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coldfusion

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FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg142205#msg142205
« on: August 19, 2010, 10:11:36 pm »
OK I've used this Rainbow for a while now and it's been modified a little through the patches. Credit where it's due, the basic design came from http://elementsthegame.wikia.com/wiki/False_Gods. Unfortunately I couldn't find a name :( But here it is
Hover over cards for details, click for permalink
Deck import code : [Select]
4vm 4vm 4vm 5if 5if 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 717 717 71b 74b 74b 74b 74b 74b 74b 7am 7am 7am 7q5 7q5 7q5 7t9 7t9 7t9 7t9 7t9 80d 80d 80d 80h 80h 80h 80h 8pl


General comments on how it works, get oty out to eat anything edible. Graveyards generate skeles for fallen elfs to mutate into bigger stuff. Anything too big to be eaten needs to be mutated first then eaten. Feral bonds are for healing and steals for permanent control. Everything else is self explanatory. A few things to note, don't upgrade elves, sundials or mind flayers. The elves needs to be unupgraded so they mutate enemies into abominations so once fed once it is a good bet that the mutated thing can be eaten. Also the mind flayers cost more when upgraded and they're to serve a purpose, psionic wave, not cause damage. The sundials unupgraded will cost you 1 time and 1 light to draw which distributes the quanta usage better. Below is a breakdown for each fg grouped by difficulty.

Easy
Chaos Lord
nice edible photons/fallen elves/werewolves. Get oty out quickly to keep them from mutating into something bigger. He doesn't have enough permanent control to worry you so throw your stuff out at him. He will mutate your oty if it gets too big so either quintessence it or have multiple otys for backup.

Destiny
psionic wave all the eggs but only if you have the quanta. If you're saving up for a phase shield due to overwhelming damage then it's probably ok to let the egg hatch. Get oty out quick and eat away. Always have one steal on hand to steal his eternity and try to keep his hourglass count down. You will get rewound but that's fine cos he's got too much nice stuff to eat.

Ferox
Get oty out asap and keep the damage limited with sundials and phase shields. Once you eat a frog or leaf dragon you are well on your way to eat everything. Depending on how much damage you are taking, it may be worth while eating the photons so the leaf dragons can't photosynthesis.

Fire Queen
Must have steal on hand and get 3 darkness quanta before she gets eagle eye. If she flies it then it's almost over cos you'd need quinted oty or steal a second eagle eye to shoot the first one, by which time you're already flooded with a ton of fireflies. Otherwise allow only one firefly out at a time by psionic waving the queens. Once oty is over 8 hp it can start chomping on queens so make sure no more fireflies gets out. She will use flame lances to deal 3 damage to the oty but fireflies have 2 hp so if you're fed, you should be ok.

Gemini
Need oty out fast to eat the spiders. A bad opening hand could see you dead within a few turns facing 4 spiders by turn 2. Next get your defences set up. If using multiple otys, try to keep their hp the same and get out an elf quick to mutate the massive dragons. Don't mutate the skeles until you are ready with phase shields on hand or a well stacked bone wall. Once you start mutating, make sure you are always covered because he will spam TU on anything vaguely big. If you're unlucky he'll momentum it and TU that one a few times. Try to keep a sundial out and lots of elves & mindflayers incase he chooses your biggest oty. Steal his lobo to make your life a bit easier.

Incarnate
Eat everything. You might find you need to rush an oty into bloodsuckers but that's fine since you got plenty more. Steal his graveyards as it hurts if he has more than you.  Not too difficult in general and his bone walls help you get mastery.

Miracle
Get oty and fallen elf out quick. Miracle has no control but gets dragons out quick. Try to eat a pegasus before mutating everything too big and eating them. Note if you have 2 graveyards, you can eat your own mutated abominations to generate more mutation fodder. Once you're doing 100 damage a turn, miracle will burn through all his miracles and it'll be over.

Morte
Blows up his viruses for no reason so if the coast is clear get an oty out. Key thing here is to get feral bonds to counter the poison. Eat viruses first and photons second. He is death/light deck but no light pillars so you can deny his light quanta and no more archangels/miracles.

Neptune
Slightly tricky. Neptune's greatest weakness is his mark is air and he is very vulnerable to his own weapons. Steal the first weapon he sends up and don't bother with any monsters before then unless you can quint an oty. With a trident, you can deny him water quanta and after he burns through his shockwaves he's finished. Eagle eye is great for killing his monsters esp if you have a graveyard as he'll spend his shockwaves killing them.

Paradox
Critter swarm. Eat the dejavus that haven't used their ability first. Next eat the photons. If you're suffering lots of damage then eat the biggest thing you can (but photon>used dejavu, the 1 damage won't make too much difference). Once you have elf out then you can mutate the huge things and eat out.

