Trials Response
From the first moment I laid eyes on this deck in war it terrified and excited me. Just ask Kirch. And while I agree with the other's that posted in the deck "this is not a controlbow" I feel like their argument really missed the potential here. It is an unupped deck that in testing could post turn turn 5 wins as well as outlasting some stalls or control decks.
The first difference I noticed is that you removed one of the bone walls. I really dislike that change. 1 bonewall slows many decks down if you draw it. 2 bonewalls just wins some games and greatly increases your odds of getting one at all. It strains the death quanta a little (which is why one of them is upgraded in the war version), but it is just too worth it to leave one out.
The other thing that is sadly missing from your variant is any PC. The original carried an explosion and even in a fully unupped version a deflag is a key component. The 3 cost can be hard to play (which makes me question running 2 lycans... 4 dark will not be easy), but it is so key when you face wings or dim shields or any number of other very disruptive permanents.
As I mentioned, 2 lycans will be near impossible to activate. I would keep the second one out to keep the second bonewall in.
Freeze in general is an underpowered CC and it takes away from the quanta you really want to use to pump your forest spirit. I see you have a momentum in there, which is nice, but I think a gravity pull is a better use of that deckslot. It is a CC that kills big targets if you have the damage and it can also be used to buy you a turn in clutch situations.
So this is what I would recommend (and have used in pvp1 with great success):
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