OK I've used this Rainbow for a while now and it's been modified a little through the patches. Credit where it's due, the basic design came from
http://elementsthegame.wikia.com/wiki/False_Gods. Unfortunately I couldn't find a name
But here it is
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4vm 4vm 4vm 5if 5if 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 717 717 71b 74b 74b 74b 74b 74b 74b 7am 7am 7am 7q5 7q5 7q5 7t9 7t9 7t9 7t9 7t9 80d 80d 80d 80h 80h 80h 80h 8pl
General comments on how it works, get oty out to eat anything edible. Graveyards generate skeles for fallen elfs to mutate into bigger stuff. Anything too big to be eaten needs to be mutated first then eaten. Feral bonds are for healing and steals for permanent control. Everything else is self explanatory. A few things to note, don't upgrade elves, sundials or mind flayers. The elves needs to be unupgraded so they mutate enemies into abominations so once fed once it is a good bet that the mutated thing can be eaten. Also the mind flayers cost more when upgraded and they're to serve a purpose, psionic wave, not cause damage. The sundials unupgraded will cost you 1 time and 1 light to draw which distributes the quanta usage better. Below is a breakdown for each fg grouped by difficulty.
EasyChaos Lord nice edible photons/fallen elves/werewolves. Get oty out quickly to keep them from mutating into something bigger. He doesn't have enough permanent control to worry you so throw your stuff out at him. He will mutate your oty if it gets too big so either quintessence it or have multiple otys for backup.
Destiny psionic wave all the eggs but only if you have the quanta. If you're saving up for a phase shield due to overwhelming damage then it's probably ok to let the egg hatch. Get oty out quick and eat away. Always have one steal on hand to steal his eternity and try to keep his hourglass count down. You will get rewound but that's fine cos he's got too much nice stuff to eat.
FeroxGet oty out asap and keep the damage limited with sundials and phase shields. Once you eat a frog or leaf dragon you are well on your way to eat everything. Depending on how much damage you are taking, it may be worth while eating the photons so the leaf dragons can't photosynthesis.
Fire QueenMust have steal on hand and get 3 darkness quanta before she gets eagle eye. If she flies it then it's almost over cos you'd need quinted oty or steal a second eagle eye to shoot the first one, by which time you're already flooded with a ton of fireflies. Otherwise allow only one firefly out at a time by psionic waving the queens. Once oty is over 8 hp it can start chomping on queens so make sure no more fireflies gets out. She will use flame lances to deal 3 damage to the oty but fireflies have 2 hp so if you're fed, you should be ok.
GeminiNeed oty out fast to eat the spiders. A bad opening hand could see you dead within a few turns facing 4 spiders by turn 2. Next get your defences set up. If using multiple otys, try to keep their hp the same and get out an elf quick to mutate the massive dragons. Don't mutate the skeles until you are ready with phase shields on hand or a well stacked bone wall. Once you start mutating, make sure you are always covered because he will spam TU on anything vaguely big. If you're unlucky he'll momentum it and TU that one a few times. Try to keep a sundial out and lots of elves & mindflayers incase he chooses your biggest oty. Steal his lobo to make your life a bit easier.
IncarnateEat everything. You might find you need to rush an oty into bloodsuckers but that's fine since you got plenty more. Steal his graveyards as it hurts if he has more than you. Not too difficult in general and his bone walls help you get mastery.
MiracleGet oty and fallen elf out quick. Miracle has no control but gets dragons out quick. Try to eat a pegasus before mutating everything too big and eating them. Note if you have 2 graveyards, you can eat your own mutated abominations to generate more mutation fodder. Once you're doing 100 damage a turn, miracle will burn through all his miracles and it'll be over.
MorteBlows up his viruses for no reason so if the coast is clear get an oty out. Key thing here is to get feral bonds to counter the poison. Eat viruses first and photons second. He is death/light deck but no light pillars so you can deny his light quanta and no more archangels/miracles.
NeptuneSlightly tricky. Neptune's greatest weakness is his mark is air and he is very vulnerable to his own weapons. Steal the first weapon he sends up and don't bother with any monsters before then unless you can quint an oty. With a trident, you can deny him water quanta and after he burns through his shockwaves he's finished. Eagle eye is great for killing his monsters esp if you have a graveyard as he'll spend his shockwaves killing them.
ParadoxCritter swarm. Eat the dejavus that haven't used their ability first. Next eat the photons. If you're suffering lots of damage then eat the biggest thing you can (but photon>used dejavu, the 1 damage won't make too much difference). Once you have elf out then you can mutate the huge things and eat out.
Medium. You should try these but quit if you get bad hand/they get good oneDecayYou need a quinted oty out before he gets eclipse out. Set up a graveyard and start eating. You can't outeat him but with 2 feral bonds, you only need as many critters as he has to heal all the damage. Hard part is getting the quinted oty before his eclipse comes out.
Dream CatcherAgain you need a quinted oty fast. Save permanents but don't expect them to last long. An hourglass will act as buffer for more important graveyard/feral bond. If he quints a nymph, your life gets a lot harder as you need more elves on the field.
OsirisGet a mind flayer out fast. They are too small to get rewound but keep psionic waving any Pharaoh that comes out. Eventually you need oty that's quinted and an elf that's quinted before letting him get one scarab out to eat before mutating and eating out. Problem is those 3 damage per Pharaoh adds up fast.
RainbowRainbow is defeatable. Not sure if it's worthwhile due to the huge deck and variety of cards. You do need a perfect draw to beat him but it is doable. A quinted oty can eat away at the werewolves and forest spectres to stall for quinted elf.
Skip. Don't bother with these godsDark matterQuanta denial specifically designed against rainbow decks. Gravity nymph is overpowered! You can't eat if you have no gravity quanta.
ElidnisQuints his growing forest spectres and there's nothing you can do.
Eternal PhoenixRushes phoenixes faster than you can eat them and even if you can, you gotta do it twice cos it just turn to ash to be reborn later. Bolts your creatures and destroys your shields, you can't stall at all.
GravitonNothing small enough to eat
HermesBetween lance and explosion, nothing is safe. Growing golems is always a problem. Only hope is to steal his buckler but then you have nothing to eat as most of his creatures just dies after one hit. Damage adds up too fast for you to do anything.
OctaneNothing to eat and no real way to stop unstable gasses. Lots of control, not worth the effort.
ObliteratorA protected shield isn't the end of the world, a protected pulveriser is. You need an oty out fast and even then he likes to momentum the shriekers so there's little to eat. Gravity pull will kill all your critters and there's little to hold back the damage as shriekers burrow as soon as they can.
ScorpioThe nemesis of most antifg decks. Poison adds up too fast to do anything about. Congeals your otys so they become useless and damage from creature attacks adds up fast.
SeismQuakes your pillars so you can't put them all out. But you need the quanta fast to send out oty which will get reversed.
That's it! 10 easy 4 medium and 9 skip. Pfew that took a while. A few quick tips. I generally use a rule of thumb for deciding when to shield. If I'm taking more than 10 damage a turn I start with sundials/phase shields. Alternatively, if I have less than 50 hp I also shield if the enemy is doing a significant amount of damage that can't be removed/eaten this turn.
I would just like some feedback on this deck. Can you see some improvements that could make it take on more fgs? Thanks!