Medium. You should try these but quit if you get bad hand/they get good one
Decay
You need a quinted oty out before he gets eclipse out. Set up a graveyard and start eating. You can't outeat him but with 2 feral bonds, you only need as many critters as he has to heal all the damage. Hard part is getting the quinted oty before his eclipse comes out.

Dream Catcher
Again you need a quinted oty fast. Save permanents but don't expect them to last long. An hourglass will act as buffer for more important graveyard/feral bond. If he quints a nymph, your life gets a lot harder as you need more elves on the field.

Osiris
Get a mind flayer out fast. They are too small to get rewound but keep psionic waving any Pharaoh that comes out. Eventually you need oty that's quinted and an elf that's quinted before letting him get one scarab out to eat before mutating and eating out. Problem is those 3 damage per Pharaoh adds up fast.

Rainbow
Rainbow is defeatable. Not sure if it's worthwhile due to the huge deck and variety of cards. You do need a perfect draw to beat him but it is doable. A quinted oty can eat away at the werewolves and forest spectres to stall for quinted elf.

Skip. Don't bother with these gods
Dark matter
Quanta denial specifically designed against rainbow decks. Gravity nymph is overpowered! You can't eat if you have no gravity quanta.

Elidnis
Quints his growing forest spectres and there's nothing you can do.

Eternal Phoenix
Rushes phoenixes faster than you can eat them and even if you can, you gotta do it twice cos it just turn to ash to be reborn later. Bolts your creatures and destroys your shields, you can't stall at all.

Graviton
Nothing small enough to eat

Hermes
Between lance and explosion, nothing is safe. Growing golems is always a problem. Only hope is to steal his buckler but then you have nothing to eat as most of his creatures just dies after one hit. Damage adds up too fast for you to do anything.

Octane
Nothing to eat and no real way to stop unstable gasses.  Lots of control, not worth the effort.

Obliterator
A protected shield isn't the end of the world, a protected pulveriser is. You need an oty out fast and even then he likes to momentum the shriekers so there's little to eat. Gravity pull will kill all your critters and there's little to hold back the damage as shriekers burrow as soon as they can.

Scorpio
The nemesis of most antifg decks. Poison adds up too fast to do anything about. Congeals your otys so they become useless and damage from creature attacks adds up fast.

Seism
Quakes your pillars so you can't put them all out. But you need the quanta fast to send out oty which will get reversed.

That's it! 10 easy 4 medium and  9 skip. Pfew that took a while. A few quick tips. I generally use a rule of thumb for deciding when to shield. If I'm taking more than 10 damage a turn I start with sundials/phase shields. Alternatively, if I have less than 50 hp I also shield if the enemy is doing a significant amount of damage that can't be removed/eaten this turn.

I would just like some feedback on this deck. Can you see some improvements that could make it take on more fgs? Thanks!

 
« Last Edit: June 15, 2012, 06:38:47 am by willng3 »

kobisjeruk

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg142436#msg142436
« Reply #1 on: August 20, 2010, 07:25:27 am »
good FG breakdown
just one thing...i dont know why you put elidnis in the skip/hard section because from my experience most control rainbow dont have a problem with elidnis
and its not like your variant doesnt have good counters to it either

also, last i check you got 4 hourglass, now down to 3
a fat deck with 3 hourglass means you'll likely seeing 1 out of 20 cards drawn which is not good at all
and those supernova (1, now 2) seems random to me
i understand why you didnt use any weapons and 4 shields that is not 'indefinitely' (for the lack of better word) due to those steals so i think butterfly effect would help you a lot here

i'd go with something like this :-

Code: [Select]
4vm 4vm 4vm 52n 52n 5if 5if 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u8 71b 71b 749 74b 74b 74b 74b 7am 7am 7am 7do 7do 7q5 7q5 7q5 7q5 7q5 7t9 7t9 7t9 7t9 80d 80d 80h 80h 80h 80h

Krahhl

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg143260#msg143260
« Reply #2 on: August 21, 2010, 11:14:47 am »
Feral bonds are for healing and steals for permanent control. Everything else is self explanatory.
Really? I thought the bonds and steals were just for..I don't know?

Kidding, kidding.


You really don't need six otyughs to clean the board, three will probably be enough. I'd add some more hourglasses to draw the otys faster though, and switch to time mark to power them.

The fallen elfs and mind flayers would be better upgraded I think.

Fallen druids give you better mutants. For mutating the opponent's creatures, you usually don't need to do that anyway. Even Miracle's golden dragons can be eaten after an otyugh grows a little bit. The only creatures that would need a mutation are colossal dragons and maybe armagios (not so much if they use gravity pull, and they aren't a big threat anyway). That's what, three gods? Getting better mutants for yourself much outweighs the advantages of using unupped elfs against the opponent's creatures.

