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frayedhope

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg287033#msg287033
« Reply #132 on: March 09, 2011, 07:23:46 pm »
Taking out one of the heals and putting in a skull buckler has saved my life on many occasions versus AI3, T50 and PVP2.  (I know this isn't a PVP2 deck, but I still tried it out in a few matches.)

Offline jmdtTopic starter

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg366056#msg366056
« Reply #133 on: July 14, 2011, 06:36:36 pm »
I'm gonna try this guy on Silver.  It probably would make a great silver smasher.

Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg366058#msg366058
« Reply #134 on: July 14, 2011, 06:41:14 pm »
I'm gonna try this guy on Silver.  It probably would make a great silver smasher.
I tried it when arena was first released, didn't go too well, maybe it will have better luck now

Opsinis

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg371991#msg371991
« Reply #135 on: July 27, 2011, 12:17:16 am »
I have done really well in Silver with this. The only problem is the mass SoGs and increased HP in Arena.

Great deck!

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg372329#msg372329
« Reply #136 on: July 27, 2011, 07:42:05 pm »
I was making a deck and about to post when I found this :P

I like this deck especially with it's ability to em on turn 6 against ai3

here's the changes I've made and it seems to run a tad faster, great deck though!

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 5l9 5l9 5l9 5l9 5l9 5l9 77g 77g 7ai 7ai 7ai 7ai 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7tb 7tb 8pm

Offline jmdtTopic starter

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg372411#msg372411
« Reply #137 on: July 27, 2011, 11:27:45 pm »
I was making a deck and about to post when I found this :P

I like this deck especially with it's ability to em on turn 6 against ai3

here's the changes I've made and it seems to run a tad faster, great deck though!

by jmdt
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 5l9 5l9 5l9 5l9 5l9 5l9 77g 77g 7ai 7ai 7ai 7ai 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7tb 7tb 8pm

I've pulled out 3 turn wins and a host of 4 and 5 turn EM wins with this deck.   Its fun.  It looks like the only difference in our versions is a phoenix for a heal.

Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg400752#msg400752
« Reply #138 on: September 28, 2011, 06:07:28 pm »
something that should be looked at is a gem finder version. Which would let you change your mark to fire making the deck possibly a tad bit faster... Or upped ash eater with the earth mark...

Offline pikachufan2164

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg400762#msg400762
« Reply #139 on: September 28, 2011, 06:30:45 pm »
Speaking of which, I had this tested just a few weeks ago in the Turns to Win Study thread:

Tested on high speed AI.

DEMA: Destroy 'EM All! V2.1 (Gemfinder variant) (http://elementscommunity.org/forum/index.php/topic,12700.0.html)
Games: 200Avg TTW: 6.757Avg. sec/game: 67.415Wins: 185 (92.50%)Losses: 15EMs: 111 (60.00%)
posted by - pikachufan2164
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 77e 77e 77e 77e 77e 77e 77g 77g 7ai 7ai 7ai 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7tb 7tb 8pm
Score gained: 4979
Score/game: 24.895
Score/min: 22.157

Electrum gained (no spins): 5534
Electrum/game (no spins): 27.670
Electrum/min (no spins): 24.627

Electrum gained (with spins): 6429
Electrum/game (with spins): 32.145
Electrum/min (with spins): 28.609

Time overall (min.): 224.717

Average TTW: 6.757
Average Turns Taken: 7.100
Average TTL: 11.333
ttw 3: 0
ttw 4: 29
ttw 5: 52
ttw 6: 26
ttw 7: 21
ttw 8: 13
ttw 9: 13
ttw 10: 12
ttw 11: 10
ttw 12: 2
ttw 13: 4
ttw 14: 1
ttw 15: 2
ttw 16: 0
ttw 17: 0

It's possible to squeeze out a few EMs by carefully managing your damage output and getting rid of your creatures with Immo on the last turn so that your Dagger has the last hit (to drain enough for an EM).

As with most Immorushes, when this deck faildraws, it's rather disastrous. I felt that I usually had enough surplus :earth quanta with Gemfinders and an Earth mark that the Phoenix might be better off being replaced by a third Graboid, since there was usually little need to Immo the Phoenix for extra :fire quanta, and the surplus :earth quanta is put to better use with another Graboid.

Particular nuisances: Reverse Time, early CC, mass CC, Sundial, shields.


Gemfinders and Earth mark with additional Graboids is probably the fastest the deck can get while still retaining a good EM rate. Brimstones and Earth mark doesn't work as effectively because they cost 1 :fire quanta to cast -- you can't always rely on having a Nova in the opening hand to power it.
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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg401681#msg401681
« Reply #140 on: September 30, 2011, 04:46:17 pm »
Well i was just thinking that it could be faster that way with the extra 2 dmg per gemfinder or is it 1?


That and it could make it faster becuase you could have a fire mark.

You can also do the upped ash eater thing that gives fire quanta.

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg401694#msg401694
« Reply #141 on: September 30, 2011, 05:01:42 pm »
Gemfinder only does 1 damage, and Brimstone Eater costs 1 :fire. The latter is not a viable option, and the former may look like one, but let's investigate that.

Even with Gemfinders, you'll want Earth mark to have a reliable source of :earth. Since you need to Cremate Gemfinders, you won't have a surplus to give you :earth a lot of the time. With Earth mark and Gemfinders, you'll get surplus :earth in most games, which brings to mind adding more Graboids á la Destroids (http://elementscommunity.org/forum/index.php/topic,31474).

Unfortunately, there's not actually any place for them in this specifically designed, focused deck. This means removing something and adding more damage changes it into a possibly faster deck with less EM's. For instance, replacing Daggers with more Graboids.
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Offline jmdtTopic starter

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg424128#msg424128
« Reply #142 on: November 12, 2011, 06:47:11 am »
I need to test/update this deck now that cremeation got the nerf stick.

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Re: DEMA: Destroy 'EM All! V2.1 https://elementscommunity.org/forum/index.php?topic=12700.msg1004811#msg1004811
« Reply #143 on: October 03, 2012, 07:12:56 pm »
Just wondering, is there a better version of this what with the new SoB and other shards? (I know of Debauchery but that doesn't EM)

 

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