Speaking of which, I had this tested just a few weeks ago in the Turns to Win Study thread:
Tested on high speed AI.
DEMA: Destroy 'EM All! V2.1 (Gemfinder variant) (
http://elementscommunity.org/forum/index.php/topic,12700.0.html)
Games: 200 | Avg TTW: 6.757 | Avg. sec/game: 67.415 | Wins: 185 (92.50%) | Losses: 15 | EMs: 111 (60.00%) |
posted by - pikachufan2164
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4vj 4vj 4vj 4vj 77e 77e 77e 77e 77e 77e 77g 77g 7ai 7ai 7ai 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7tb 7tb 8pm
Score gained: 4979 Score/game: 24.895 Score/min: 22.157
Electrum gained (no spins): 5534 Electrum/game (no spins): 27.670 Electrum/min (no spins): 24.627
Electrum gained (with spins): 6429 Electrum/game (with spins): 32.145 Electrum/min (with spins): 28.609
Time overall (min.): 224.717
Average TTW: 6.757 Average Turns Taken: 7.100 Average TTL: 11.333 | ttw 3: 0 ttw 4: 29 ttw 5: 52 ttw 6: 26 ttw 7: 21 ttw 8: 13 ttw 9: 13 ttw 10: 12 ttw 11: 10 ttw 12: 2 ttw 13: 4 ttw 14: 1 ttw 15: 2 ttw 16: 0 ttw 17: 0 |
It's possible to squeeze out a few EMs by carefully managing your damage output and getting rid of your creatures with Immo on the last turn so that your Dagger has the last hit (to drain enough for an EM).
As with most Immorushes, when this deck faildraws, it's rather disastrous. I felt that I usually had enough surplus
quanta with Gemfinders and an Earth mark that the Phoenix might be better off being replaced by a third Graboid, since there was usually little need to Immo the Phoenix for extra
quanta, and the surplus
quanta is put to better use with another Graboid.
Particular nuisances: Reverse Time, early CC, mass CC, Sundial, shields.
Gemfinders and Earth mark with additional Graboids is probably the fastest the deck can get while still retaining a good EM rate. Brimstones and Earth mark doesn't work as effectively because they cost 1
quanta to cast -- you can't always rely on having a Nova in the opening hand to power it.