Ulitharids have 4 health compared to a mind flayer's 2, while costing only one extra quanta. The quanta cost is so low anyway that it hardly matters, but the extra health will help it survive a weak bolt, a fire storm, an eagle's eye shot, or a bit longer poisoned. It helps.


I have a similar deck that I used before switching to CC? Why Bother? if you want to get more of my input on certain cards.
http://elementscommunity.org/forum/index.php/topic,11006.0.html

Offline Dragoon

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg143279#msg143279
« Reply #3 on: August 21, 2010, 12:14:35 pm »
There's nothing on that page you linked to.  But I remember this deck (at least the original deck with 6 Otys and Gravity Mark).  It was my first FG deck as well!  Won against many a gods with this deck back in the day.  I went from this deck to a variation, then to a variation of SG's Timebow deck, and finally worked towards a smallish Entbow deck.  Those were some good times.  I sure miss the 80% win rates.

Glad to see that someone still uses that old wiki FG deck.  :D

Krahhl

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg143285#msg143285
« Reply #4 on: August 21, 2010, 12:32:48 pm »
No? The link works for me o_o..

Well here's the deck if anyone wants to see it
Code: [Select]
5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6ug 717 71b 71b 74b 74b 7am 7am 7do 7do 7dq 7gv 7k2 7n3 7n3 7q5 7q5 7q5 7q5 7q7 7q8 7t9 7t9 7t9 80d 80d 80d 80h 80h 80h
It's focused a little more on stopping or healing damage rather than quickly removing the source, but in the end, it works the same way.

Sad to say, the old big rainbows have been replaced by the new 30-40 card ones as the most efficient farmers. They still are fun to play though.

coldfusion

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg143435#msg143435
« Reply #5 on: August 21, 2010, 04:19:25 pm »
Thanks for the feedback people.

I dunno, I use this deck a lot and when I use smaller decks I always fear decking out. Even with this deck when I'm in control but desperately need that graveyard to start generating mutants, I'm drawing till there's only 10 cards left and miracle fires one miracle per turn makes things really tense.

I believe there are 2 variants to the huge rainbow deck. One is time mark with lots of hourglasses for huge drawing power but this relies on the opponent not having much permanent control, thus making stuff like dream catcher a nightmare. You would need protect artifacts and a lot of gods needs an oty out asap to gain control and waiting on hourglass won't really get it done on time.

@kobisjeruk - I really dislike supernovas cos I never have the quanta for it but it is hugely powerful as one will allow me to jump out a mind flayer and with a few turns of quanta generation it can allow oty, quint, feral, graveyard and steal all in one turn. I do admit I very rarely steal shields  (chaos lord, gemini, neptune, osiris and decay are the main ones) and they don't last long anyway as I'm in need to fire up phase shield. I find elidnis really difficult due to the immortal growers that I can't eat and an immortal mind flayer (upgraded) slows me down as I need to wait for a quint before throwing down an oty. I must admit I havn't met him since my newest upgrade with more quints but I'll definitely look into it.

@Krahhl - I have never died due to lack of damage. The huge deck means even if I end up with a full field of abominations, I can always eat those and mutate the resulting skeles. Miracle's dragons is especially a problem as he can get those out on second turn and not offer anything for you to eat. The continual blessings on that dragon means you'd be dead before your oty is fed enough. The security of mutating into abomination is a necessity I think. Ulitharids have 4 hp now? I always thought they had 3, must have missed the patch info :P The original idea was one supernova and I can summon one and 1 hp isn't worth it as it still dies to bolt. However at 2/2 it carries such low risk the AI almost never targets it which is especially evident against osiris.

Finally is it really true the smaller ones are better and faster? I'll have to look into it. Thanks again guys for input.

Bkay

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg148345#msg148345
« Reply #6 on: August 29, 2010, 04:29:41 am »
I have been using this deck, so far I have upgraded 2 Elite Otyugh, 2 Electrum Hourglass and an Eternity which I won. I was wondering if you could give me some ideas on what to upgrade next/soon. Thanks.

wavedash

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg148485#msg148485
« Reply #7 on: August 29, 2010, 03:48:22 pm »
Upgrade your Sundials to spread out quanta usage.

coldfusion

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg162535#msg162535
« Reply #8 on: September 21, 2010, 09:14:12 pm »
Code: [Select]
4vm 4vm 4vm 52n 52n 5if 5if 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 71b 74b 74b 74b 74b 74b 74b 7am 7am 7am 7gq 7gq 7q5 7q5 7q5 7t9 7t9 7t9 7t9 7t9 80d 80d 80d 80h 80h 80h 80h
I modified my deck a little to be slightly more versatile.

After much more research I think Eldinis is indeed not that bad at all. I would even go so far as to move him up to easy but I could have just been lucky with my draws.

