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Offline DmTopic starter

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EpiCluster [Fun] [AI3] https://elementscommunity.org/forum/index.php?topic=36875.msg463083#msg463083
« on: February 21, 2012, 12:14:45 pm »
I need a better name for it.

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There's some neat stuff to this deck. For one, he uses Un-upgraded creatures on Purpose. Upgraded Graboids will give upgraded shriekers which are 10 ATK. . GOTP, Upped, is 9 attack. Blue crawler and Flesh Spider upgraded have 6 attack. However, the adrenaline on a 3 and a 6 attack creature will give the same outcome of a 12 attack, but it's more newbie friendly this way.

Edit: As of the new deck Blue Crawler and GotP be gone for Deja-Vu and Ulitharid.

For seconds, it abuses the "Sweet Spot" of adrenaline. 3, 7 and 8, respectively, giving 12, 15, and 17 attack.
(Or 6 7 8 if you upgrade everything. Still the same number of attack.)

I was looking at a Adrena Vampires deck, which reminded me of Adrena Gargoyles, and Gargoyles reminded me of Speedbow  Creatures. Then I decided to make a Epinephrine Rainbow with those creatures. While looking at the usual Speedbow creatures, I found that the Graboid, the Charger, the Flesh Recluse, the Abyss Crawler, the Gargoyle, and the Phase Recluse were sweet adrenaline spots. Looking at the few others, like Pegasus, I noticed that another creature was available for the element such as the Archangel. Looking at the Minor Phoenix, the un-upped phoenix would be the only one with a sweetspot, but for a whooping cost of 7 Quanta - Which means that a Upgraded Destroyer is much better. Then I needed to fill some stuff in, in which I put the Fog instead of a Wyrm, to be lighter on air quanta and offer a little protection; One GOTP, which would increase attack. Lacking two cards from the original build, I added the two Heals and made it a PSNBow with EM potential.
There are some problems and I haven't tested it extensively, but it's fun. The main problem is that, quite a number of the creatures are only playable after the third SN, such as-

Archangel, Lava Destroyer, Ghost of the Past, Charger, and Gargoyle. To fix that I thought of adding QT's, but I don't want to mess with the potential of not getting a Entropy quanta, and if I change mark to entropy chances are I'll be short on life.

Suggestions appreciated! Thanks for reading~

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Offline Mathematistic

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Re: TheEPIBow [Fun] [AI3] https://elementscommunity.org/forum/index.php?topic=36875.msg463090#msg463090
« Reply #1 on: February 21, 2012, 12:38:55 pm »
Elite Deja Vu might be a better alternative for GoTP... It's kinda hard to play.
Ulith for blue crawler for sure.
Maybe a maxwell's demon too?

As for the name, I suggest: EpiCluster (Epinephrine'd clusters of creature).
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline DmTopic starter

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Re: EpiCluster [Fun] [AI3] https://elementscommunity.org/forum/index.php?topic=36875.msg463091#msg463091
« Reply #2 on: February 21, 2012, 12:46:24 pm »
Elite Deja Vu might be a better alternative for GoTP... It's kinda hard to play.
Ulith for blue crawler for sure.
Maybe a maxwell's demon too?

As for the name, I suggest: EpiCluster (Epinephrine'd clusters of creature).
Epic name is epic. Changed.

As for the Elite Deja-Vu, didn't think about it. It turns out into 2 2/2 creatures, so it's better than GotP in a sense, specially in Speed. Thanks.

Ulitharid has the same cost as the blue crawler but will save the deck from pesky abilities - Didn't think about it, thanks for the input.

Maxwell's.. well, he has a 3/5 attack but I fear it might stress on the entropy. On the other hand it's good against Opponent Creatures. What should I take out for it, though?

Thanks for the input. Updating the OP with the better deck nao.

Offline Mathematistic

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Re: EpiCluster [Fun] [AI3] https://elementscommunity.org/forum/index.php?topic=36875.msg463093#msg463093
« Reply #3 on: February 21, 2012, 12:53:08 pm »
Elite Deja Vu might be a better alternative for GoTP... It's kinda hard to play.
Ulith for blue crawler for sure.
Maybe a maxwell's demon too?

As for the name, I suggest: EpiCluster (Epinephrine'd clusters of creature).
Epic name is epic. Changed.

As for the Elite Deja-Vu, didn't think about it. It turns out into 2 2/2 creatures, so it's better than GotP in a sense, specially in Speed. Thanks.

Ulitharid has the same cost as the blue crawler but will save the deck from pesky abilities - Didn't think about it, thanks for the input.

Maxwell's.. well, he has a 3/5 attack but I fear it might stress on the entropy. On the other hand it's good against Opponent Creatures. What should I take out for it, though?

Thanks for the input. Updating the OP with the better deck nao.
Hmm... you generally get leftover :entropy in PSNs. Fallen Elf (yes, the unupped one) might do to, it costs 1 less :entropy and can mutate opponent creatures into harmless abominations (at least less than dragons).
By the way, is it too quanta-stressed to use 5-6 cost creatures? For me, I might take out the flesh spider (meh stats without epi, and you got other creatures to epi on) or one of the 5-6 cost hard hitters for elf/demon.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline DmTopic starter

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Re: EpiCluster [Fun] [AI3] https://elementscommunity.org/forum/index.php?topic=36875.msg463094#msg463094
« Reply #4 on: February 21, 2012, 01:02:59 pm »
It's a bit quanta stressed but not too much. I use the low cost critters to go faster in case I don't have enough for a big hard hitting creature. If I had to change something for a maxwell, I'd probably change the Destroyer instead of the Flesh Spider, since it'll be harder to pull off. As explained in the OP you can also use the Flesh Spider upgraded, which is a 6/3 creatures (Much better stats) but that the Epi will give the same range of attack, which is 12. The un-upgraded is just newbie friendly, and I'm currently running it with the upgraded Flesh Recluse, which also works. I'm going to change the Destroyer for a maxwell; thanks.

Two side notes - 1, I'm thinking of adding a wings instead of Fog into the Deck, because I think it may be more protection. I might be wrong though.
2, I just got a 4 turn win with the deck. =P

Offline Gandora

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Re: EpiCluster [Fun] [AI3] https://elementscommunity.org/forum/index.php?topic=36875.msg463171#msg463171
« Reply #5 on: February 21, 2012, 05:01:09 pm »
I'd change lava destroyer or graboid for graviton mercenary. needs 1 SN and has 3 atk and good hp.
Also I think 2 Precognition could work. Maybe instead of Graboid and heal.
I like the idea very much by the way! ;)
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Offline Mathematistic

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Re: EpiCluster [Fun] [AI3] https://elementscommunity.org/forum/index.php?topic=36875.msg463176#msg463176
« Reply #6 on: February 21, 2012, 05:09:56 pm »
I'd change lava destroyer or graboid for graviton mercenary. needs 1 SN and has 3 atk and good hp.
Also I think 2 Precognition could work. Maybe instead of Graboid and heal.
I like the idea very much by the way! ;)
Charger would be a better use of your :gravity quanta IMO.
The Precogs are nice, one of them won't hurt. Or 3 of them with deja vu out. Fast draw=Good for a combo deck like this.

I am wondering whether the heals are necessary. Are they? Or is additional defence (i.e. take 1 fog shield and 1 heal out for 2 wings) better?
This deck can have a weapon too. Consider a discord to mess your opponent up if you're not using maxwell's.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline DmTopic starter

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Re: EpiCluster [Fun] [AI3] https://elementscommunity.org/forum/index.php?topic=36875.msg463193#msg463193
« Reply #7 on: February 21, 2012, 06:06:58 pm »
The heals are there to EM. However, since there's all that Math (Bet you like this) of calculating the Adrenaline attacks of each creature to find out if you're going to win that turn or not.

Chargers>Merc, simply because of more attack and because they have momentum. I considered the Mercenary, but.. just didn't go well in this. Charger saves me a ton against Shields and the like. The most dangerous shields from AI, Wings and Dim Shields, the only way around it as of this deck is the Archangel + Gargoyle for wings, and just plain Charger for the other two.

The heals do help on a additional defense, so I'm not okay with taking them off so soonish. The precog instead of a DejaVu sounds good, and so does the discord - I'll try it out. I'll update the deck accordingly with what seems better. I'm going to test a -Destroyer -DejaVu +2 Precog. Or maybe -1 Heal. Which one sounds better?

Thanks for all the input! ^^ I'm starting to think this deck has quite a few variants, but I'm still trying to find the speediest one.

 

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