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Offline rickerd

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg451446#msg451446
« Reply #12 on: January 22, 2012, 10:04:32 am »
I should go for upped sundails and nova's
you are saying its better to use upped sundials?
I don't say it's better it only doesn't have to depent on nova
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Offline Poker AlhoTopic starter

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg451470#msg451470
« Reply #13 on: January 22, 2012, 01:29:23 pm »
I should go for upped sundails and nova's
you are saying its better to use upped sundials?
I don't say it's better it only doesn't have to depent on nova
i dont use upped sundials so they dont screw up my mulligan that way i can guarantee a tower on the starting hand

Offline Cheesy111

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg451816#msg451816
« Reply #14 on: January 23, 2012, 11:41:45 am »
I think the point Jocko is making is that your deck doesn't need novas at all.  They're great in rainbows but in terms of quanta production this really only needs to be a duo.  So, why not cut the "rainbow" part of your deck that takes so much room and replace it with more stall and poison? Something like this, for example, is relatively quanta balanced and means that you don't have to rely on Supernovas at all at the small cost of Sundials messing up the mulligan.
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5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71b 71b 71b 7q9 7q9 7q9 7q9 7q9 7q9 8pp

I mean you can play around with it from there but it has all the essential poison elements: deadly poison, chrysaoras (unupped to avoid fire shield, skull shield, etc.) and arsenics while using Sundials and Bone Walls to ward off attacks.  While you might love the Supernovas they just aren't helpful enough with the deck to justify their presence in my humble opinion.

Offline Poker AlhoTopic starter

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg451819#msg451819
« Reply #15 on: January 23, 2012, 12:28:08 pm »
I think the point Jocko is making is that your deck doesn't need novas at all.  They're great in rainbows but in terms of quanta production this really only needs to be a duo.  So, why not cut the "rainbow" part of your deck that takes so much room and replace it with more stall and poison? Something like this, for example, is relatively quanta balanced and means that you don't have to rely on Supernovas at all at the small cost of Sundials messing up the mulligan.
Hover over cards for details, click for permalink
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5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71b 71b 71b 7q9 7q9 7q9 7q9 7q9 7q9 8pp

I mean you can play around with it from there but it has all the essential poison elements: deadly poison, chrysaoras (unupped to avoid fire shield, skull shield, etc.) and arsenics while using Sundials and Bone Walls to ward off attacks.  While you might love the Supernovas they just aren't helpful enough with the deck to justify their presence in my humble opinion.
i know, i already made a similar deck but i still think my build (at least the upped one) is faster at delivering poison

the only way to be sure would be doing a ttw study, but im way too busy for that lol

Offline Calindu

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg451992#msg451992
« Reply #16 on: January 23, 2012, 08:11:09 pm »
***TRIALS RESPONSE***


Cool deck here, really haves a lot of synergies in it.

But I still laugh out loud at Supernovas, why are those aren't needed, changing those into novas and changing the mark to death according.
This type of deck can rush and stall almost everything very well. It beats a lot of stall types(Mostly naming Firestall, Dimensional Shield spams and Antimatter spam decks)(Of course if you don't draw with sundials), and a lot of rush type decks(Mostly naming Immolation/Golem rushes, Rainbows speed decks and different mono rushes).
I would like to upgrade all the deck, but upgrading the sundials will screw the auto-mulligan, giving you some 0 novas, 0 pillars decks(which usually will make you to loss) and upgrading Supernova will make your deck much, much weaker(As I already mentioned). So upgrading Chrysaora to Physalia is a good upgrade(+2 damage, as you wont start sundialing from the start(unless you are against a very, very fast deck)).

The last chance I would do is to change a Sundial for another Physalia or changing the Improved Fog for Physalia, that would give you a good enough damage boost and wouldn't take away a lot of your stalling power.

With all those changes, the deck would look like this:

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4vj 4vj 4vj 4vj 4vj 4vj 5rp 5rp 5rp 5rp 5rp 710 710 710 710 718 718 718 718 718 718 71a 71a 7gl 7gl 7gl 7gl 7gl 7gl 7n0 8pk
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Offline Cheesy111

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg452017#msg452017
« Reply #17 on: January 23, 2012, 09:29:38 pm »
I guess the nova/sundial thing is a matter of personal preference, considering that the novas do allow you to use the drawing ability of the sundials, but the point of keeping the Chrysaoras unupped is to stop them from being hurt or delayed by shields - Fire Shield, Permafrost Shield, Procrastination, Skull Shield, etc.  I'd say that's worth a measly two damage in almost all of my games - it would only really come into play if you were playing against a Bone Wall, for example.