I didn't realise how cheap unupgraded graveyards were. Although you do suffer from a slight damage output decrease and they all die after one plague so you have less time to capitalise on their deaths with a bonewall. Also this will benefit from the graveyard bug :) (note if you let incarnate fill up his side this can work against you but I'm not too clear on the details).

Ditching the supernovas has slowed down the deck slightly but with the new modified purifies they are now useful even if the opponent doesn't use poison making them a great addition to the deck. This makes scorpio much easier, medium difficulty I'd say because you have to mutate his pufferfishes before you can eat them with your quinted oty to stop it getting poisoned (abominations have same hp so feed oty once and you're fine to eat out).

Overall I find using a time mark and lots of hourglasses is just another unnecessary layer of complexity to screw your hand with. Now you'd need to draw an hourglass early and then draw lots of pillars before getting oty out. Far to often I fail to draw an hourglass early enough to capitalise on the benefits and die or I just can't draw enough pillars quick enough. My rainbow is very heavy in certain elements so a time mark works best with Scaredgirl's rainbow because it has great quanta distribution, while I go for control.

Krahhl

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg162668#msg162668
« Reply #9 on: September 22, 2010, 12:21:20 am »
I've never tried anything with that much focus on otyughs, so I'm in no position to tell you whether this deck eats face or could use some reworking.

The defense seems a bit low, but I guess that's not a problem if the opponent has no creatures. Replacing something with another bone wall might help though, since it's just such a great card and can block damage the entire game if you keep fueling it. With only one copy, it might come rather late.

You don't have a weapon, so Pulverizer and Eternity are good options. You could just steal one, but something such as Titan or Discord may not be massively useful (though I guess more Gods would give you a good weapon than not).

About fallen elves versus druids, it's not so much the extra damage from mutants that helps, but the extra abilities that abominations don't get. Of course, it's completely your choice, so I'll leave it at that.

Far to often I fail to draw an hourglass early enough to capitalise on the benefits and die or I just can't draw enough pillars quick enough.
Well that's one of the disadvantages of larger decks: bad draws. Smaller decks aren't necessarily better or faster, but they do tend to be more stable.

coldfusion

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg162992#msg162992
« Reply #10 on: September 22, 2010, 04:36:16 pm »
I've never tried anything with that much focus on otyughs, so I'm in no position to tell you whether this deck eats face or could use some reworking.

The defense seems a bit low, but I guess that's not a problem if the opponent has no creatures. Replacing something with another bone wall might help though, since it's just such a great card and can block damage the entire game if you keep fueling it. With only one copy, it might come rather late.

You don't have a weapon, so Pulverizer and Eternity are good options. You could just steal one, but something such as Titan or Discord may not be massively useful (though I guess more Gods would give you a good weapon than not).

About fallen elves versus druids, it's not so much the extra damage from mutants that helps, but the extra abilities that abominations don't get. Of course, it's completely your choice, so I'll leave it at that.

Far to often I fail to draw an hourglass early enough to capitalise on the benefits and die or I just can't draw enough pillars quick enough.
Well that's one of the disadvantages of larger decks: bad draws. Smaller decks aren't necessarily better or faster, but they do tend to be more stable.
It is very tempting to try to replace one or two steals with pulvies, need more testing on that one. Pulvy is very good as its initial cost is earth which I have no use for and its ability uses gravity which is my mark. I am less enthusiastic about eternity as time usage is quite heavy with the hourglasses and sundials.

The debate about fallen elves vs druids is way off the real focus. The elves are there not to increase my damage output, that's their secondary usage. Their main use is to reliably mutate enemy creatures into much more managable ones, abominations. If I'm having damage output issues, I can always eat the abominations and try again. In general, there's not a single FG that can hold off against a full field of abominations. Even with shield they're doing 3 damage each so that's over 70 damage a turn. More than sufficient.

Krahhl

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Re: FG farming Rainbow https://elementscommunity.org/forum/index.php?topic=11571.msg163083#msg163083
« Reply #11 on: September 22, 2010, 07:24:17 pm »
About fallen elves versus druids, it's not so much the extra damage from mutants that helps, but the extra abilities that abominations don't get. Of course, it's completely your choice, so I'll leave it at that.
The debate about fallen elves vs druids is way off the real focus. The elves are there not to increase my damage output, that's their secondary usage. Their main use is to reliably mutate enemy creatures into much more managable ones, abominations. If I'm having damage output issues, I can always eat the abominations and try again. In general, there's not a single FG that can hold off against a full field of abominations. Even with shield they're doing 3 damage each so that's over 70 damage a turn. More than sufficient.
Yes, I realize that you are not using the fallen elves for damage. And I'm not saying you should upgrade them to druids. I'm simply pointing out that damage isn't the only thing you get from upgrading. But like I said, I'll leave it at that.

 

anything
blarg: