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Offline Poker AlhoTopic starter

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Dejahope combo https://elementscommunity.org/forum/index.php?topic=48754.msg1063876#msg1063876
« on: April 25, 2013, 10:26:20 pm »
i really suck at giving names to my decks >.>

EDIT: after some further testing, decided to make some changes to the deck

Spoiler for first version:
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4vj 4vj 4vj 4vj 4vj 4vj 5lk 5lk 5lk 74d 74d 7hi 7hi 7k3 7k3 7k3 7k3 7nq 7nq 7nq 7nq 7q1 7q1 7q1 7q1 7q1 7q1 7tb 80a 80a 8ps

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4vj 4vj 4vj 4vj 4vj 4vj 5lj 5lk 5lk 5lk 77l 77l 7dm 7dm 7hi 7hi 7k3 7k3 7nq 7nq 7nq 7q1 7q1 7q1 7q1 7q1 7q1 7tb 80a 80a 8ps


strategy is simple, spam the field with deja vus, use luciferase to make them produce  :light quanta to build up your hope and beat the crap out of the other deck until you win. SoFre and SoP are there to help bypass shields and give some resistance to CC, as well as a counter to Sosa and massive healing. The rest is support cards to either disrupt the opponent's strategy or gain time to setup your own

so, do you have any ideas on how to improve it?
« Last Edit: April 26, 2013, 12:17:08 am by Poker Alho »

Offline Paddoo

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Re: Dejahope combo https://elementscommunity.org/forum/index.php?topic=48754.msg1063887#msg1063887
« Reply #1 on: April 25, 2013, 11:02:03 pm »
First, I'd say there are too many SoFre's for the air production (6 novas = 6 air total). And maybe including 2 explosions could help against a nasty lobotomizer or the opponent that stole your precious SoP. And with luciferase's heal and hope, I find the gravity forces unneeded.
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Offline ColorlessGreen

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Re: Dejahope combo https://elementscommunity.org/forum/index.php?topic=48754.msg1063896#msg1063896
« Reply #2 on: April 25, 2013, 11:18:17 pm »
You could add a single miracle or something to that effect, since by late game you'll probably have some spare light quanta lying around, and with the luci's that's an easy free EM if you're in a situation where you don't need the miracle earlier to survive.

Luci taking random quanta is going to be an issue it seems like, since you're pretty tight on several types of quanta already. It might be worth your time to squeeze in ~4 QTs, possibly at the expense of some of the novae.

Offline Poker AlhoTopic starter

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Re: Dejahope combo https://elementscommunity.org/forum/index.php?topic=48754.msg1063921#msg1063921
« Reply #3 on: April 26, 2013, 12:03:27 am »
First, I'd say there are too many SoFre's for the air production (6 novas = 6 air total). And maybe including 2 explosions could help against a nasty lobotomizer or the opponent that stole your precious SoP. And with luciferase's heal and hope, I find the gravity forces unneeded.

i never had trouble with playing SoFres, even if they are dependable of novas
indeed a lobo can get pretty annoying early game and sabotage my hope, but running explosions just to counter a pair of situations might make the deck more unstable against anything else...
i have no idea what to replace those 2 gravity forces with  ?_? any ideas?

You could add a single miracle or something to that effect, since by late game you'll probably have some spare light quanta lying around, and with the luci's that's an easy free EM if you're in a situation where you don't need the miracle earlier to survive.

Luci taking random quanta is going to be an issue it seems like, since you're pretty tight on several types of quanta already. It might be worth your time to squeeze in ~4 QTs, possibly at the expense of some of the novae.

although i could easily play a miracle late game, i think i still prefer having CC in hand in case a troublesome creature appears, helping me guarantee a win.
 Luci can be annoying sometimes yes, but if i play my other cards first i can minimize the issue. Trading novas for QTs would seriously slow down my deck, as i would be dependable on getting the right quanta off of them, instead of getting sure quanta at insta-speed through my novas

Offline jsrjohnny

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Re: Dejahope combo https://elementscommunity.org/forum/index.php?topic=48754.msg1064583#msg1064583
« Reply #4 on: April 27, 2013, 10:24:56 pm »
I guess Supernovas with Mark of  :entropy wouldn't work, right?

Offline Poker AlhoTopic starter

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Re: Dejahope combo https://elementscommunity.org/forum/index.php?topic=48754.msg1064589#msg1064589
« Reply #5 on: April 27, 2013, 10:52:38 pm »
I guess Supernovas with Mark of  :entropy wouldn't work, right?

It would be a different and slower deck. you could run less than 6 supernovas because you wouldnt need 12 of every type of quanta, but running less than 6 increases your chances of not having one in your starting hand

 

blarg: