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Offline KeolinoTopic starter

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Dark Light [upped][SoSac+SoV] https://elementscommunity.org/forum/index.php?topic=52893.msg1115608#msg1115608
« on: December 16, 2013, 05:00:34 pm »
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 718 71u 71u 71u 71u 71u 71u 77i 77i 7ai 7ai 7ai 7km 7km 7km 7km 7q9 7q9 7q9 7q9 7q9 7q9 7tb 7u2 7u2 7u2 7u2 7u2 7u2 8pt


Well well, I tried and modified this deck (against FG) for weeks now, and couldn't get it any better. These Shards of Void are just too slow in putting down their damage, and since they only reduce max damage, so you can't support them with anything else.

This deck is played pretty similar to Poison Dials, with the most important difference that Deadly Poison and Vampire Dagger should be kept in your hand till the end. They are only for the last turn. (Poison if opponent has dim shield or hope, and vampire dagger if the FG kept stacking purifies on himself. You will be able to play the dagger at the end mainly because of the mark, and deadly poison because SoSacs don't eat death quanta.)

At the beginning, with only 3 or 4 pillars, when you start the SoSac chain, you run into the problem of running out of death quanta, and at the end, you will get pretty short on SoSacs+Sundials. So this deck should probably never be used for serious farming.

If anybody has ideas to actually improve this deck, I will gladly listen. But I guess that this is the best which a deck like this can do. (Also, don't suggest sliming this deck down, with this little damage it needs every card down to the last to make enough damage against FGs.)
What's the speed of dark?

 

anything
blarg: