This started with me wondering if I could make a deck that could easily counter air's sofree. I made a 60 card deck with tons of CC and quanta pillars/towers. Then I had an idea to make the mark aether and have Mind Gates. Then I tested for a few hours in arena, with every win being an EM, and eventually added the single Sundial and the 2 Hourglasses. Sundial can cause EM's if played tactfully. The only decks to have countered this were Aether centered decks,(how ironic...)Gravy, and rushes that hit me before I could play any key cards(rare).
Fortunately, the few games this deck loses are always short. The longer the game draws on the higher your chances of EM'ing. EM's in 13-22 turns usually.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u9 6u9 719 719 71b 71b 71b 77f 77f 7ah 7do 7do 7do 7gq 7gq 7gq 7h1 7k2 7k2 7k6 7k6 7n1 7ng 7q5 7q5 7q9 7t9 7t9 80j 80j 80j 80j 80j 80j 8pu
Plat Win Rate: 85-45
Honestly, I still have no idea why this works as well as it does. Just... don't ask.
Mono Darks cause hilarious games where you easily overwhelm their creature production, and can Steal/Mindgate so many SoV that they can't do anything to stop you.
SoP/RoL type decks watch as their SoP is stolen, and their creatures enter a Storm and are Mindgated.
Divine Glory? Meet your Miracle... as I Mind Gate over 6 copies of it!
Can't deal damage to a deck, or they have too many Miracles? Pulverize their pillars and pendulums one at a time until they are forced to drain all their quanta with Miracle and get destroyed by their own power. Also, make sure to use Hourglass moderately for deckouts(very rarely needed).
edit: Beat Decay With Elemental Mastery!
And a Time Deck in Arena!