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Offline CrockettRocketTopic starter

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Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120829#msg1120829
« on: January 13, 2014, 04:16:48 am »
I am starting to question SOP as an addition to the deck. I didnt want to go for a draw power version without adrenalin to give more turns in which they will use singularity. I love feral bond idea, and the sop plus feral bonds seems kind of good. I love using electrocuter. They have to get immaterial before vampire if they want to keep vampire to act as a punishment. And if they get vampire first, they have to get vampire, immaterial, vampire again. (Which would be the case in which 2+ sudden singularities get vampire then try going for immaterial. Of course these situations are very specific so its unlikely to really hurt you as a punishment. Then ferals suck of course when you use chimera+antimatter but hopefully chimera can just tank the damage or otk.
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 Im questioning liquid shadow for patience. Liquid shadow helps when not OTKing cause the healing comes after the hit. But its a BIG help when you dont otk. So if you want to change this to a cool OTK, go ahead and -1 liquid shadow +1 sop!  :P :-* ;D
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Offline UndeadSpider1990

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120831#msg1120831
« Reply #1 on: January 13, 2014, 04:53:21 am »
Clever trick using unupped Sundials. I don't wholly understand the zero-cost mulligan rule thingy though.

I just had a tough time working out your strategy, but I got it eventually :-*

- Spawn singularities
- Stall while they clone themselves
- Chimera
- Antimatter the Chimera.

What's your average ttw? I feel your Chimera would usually have too little HP to two-turn kill, how does that usually go down?
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Offline Tsmuji

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120849#msg1120849
« Reply #2 on: January 13, 2014, 09:22:42 am »
Clever trick using unupped Sundials. I don't wholly understand the zero-cost mulligan rule thingy though.

Basically, if your opening hand has no 0 cost cards in it the game will reshuffle your entire deck once and only once. By making it so every 0 cost card is a quanta source you're ensuring you have the highest possible chance of opening with a quanta source for the number of them that you have in your deck.

Offline UndeadSpider1990

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120850#msg1120850
« Reply #3 on: January 13, 2014, 10:28:30 am »
Thanks very much for clearing that up Tsmuji =)
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Offline Blacksmith

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120858#msg1120858
« Reply #4 on: January 13, 2014, 11:54:03 am »
Singu otk is always interesting.
I must say  I never tried the sop nor the bond version. However this version seems to do pretty well, about 30-35% win rate vs fg's( couldn't get those results again when teststing ). 1 of the trickiest decks I ever played.

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« Last Edit: January 13, 2014, 12:18:58 pm by Blacksmith »
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Offline CrockettRocketTopic starter

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120895#msg1120895
« Reply #5 on: January 13, 2014, 06:42:10 pm »
The sundials are a big help. They stop the singularities form attacking if there are too many vampires. Also you gain HP every sundial turn because of ferals. So its usually best to play them late. Draw with them, this is ensuring your getting a chimera and antimatter. On my turns to win I get around 9.5#. Somewhere around there.

I don't see what the point of posting your deck here was, you didnt make any comment or relation from your deck to mine other then I never tried a sop or bond version, so is your deck the only singularity deck youve played?  :-\
« Last Edit: January 13, 2014, 06:46:11 pm by BrandenC6 »
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Offline Blacksmith

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120913#msg1120913
« Reply #6 on: January 13, 2014, 09:56:28 pm »
I don't see what the point of posting your deck here was, you didnt make any comment or relation from your deck to mine other then I never tried a sop or bond version, so is your deck the only singularity deck youve played?  :-\  Yup
My main intention with that post was to show an alternate version of singu otk + to share ideas on how to make those. O and I think your version looks interesting and that it could add something to mine and vise versa!
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Offline CrockettRocketTopic starter

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120930#msg1120930
« Reply #7 on: January 13, 2014, 11:24:58 pm »
I don't see what the point of posting your deck here was, you didnt make any comment or relation from your deck to mine other then I never tried a sop or bond version, so is your deck the only singularity deck youve played?  :-\  Yup
My main intention with that post was to show an alternate version of singu otk + to share ideas on how to make those. O and I think your version looks interesting and that it could add something to mine and vise versa!
I dont understand pandemonium or sanct in your deck. If you use pande you have to wait 2 more sn to show up, drastically slowing your deck down. and in a high draw speed deck like yours, I think improved heal is best.
P.S. I have also seen a mitosis way of doing it, making sure you get multiple singulairties.
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Offline Pineapple

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120931#msg1120931
« Reply #8 on: January 13, 2014, 11:55:11 pm »
I disagree,  pandemonium is just as good as antimatter, especially in a cc heavy deck like the one blacksmith posted.

Back on topic, it's a good deck you have there in the OP. Don't remember anyone using bonds to mitigate singularities, but I may be forgetting something. Anyways, I'm surprised you chose to use divinities, liquid shadow, and lobotomizer instead of four basilisk bloods. BBs are super helpful for stalling creatures, stopping targetable singularities that have stacked way too much damage, and after the chimera, keeping the chimera alive (important for TTKs)

Offline CrockettRocketTopic starter

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120940#msg1120940
« Reply #9 on: January 14, 2014, 01:14:27 am »
Well, antimatter is used on the chimera. 6 sn generate 12  :entropy at most. (Might not draw all 6, thats why I said at most) Antimatter costs  :entropy and pandemonium costs 3  :entropy. To use pandemonium, you have to have at least drawn 5 SN out of 6 because you absolutely need to be able to power antimatter. So pandemonium, antimatter, SN, SN, SN, SN, SN, chimera are all the cards you need to at least use pandemonium and have a fighting chance afterwards, which is 8 cards. This is now beginning to be like and OTK to use a simple CC card, except you can discard that 1 card or an SN and hope you draw your 6th one. You have to get the quanta for the SN so theres a 9th card. But mind you, to this OTK type of feeling now, we have to wait turns and turns and turns while making sure we dont deck out while drawing fast for the 9 cards cause we want to have as many singularities on the field as possible. Overall I feel the deck would have a vast improvement if the card was changed to anything else beside entropy. I could be wrong though, so testing on that and posted in his thread the stat comparisons would be awesome. I do like the idea that pandemonium can cause some multiple turn wins in a draw fast deck though. I find you should use unupped dials to enchance the probablitlites of have 1 out of 3 amethyst towers to show up in starting hand, there gonna be needed if you want to power as many SN as possible to get the whole thing of 9 cards cause sundials can not count as a 9th card as they dont produce any  :entropy.

I didnt use BB's because sod's can give me a whole turn vs a small whole army where BBs can block 1 creature for 6 turns, and usually will be blocking my own unless i get lobotomizer. Tying into the lobotomizer thing its a GREAT thing to get early, might change those 4 cards around a bit for a bb/sod:lobotomizer ratio of balence. And might use the liquid shadow card to throw in with that ratio planning. Liquid shadow can save yourself in a multiple turns to kill incident, and allows you to play the combo cards so much quicker if need be.
« Last Edit: January 14, 2014, 01:19:02 am by BrandenC6 »
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Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline eaglgenes101

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120942#msg1120942
« Reply #10 on: January 14, 2014, 01:19:09 am »
I get the electrocutor, but what's the liquid shadow for?
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Offline CrockettRocketTopic starter

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Re: Ehhhh... Screw nova punishment. My singularity deck. https://elementscommunity.org/forum/index.php?topic=53352.msg1120944#msg1120944
« Reply #11 on: January 14, 2014, 01:59:38 am »
I get the electrocutor, but what's the liquid shadow for?
Quote
Liquid shadow can save yourself in a multiple turns to kill incident, and allows you to play the combo cards so much quicker if need be.
I originally had it in there for some sweet EM's, but after finding a different way of how effective it can be I decided not to take it out. A mistake, sure, but this time for the better. I also found out the EMing plan didnt work :P.
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Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

 

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