Offline Jocko

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg452056#msg452056
« Reply #18 on: January 23, 2012, 10:36:50 pm »
Yeah, i'm talking about the upped one.
If you use upped sundials and replace snovas with novas or death pillars, arsenic and poison will go faster. You can switch to water mark then to play the chryasoras.

Offline Poker AlhoTopic starter

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg452099#msg452099
« Reply #19 on: January 24, 2012, 12:03:39 am »
i decided to use Snovas on the upped version because there was one thing that kept bugging me in the unupped version: it depends heavily on the novas:

-the unupped deck will work very well IF you can play novas in a consistant way, but after playing a lot of games with it, i started noticing this little detail caused a considerable number of bad hands, where 1 nova was not enough or i wasnt getting the novas when needed (damn you murphy's law)

-thats why i am using supernovas on the upped version, although yeah, it could run with less than 6 lol
 1 supernova gives me the option to chain 2 sundials, play a deadly poison or an arsenic, a shield and 2 chrysaoras or physalias. after playing with it a little, i didnt have bad hands at all, 1 supernova was enough to "put the engine running" and speed through the deck while giving really good amounts of poison (only thing that may be worse is that i can only play a Snova on 2nd turn but until now it didnt hurt me at all)

i am liking the changes you are putting they seem to work too need to test them properly :P

Offline Jocko

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg452193#msg452193
« Reply #20 on: January 24, 2012, 05:51:58 am »
Supernovas aren't needed to play the poisons or arsenics, that's why you keep the towers :D. But if you like snovas and you find them effective, then keep them. I might be wrong.

Offline Mathematistic

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg453477#msg453477
« Reply #21 on: January 27, 2012, 04:28:48 pm »
I think the point Jocko is making is that your deck doesn't need novas at all.  They're great in rainbows but in terms of quanta production this really only needs to be a duo.  So, why not cut the "rainbow" part of your deck that takes so much room and replace it with more stall and poison? Something like this, for example, is relatively quanta balanced and means that you don't have to rely on Supernovas at all at the small cost of Sundials messing up the mulligan.
Hover over cards for details, click for permalink
Deck import code : [Select]
5i5 5i5 5i5 5i5 5i5 5i5 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71b 71b 71b 7q9 7q9 7q9 7q9 7q9 7q9 8pp

I mean you can play around with it from there but it has all the essential poison elements: deadly poison, chrysaoras (unupped to avoid fire shield, skull shield, etc.) and arsenics while using Sundials and Bone Walls to ward off attacks.  While you might love the Supernovas they just aren't helpful enough with the deck to justify their presence in my humble opinion.
Splashing in some Shard of Sacrifice instead of sundials might work...
As long as you have more than 40 hp, 1 SoSa=2 sundial, at that point of the game usually the opponent has 10+ damage on the board, and also guarantees that nothing can kill you (except holy light lol) for those turns.

I'm not sure though. 40 hp might be too much.
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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg453485#msg453485
« Reply #22 on: January 27, 2012, 04:50:14 pm »
It's a very old deck (probably very popular before sundial nerf ;) , it's on the wiki).

My favorite unupgraded version include a deflag, as you absolutely need to remove owls eyes or lobotomizers. I also prefer an enchant artefact to be sure to keep an arsenic over more poison spells.

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Offline Poker AlhoTopic starter

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Re: new poison deck (sundial-chrysaora) https://elementscommunity.org/forum/index.php?topic=35689.msg454943#msg454943
« Reply #23 on: January 30, 2012, 07:59:27 pm »
It's a very old deck (probably very popular before sundial nerf ;) , it's on the wiki).

My favorite unupgraded version include a deflag, as you absolutely need to remove owls eyes or lobotomizers. I also prefer an enchant artefact to be sure to keep an arsenic over more poison spells.

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4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52o 52o 52q 52q 592 5f6 5i5 5i5 5i5 5i5 5i5 5i5 5og 5rp 5rp 5rp 5rp 5rp 5rp 8pk

i dont think deflag is really needed, killing your chrysaoras is neither a good or a permanent solution agaisnt poison and i never had the need to protect an arsenic, usually it is already too late for the opponent once i get a certain amount of poison on him

 

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