percent.) The em percent is higher then pdials just because holy flashes dont increase max HP, but divinities is more effective of course which is covered up by having 1 more holy flash in the deck and lots of draw.)
If I was to revise the deck i would do -1 animate -1 arsenic -1 dial -1 bravery. But I'd fear sosacs and holy flashes stocking up your hand a bit more. The deck is very tricky to balance so be careful when doing revisions. Too many cards that stock up your hand can mean death to you when you try saving yourself with bravery.
GODS HAVE DOUBLE DRAW. THIS IS ONE POINT WHERE THERE OWN NATURE TRIES TO OVERCOME YOU! You can counter them using bravery so you draw equal. Use bravery strategically so the gods don't get the advantage point on you to that area. Gods are made to have lots of pillars so they can lay there hand easily so they can draw at least 2 cards per turn/ thats the goal fg's have when being made. You can now use this to your advantage. If you dont play bravery right, you will probably get a 50-65% win ratio instead of the optimized amount 70%. I have 10 towers in the deck, its a tight squeeze. You may like 12, is so probably -1 arsenic -1 animate. This deck is better then pdials also in speed. Averege turn win rate is 14.5 or 15.5 turns. THIS DECK IS NOT BETTER THEN PDIALS AGAINST ANY ARENA! BUT CAN BE MODDED TO FIGHT VERY WELL IN PVP. JUST NEEDS LESS CARDS AND SOME BURST DAMAGE. The diversity of this deck helps a lot to fight many situations.
Discard order:Extra towers if any dependent on fg as well, Bravery, animate/extra arsenics, holyflash/sundial (dependant on wether or not the god has lots of PC, not at all dependent on burst damage) and finally deadly poison.