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hklown

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Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174417#msg174417
« on: October 11, 2010, 08:44:16 am »
So, I've never made a PvP deck before, but when I was twiddling around in the trainer tonight, I realized that Malignant Cells with Adrenaline would multiply 5 times per turn. This got me thinking- wouldn't it be fun to make a deck that not only afflatoxined someone's field full, but used Epi to do it really quick!

I've come up with this:
(Current Version)
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 71c 71c 71c 77i 77i 7an 7an 7an 7gq 7k0 7k0 7k0 7n3 7q8 80h 80j 8pj


Original:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u7 6u7 6u7 71c 71c 71c 77i 77i 7an 7an 7an 7k0 7k0 7k0 7n3 7q8 80h 8pj

The idea is pretty simple- heal through antimatters, put epi on their malignant cells/antimattered creatures, and don't deck out through enchanted Eternity/FFQ. The win condition is decking out your opponent, but it can win through damage if you get the FFQ out early enough. However, there's really no rush, since you want to wait for the Quint.

I know it's weak versus immaterial creatures, but does anyone have any suggestions? I'm hoping to tune this into a pretty frustrating bastard of a deck :P.
« Last Edit: June 15, 2012, 06:02:01 am by willng3 »

Asator

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174422#msg174422
« Reply #1 on: October 11, 2010, 09:04:50 am »
Like the idea very much. The only problem I see is, that if you don't get a shield early, you get pwnd by the adrenalined cells... But since you have 3 shields in there, this shouldn't be much of a problem...

I'm going to test this in the trainer right now!

[edit]: I can think of another problem. If the enemy has something like Firebolt or Shockwave or a quinted Oty, he can easily kill the cells on his field... But I'll see how much of a problem this will be while testing

Terrilocks

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174423#msg174423
« Reply #2 on: October 11, 2010, 09:07:58 am »
I think you have a few too many pillars - replacing some of them for Supernovae and/or SoG seem good to me :P

Might even want to add a lava destoryer or two for some growing damage potential ;)

hklown

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174430#msg174430
« Reply #3 on: October 11, 2010, 09:26:26 am »
Good call on the Supernovae- I totally forgot those!  :-[

Anyway, I tweaked it a bit- dropped some pillars for supernova, and threw in 1 purify for a poison counter- think that's better then SoGs, or should I drop more pillars?

Here's what I'm working with now:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u7 6u7 6u7 71c 71c 71c 77i 77i 7an 7an 7an 7gq 7k0 7k0 7k0 7n3 7q8 80h
EDIT: by the way, I was mistaken- Epi'd Malignant Cells multiply 4 times a turn, not 5 :P

kobisjeruk

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174438#msg174438
« Reply #4 on: October 11, 2010, 10:03:51 am »
fallen druid can take advantage of a field full of cells

just sayin...

Offline Jangoo

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174448#msg174448
« Reply #5 on: October 11, 2010, 11:38:40 am »

If this is supposed to win by deck-out you probably want 31 cards even if you have an Eternity.



Ifailgood

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174518#msg174518
« Reply #6 on: October 11, 2010, 02:23:55 pm »
I would add 1-2 Time Tower to power the Eternity just in case the Quantum Towers doesn't create enough.

Offline willng3

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174522#msg174522
« Reply #7 on: October 11, 2010, 02:42:37 pm »
I would add 1-2 Time Tower to power the Eternity just in case the Quantum Towers doesn't create enough.
Not needed.  By the time you find a time that you need to use Eternity (which should be late game in this case), your QT's will be providing you with enough spare time quanta regardless of it being random.  I've created a similar deck to this myself, but I threw in Nightmare for added stall and also allowing the cells to grow uninhibited at least for 1 turn.  By the looks of it, your deck probably doesn't need this though.
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wavedash

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174524#msg174524
« Reply #8 on: October 11, 2010, 02:53:19 pm »
Elite Queen is pretty bad at dealing damage. I'd rather use a Lava Destroyer or even a Steam Machine.

Also, you don't need two Protect Artifacts.

Offline asymmetry

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174532#msg174532
« Reply #9 on: October 11, 2010, 03:08:34 pm »
If you balance this and work on how you deal damage (no victory by deckout) this could be a mini.version of the infamous MrSexington's ragequit deck. Good job :D
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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174595#msg174595
« Reply #10 on: October 11, 2010, 05:42:22 pm »
Maybe you could add a mindgate if you just want to make it 31 cards. I always have fun copying others decks.

Quote
Also, you don't need two Protect Artifacts.
Ones for his towers, without his towers he would run out of time quanta pretty easily.

hklown

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Re: Diagnosis: Cancer! https://elementscommunity.org/forum/index.php?topic=13810.msg174692#msg174692
« Reply #11 on: October 11, 2010, 09:29:50 pm »
The reason I have elite queen in there for damage is because it's a single creature I can quint, but it makes creatures I can bounce with Eternity to prevent deckout. If I ran a Lava Destroyer instead, I'd probably drop the eternity because I'd have nothing to bounce.

Of course, I could add Lava Destroyer (or another damage creature) AND another quint, but that brings me to 32 cards.

What I'm thinking right now is probably just adding a single mind gate to bring me to 31.

(I'll update the OP with what I'm running now).

 

blarg: