I finally tested 50 games on my latest variation of the deck:
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 713 745 77g 77g 7ae 7ae 7ds 7ds 7gm 7k1 7n6 7q5 7qb 7qb 7qb 7qb 7qb 7qb 7tf 80g
The stats:
Games: 50
Wins: 47
Losses: 3 (All 3 losses were simply games where I started with 0 pendelums. With this deck, it is crucial to start with them and imo its worth losing 10 points to just quit immediately if you start with none. I have tried it with 5 pendelums rather than 4, but didnt seem to help much, and drawing them after first turn is basically entirely useless.)
Average time per win: 74.2 Seconds
Average clicks per win: 18.9
Average turns per win: 5.38
I was curious about this deck as it seemed both different and fast, but in my independent testing, I came up with the following results.
Tests were run against Elder, total games played were 50 and skipped all spins.
Win/Loss:
49-1TTW:
6.347Time played:
70 minutes (1 minute 25 seconds per win averageElectrum / Score:
887 / 8772 Fourth turn wins
2 EMs
Notes:
- A lot of games suffered from bad opening hands that drew the game into the 6th-8th rounds.
- Rewind on a evolved shreiker means a virtually guaranteed assurance of never recasting it.
- Only a few times did the deck stall getting the 2nd and 3rd Supernova required to play all spells. 6 cards need at least 2 supernovas and 4 cards need at least 3 or more, so it is possible to have dead draws until drawing into a Supernova. I only make this point because supernova is the driving engine of this deck, with no other way to play those cards. It is then crucial to draw into 2 supernovas or this deck will be stalled.
- When this deck trips out, it trips out fast. I certainly saw a few times where it exploded onto the scene with a swarm of creatures. However, the reverse was also true and it had equally weak draws and poor opening hands. It's inconsistency is enough to be scary, though in PvP it will work fast and brutal enough. For grinding, though it is fast, the inconsistency makes it not a viable option.