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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52j 52j 52n 55q 55q 58v 592 596 596 596 5c7 5ic 5j2 5lf 5lf 5oo 5oo 5rl 5rl 620 8pm
I made this deck after recieving my first shard of patience. It attempts to show off its high utility in a stall deck that will lock down the enemies permanents and creatures until it can deal a massive fatal blow. (could use another shard to make it more robust, but I only have one so far)
Its been proving quite effective in PvP 1 so far.
The idea is, wardens and spiders will provide ample CC. The wardens grow continually stronger as the game wears on, allowing them to keep up with larger creatures seen later in the game. Spiders keep enemies grounded so they cant get past your wings. The trident and pulverizer should help keep enemy pillars and permanents in check.
Lastly, the boneyard and fallen elf allow your army to build up as wardens oppress your opponents creatures. This causes the damage to add up very quickly in conjunction with SoP, which also helps overcome dangerous shield counters.
Altogether, this should allow you to stall the enemy until your own creatures can build up enough attack power for a one or two round kill.
(adrenaline SoP) To whom it may concern- Adrenaline overcomes the attack prevention of SoP allowing any attacks after the first to continue as normal. Only the first attack is delayed and gives the attack power bump. May allow some interesting combo options eh?