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Elements united, FG grinder [55,(5)% W.Rate] https://elementscommunity.org/forum/index.php?topic=20445.msg259445#msg259445
« on: January 29, 2011, 09:52:19 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 6u7 71k 74b 77f 7ah 7ba 7ba 7ba 7ba 7ba 7ba 7dj 7dq 7gp 7gp 7gp 7k2 7n3 7q5 7q5 7q5 7q8 7t9 7t9 80h 80h 80h 80h 8pj



DECK STATISTICS


Winning rate of this deck: 55,5(5)%.
Tested in 63 FG games, not in the trainer.
FG Namewinslosses
Neptune50
Destiny30
Elidnis40
Incarnate30
Ferox41
Graviton12
Dark Matter02
Scorpio11
Octane12
Decay21
Hermes02
Chaos Lord11
Gemini02
Seism21
Rainbow04
Miracle31
Osiris04
Paradox41
Dream Catcher01
Morte10
Eternal Phoenix02
total3528
Average card cost: 4,29 quantum



IDEAS BEHIND THE DECK:

The main plan i had creating this deck was to making a balanced rainbow, using an almost equal quantum from each element.

Why entropy? Easy. On the early turns, supernovas can make all the difference in setting up a fast defense or army.

Why 4 quintessence? Almost every FG has CC, i was seek of waiting N turns to give immortality to my units with the common decks: It could turn into a slow death ;)

One good thing i wanted in this deck: Almost all the  big decks have the same problem, you need to draw N cards to put you in charge of the battle. With Elements United, u don't need to ;)
You can draw N, Z, X or Y different  cards to make you win against the FG's!

The creatures:
Otyough: CC and to get some skeletons to make improve;
Fallen Elf: To make improves of course, what can be turned in an huge creating of damage;
Death Nymph: CC and provides the ultimate defense with the permafrost shield, the idea is to put all the slots with Malignant cells. Aflotoxing all the way ;)
Forest Specter: Direct damage;
Fire Specter: Direct damage;
Lava Destroyer: Direct damage;
Elite Queen: Fireflies fireflies... 4 damage each and gives a huge help against bone-walls.

Permanents, armors and weapons:
Boneyard: Skeletons to improve and to break bone-walls;
6 Shards of gratitude: Main heal;
3 Electrum hourglass: trying to prevent against bad draws;
3 Permafrost shield: For me is the best shield in the game (except bone-walls in some deck types), the freezing can save you, and with the aflotoxin combo it gives you the perfect defense. I puted 3 in the deck to prevent a late appearance of the shield, what can be deadly;
Pulverizer: PC! It's a must against FG's with strong permanents;
Eternity: Anti deck-out (in the 33 games i made to test this deck, only needed to use it not to deck out like 2 times) and CC if the defense is breaking. You must see what's better according with the situation, Pulverizer or Eternity.

instants:
6 Supernova: A fast way to provide the quantum you need in the early stage of the game, and trust me, this is one small thing that makes this deck what it is;
Improved Miracle: If defense and heal fails, you always have this back up to give you more turns to kill the fg;
2 Improved steal: PC and also helps your game. Stealing boneyards, shields, weapons, electrum hourglass's;
4 Quintessence: Don't you just wait the freaking CC of the FG's? This is your answer;
2 Improved anti-matter: One more way to heal you up, can be a life saver when facing dragons.



Final thoughts

If i see that ppl likes this deck, i will make a guide against each fg. Sorry for not to posting it now, but it would take a lot of time lol.

And now what really matters, Give me your opinions and critics ;)
« Last Edit: January 08, 2013, 12:12:01 am by willng3 »

Offline Jappert

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Re: Elements united, FG grinder [51,(51)%winning rate] https://elementscommunity.org/forum/index.php?topic=20445.msg259483#msg259483
« Reply #1 on: January 29, 2011, 12:30:27 pm »
I don't think the boneyard will help much with this deck, since there are no bonewalls or empathic bonds. To mutate creatures you can always use your fireflies, the boneyard serves no strong defensive nor offensive purposes.

I think instead of one of the permafrost shields, you could put in a jade shield, it will help you alot vs Octane and Decay especially. When playing gods were permafrost is better, you just have to go with jade shield untill you draw a permafrost, no big deal usually.

I like how you use aot of different cards, I love playing decks like these. I don't think you can give  an average win % after playing so few games though. As you can see from the FG's you listed, it's mostly the easy FG's you won from (Neptune, Destiny, Incarnate)

Still, I like bigger decks like these. Way more versatility then the other FG grinders. Well done!

Re: Elements united, FG grinder [51,(51)%winning rate] https://elementscommunity.org/forum/index.php?topic=20445.msg259530#msg259530
« Reply #2 on: January 29, 2011, 02:15:07 pm »
lol, almost all the new FG deck posted recently are a combination of previous FG decks made
but this is still a good deck
kudos

wavedash

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Re: Elements united, FG grinder [51,(51)%winning rate] https://elementscommunity.org/forum/index.php?topic=20445.msg259590#msg259590
« Reply #3 on: January 29, 2011, 03:59:57 pm »
lol, almost all the new FG deck posted recently are a combination of previous FG decks made
but this is still a good deck
kudos
Considering how old FG decks are, this isn't surprising.

As for this deck, the Elite Queen / Mutate combination isn't very reliable or fast. If you take out both, and then replace the Death Nymph with Aflatoxin, you can take out one or two Quintessences. You should try a Crusader instead of the two Spectres. While Gravity and Fire Shields can be a pain, being able to use a Pulverizer and Eternity at the same time helps with that. I've never thought Improved Steal was game-changing against any God aside from Graviton, who can still beat you down with Momentum. Adding an Improved Heal will increase your EM rate, could be worth the slight dip in speed.

One last suggestion, a much larger change. Try replacing the Supernovas with more Towers, switching to a Time mark, and adding in one more Hourglass.

Lovers

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Re: Elements united, FG grinder [51,(51)%winning rate] https://elementscommunity.org/forum/index.php?topic=20445.msg261832#msg261832
« Reply #4 on: February 01, 2011, 08:35:18 am »
I don't think the boneyard will help much with this deck, since there are no bonewalls or empathic bonds. To mutate creatures you can always use your fireflies, the boneyard serves no strong defensive nor offensive purposes.

I think instead of one of the permafrost shields, you could put in a jade shield, it will help you alot vs Octane and Decay especially. When playing gods were permafrost is better, you just have to go with jade shield untill you draw a permafrost, no big deal usually.

I like how you use aot of different cards, I love playing decks like these. I don't think you can give  an average win % after playing so few games though. As you can see from the FG's you listed, it's mostly the easy FG's you won from (Neptune, Destiny, Incarnate)

Still, I like bigger decks like these. Way more versatility then the other FG grinders. Well done!
One of the main ideas of this deck, is not to wait too much to draw this or that specific card, that's why i added a bone-yard and an elite queen. While the queen supplies me with fireflies to mutate, the boneyard Etyough combo also does. I tried without the boneyard, the deck doesn't go so well.

Permafrost shield, aside from the bone-wall in some decks, is the biggest damage reducer of all the shields, it has around like 30% chance to freeze for 3 turns what is a MUST!!! The idea of the 3 perma it's to always keep me safe. he jade shield will being me down in wining rate.


Lovers

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Re: Elements united, FG grinder [51,(51)%winning rate] https://elementscommunity.org/forum/index.php?topic=20445.msg261836#msg261836
« Reply #5 on: February 01, 2011, 08:51:17 am »
lol, almost all the new FG deck posted recently are a combination of previous FG decks made
but this is still a good deck
kudos
Considering how old FG decks are, this isn't surprising.

As for this deck, the Elite Queen / Mutate combination isn't very reliable or fast. If you take out both, and then replace the Death Nymph with Aflatoxin, you can take out one or two Quintessences. You should try a Crusader instead of the two Spectres. While Gravity and Fire Shields can be a pain, being able to use a Pulverizer and Eternity at the same time helps with that. I've never thought Improved Steal was game-changing against any God aside from Graviton, who can still beat you down with Momentum. Adding an Improved Heal will increase your EM rate, could be worth the slight dip in speed.

One last suggestion, a much larger change. Try replacing the Supernovas with more Towers, switching to a Time mark, and adding in one more Hourglass.
About the elite queen and mutation, per turn one eli queen can give me a plus 4 damage, what rocks, aside from that, supports me with units to mutate, as i said in my previous post.

The Death Nymph helps me to set up my perfect defense faster than one card of Aflotoxin, and, as i said, the 4 quintessences is a must have once almost all fg's have CC and what i wanted was to make a deck all around vs Fg's. I'm even thinking about adding 1 quint to the deck to draw the quintessence faster ;)

About the crusader, was a nice idea. I tried it and it made me win vs Osiris [this fg is almost impossible with this deck, already have a statistic of 0wins 5 losses with him], but... Principally in early stages of the game, when i don't have a nice number of pillars, if i use reverse time from crusader i won't have quantum to use draw cards from hourglasses, if i use destroy on it, i may not have quantum to upgrade my lava destroyer. It breaks the balance of the quantum of this deck, witch is one of the reasons i called this deck "Elements United"!

About improving steal, it's more like a back up plan. In the case i didn't draw shield or weapon sooner, in case i didn't draw hourglasses and have time quantum, and of course, also because on the situation you said, stealing the shield from Graviton, it rocks ;)

2 improved heals has a cost of 24 light quantum, would make, as you said a little slower game, and with this deck i don't need to use the Impro heal many times (can't know exactly but like... in 10 games it saves me like 2 times). So, having one is already a EM booster!

About your last suggestion, one of the first set up i made of this deck, was how you said it, and didn't work not even at a 50% gas. The supernovas allied with the balanced quantum usage, is one of the main things what makes this deck so good. Also tried combos like 6sundials + 5 hourglasses to have time to set up defense and attack, but it would just make a longer game (time is money!) and lowered the winning rate.


Now, thanks for the suggestion about the crusader, i can probably boost the wining rate of the deck with it! Also tried to add a Poseidon on the deck to use with the crusader and it worked good ;)

 

anything
blarg: