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Offline fbparisTopic starter

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Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455255#msg455255
« on: January 31, 2012, 09:09:19 am »
Destroy your opponent's permanents (with Pulvy) and creatures (Spine carapace / Aflatoxin) and let the Lava destroyer do the job :)

- Ulitharid and Aflatoxin help with Momentum creatures, also Antimatter which also helps you survive.
- Toxin also very useful to accelerate creatures's death because spine carapace offers a very little protection.

Once the opponent's board is full with malignant cells and your shield is in place, you're pretty secured.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 71c 77f 77f 77i 77i 7aj 7aj 7aj 7dq 7dq 7gq 7gv 7k6 7k6 7k6 7q5 7q5 80h 80h 80h 8pj


Just tried it against FG "Morte" and won :) Anyway, this rocks against AI3-4. Not sure it's fast enough for the Arena.

Do you have any suggestions to improve it ?

Edit: I've replaced a death nymph with another Aflatoxin
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Offline Chapuz

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455282#msg455282
« Reply #1 on: January 31, 2012, 12:29:41 pm »
It reminds me the CCYB FG era.
Can you make some stats?
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Offline fbparisTopic starter

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455286#msg455286
« Reply #2 on: January 31, 2012, 01:13:34 pm »
Yes, stats...  :-[
Problem is games are pretty slow with this deck, and I think there's something wrong with it. Too much bad draws and still trying to improve it.

Most common problems are:
- Not enough healing to survive till the situation is under controle
- Late destroyers and loose decking out (especially against 200 HP opponents)
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Offline Calindu

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455293#msg455293
« Reply #3 on: January 31, 2012, 01:46:43 pm »
Hmm, -1 Spine Carapace, +1 Air Nymph to give you more damage.
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Offline Mathematistic

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455301#msg455301
« Reply #4 on: January 31, 2012, 02:18:34 pm »
Yes, stats...  :-[
Problem is games are pretty slow with this deck, and I think there's something wrong with it. Too much bad draws and still trying to improve it.

Most common problems are:
- Not enough healing to survive till the situation is under controle
- Late destroyers and loose decking out (especially against 200 HP opponents)
Hmm, -1 Spine Carapace, +1 Air Nymph to give you more damage.
For the Air Nymph, use a SoR too...
An elite queen might work as well.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Calindu

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455302#msg455302
« Reply #5 on: January 31, 2012, 02:20:46 pm »
Yes, stats...  :-[
Problem is games are pretty slow with this deck, and I think there's something wrong with it. Too much bad draws and still trying to improve it.

Most common problems are:
- Not enough healing to survive till the situation is under controle
- Late destroyers and loose decking out (especially against 200 HP opponents)
Hmm, -1 Spine Carapace, +1 Air Nymph to give you more damage.
For the Air Nymph, use a SoR too...
An elite queen might work as well.
SoR, neah...you have enough air quanta to power one of those, an Elite Queen may need way more life quanta.
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Offline Mathematistic

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455303#msg455303
« Reply #6 on: January 31, 2012, 02:27:19 pm »
SoR, neah...you have enough air quanta to power one of those, an Elite Queen may need way more life quanta.
Well, isn't it harder to generate 3 :air per turn than 2 :life per turn?
Spine carapace is 7 :life and air nymph is 8 :air, and most of the time you'll just use one spine carapace given the PAs.
Well, back when the times I was CCYB farming FGs I usually include the SoR for the extra stability (to ensure the FG's death after 10 turns so  that I can overdraw a bit).
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455304#msg455304
« Reply #7 on: January 31, 2012, 02:29:29 pm »
Here are my thoughts though they didn't seem to work out :(
You said you deck out, so I removed the hourglasses. (I admit that to slim it down to 30 may not make a big difference in the end...)
I tried to add a different heal with FFQ+Feral Bond instead. Depending on the FG you can still decide if you PA Bond or Pulvy.
FFQ also helps with dmg as well as her ability. The steal was meant to use the opponent's shield so you don't need to wait for your own shield.
Afterwards you can still change it. I also thought to change mark to life to support FFQ and play SC earlier.
Anyway, maybe more QT will help to speed it up but imo my version doesn't work.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u7 6u7 71c 71c 77f 77i 77i 7aj 7aj 7am 7dq 7dq 7gq 7gv 7k6 7k6 7n3 7t9 80h 80h 80h 8pj
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Offline Mathematistic

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455313#msg455313
« Reply #8 on: January 31, 2012, 02:46:50 pm »
You said you deck out, so I removed the hourglasses.
Isn't there an advice saying that you have to stop drawing at some point with hourglasses?
Honestly, my first loss with CCYB in trainer is about overdrawing... Well, once you feel like you've got the momentum, you should stop drawing and let your damage start racing with your deck size.
The hourglasses are fine IMO.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline fbparisTopic starter

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455463#msg455463
« Reply #9 on: February 01, 2012, 12:00:28 am »
Hmm, -1 Spine Carapace, +1 Air Nymph to give you more damage.
Sure, I thought about it but there is a problem: unstable gaze will remove all malignant cells so...

Maybe instead a nymph, I could replace a spine carapace by a "unstable gaze" for the final hit. Not sure it will make a big difference.

Finally I tried this:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 71c 77f 77f 77i 77i 7aj 7aj 7aj 7dq 7dq 7gq 7gv 7k6 7k6 7k6 7q5 7q5 7th 7th 80h 80h 80h 8pj


A little more cards, nightmare for healing and flooding opponent's hand with malignant cells.
Played 10 games against AI4: 6 win (2 EM), 4 loose which seems not good, even I had very bad luck at least 2 times (Destroyers came on last turns !)
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Offline Mathematistic

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Re: Destroying Plague [35 upped cards] https://elementscommunity.org/forum/index.php?topic=36200.msg455594#msg455594
« Reply #10 on: February 01, 2012, 11:36:38 am »
Sure, I thought about it but there is a problem: unstable gaze will remove all malignant cells so...
You explode all the unstable gases the air nymph accumulated at the turn when you deal the final blow.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

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