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Offline Poker AlhoTopic starter

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Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1004906#msg1004906
« on: October 04, 2012, 12:29:21 am »
playing with a fun version of cremation-based decks, it can be really fast when it gets a decent draw

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4vi 5fc 5fc 6rk 711 711 711 711 71f 71f 71f 71f 71f 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7q4 80a 8po


The initial hand is probably the most crucial part of the deck. Unless you start with a minor phoenix right away or topdeck one early, the game can get really difficult. Some CC to help kill some nasty creatures and to help play your dragons faster

Offline whatifidogetcaught?

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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1004936#msg1004936
« Reply #1 on: October 04, 2012, 02:50:57 am »
Random lonely chaos seed?
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Offline furballdn

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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1004938#msg1004938
« Reply #2 on: October 04, 2012, 03:11:23 am »
foreveralone chaos seed why? There's a whole bunch of other cards that would be a better choice like SoFo, BB, shockwave, purify, etc.

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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1004940#msg1004940
« Reply #3 on: October 04, 2012, 03:16:15 am »
I don't have a big problem w/ the chaos seed, and I like the deck.
BUT, will it truly be two turns until you can play a Minor Phoenix? <-- Because that's depressing

Offline choongmyoung

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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1004947#msg1004947
« Reply #4 on: October 04, 2012, 03:35:06 am »
Grav Pull is better than Chaos Seed, I think.
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Offline furballdn

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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1004949#msg1004949
« Reply #5 on: October 04, 2012, 03:41:35 am »
Grav Pull is better than Chaos Seed, I think.
I am always skeptical about that, but you could argue that it is better here because of the death effect it almost guarantees.

Offline choongmyoung

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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1004973#msg1004973
« Reply #6 on: October 04, 2012, 05:02:53 am »
Grav Pull is better than Chaos Seed, I think.
I am always skeptical about that, but you could argue that it is better here because of the death effect it almost guarantees.
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My deck, but maybe similar deck will be in forum.
Being a rush deck with enormous damage per turn, GP can always kill the creature.
Despite the death effect GP will be better.
I tried this deck with -1 GP +1 Chaos seed, but GP worked better.
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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1004974#msg1004974
« Reply #7 on: October 04, 2012, 05:06:27 am »
General comments:

I'd take choo's deck over poker's since poker's deck requires at least two turns to set up. Towers are quite important for speed and cremation.

Gravity force is quite useless to you choo. You either sacrifice a phoenix to absorb one attack, or sacrifice one attack of your creatures' to kill one creature. A congeal would be better since it delays for 4 turns (nearly the length of an entire game since your deck is a fast rush one) and also combos with shockwave.

You can keep the Gpull if you go swap explosion for SoFo though.

Offline Poker AlhoTopic starter

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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1005005#msg1005005
« Reply #8 on: October 04, 2012, 09:37:42 am »
ok, i know chaos seed isnt the best option, said in chat yesterday that it was there simply because i like the card, obviously you can trade it for better stuff

The fact that you need to wait 2 turns to start playing is what's really messing with the deck, but i'm not sure how to solve that problem while keeping with the original strategy, feel free to try and solve it and post it here if you can :)

On a side note, my testings with the deck showed quite good results despite the 2-turn wait :D

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Re: Cremarush https://elementscommunity.org/forum/index.php?topic=43860.msg1005014#msg1005014
« Reply #9 on: October 04, 2012, 10:55:51 am »
I suppose you could try using BLights instead of MPs if you want more first turn Cremation/Soul Catcher action from the deck.  Problem by doing that, however, is that a) mulligan becomes more of an issue and b) you'll have a lot more wasted :fire quanta.  If I were to make that change I'd also see about exchanging a Cremation for another BLight, that way you have more odds of getting a BLight in your starting hand to use for Soul Catcher or Cremation.  Odds of drawing a Cremation will decrease a bit, but Soul Catcher + SoB helps take care of that somewhat.
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