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guolin

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PSNBow Meets Heals https://elementscommunity.org/forum/index.php?topic=13454.msg169479#msg169479
« on: October 03, 2010, 04:00:58 am »
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My [lousy] attempt at a PSNBow (Pendulums + Supernovas) with Heals. I'm posting this so that the community improves on this concept - jmdt will probably make this deck 10x better.

Either way, the concept of this deck is to rush, but still EASILY achieve EM's (seriously, it's not even hard). There is plenty of room for tweaking.
« Last Edit: June 15, 2012, 06:22:37 am by willng3 »

Nume

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Re: PSNBow Meets Heals https://elementscommunity.org/forum/index.php?topic=13454.msg169499#msg169499
« Reply #1 on: October 03, 2010, 04:58:34 am »
Heh its good to see the pendelum > quantum tower decks taking off. I think they work better. As far as this one, I'm not sure if its really needed to have life mark to have heals in speedbow since you generally only need 2-3 in the whole game anyways, which is easily provided for with the snovas. It could maybe work with some frogs or something added though, im not sure.

guolin

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Re: PSNBow Meets Heals https://elementscommunity.org/forum/index.php?topic=13454.msg169501#msg169501
« Reply #2 on: October 03, 2010, 05:04:34 am »
Heh its good to see the pendelum > quantum tower decks taking off. I think they work better. As far as this one, I'm not sure if its really needed to have life mark to have heals in speedbow since you generally only need 2-3 in the whole game anyways, which is easily provided for with the snovas. It could maybe work with some frogs or something added though, im not sure.
Yeah, there may be Heals overload. Probably -2 Heals and +2 Frogs.

Fallower

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Re: PSNBow Meets Heals https://elementscommunity.org/forum/index.php?topic=13454.msg169751#msg169751
« Reply #3 on: October 03, 2010, 04:29:18 pm »
Aren't pendulums a bit overkill?
Supernovas and pendulums create a lot of excess life quanta.

Offline Higurashi

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Re: PSNBow Meets Heals https://elementscommunity.org/forum/index.php?topic=13454.msg169752#msg169752
« Reply #4 on: October 03, 2010, 04:37:17 pm »
Aye, you do get a lot of quanta over, especially  :entropy
This is why I like versions that use Werewolves. Hell, you could even throw in Antimatters there. That'd screw up most other rushbows and other rushes.
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Re: PSNBow Meets Heals https://elementscommunity.org/forum/index.php?topic=13454.msg169758#msg169758
« Reply #5 on: October 03, 2010, 04:47:34 pm »
Now all we need is an xboxlivebow <<<obscure reference.

Anyways, I like the deck. I really like the new pendulum-bows, and this one with heals looks fun to play. I might go test it shortly
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guolin

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Re: PSNBow Meets Heals https://elementscommunity.org/forum/index.php?topic=13454.msg169774#msg169774
« Reply #6 on: October 03, 2010, 04:57:35 pm »
Good point. An Antimatter or two will help. I've been thinking of -3 Heals, +2 Frogs and +1 Cockatrice, too.

 

anything
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