So i was toying with singularity and came up with this random deck:
Hover over cards for details, click for permalink
6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u7 74d 74g 7ai 7ai 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 7tg 8ps
it has capabilities of otk but most of the time, it wont. so you have to get the GP away from chimera. how? voodoo GP. i was thinking photon then i remembered that voodoo goes great with GP.
The StrategyGet an early sing out (if in PvP, call it a misplay ^_^) then stall with sundials and draw with them and precog. once you draw the combo (at least 2 SN, stall more and get more if you can), drop the combo and watch the opponent flail about trying to kill you
The Comboafter having a ton of sings on the field, play the following
SN>2 (at least 2 SN, more is prefered but if thats all you can get, use it)
chimera
antimatter
voodoo
GP (on the voodoo)
whatever you do, do NOT play the SNs unless you can summon a singularity. you want as many as possible.
I don't Believe that this Worksno? PICTURE TIME