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Offline lava golemTopic starter

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D.O.P.E-Dolls Overdriven on Parallel Epinephrines! https://elementscommunity.org/forum/index.php?topic=22787.msg288811#msg288811
« on: March 12, 2011, 03:01:38 pm »
So first off, the deck:

Backbone Build
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74i 74i 74i 7an 7an 7an 7tg 7tg 7tg 80b 80b 80b 80b 80b 8pu


??=Overdrives

Possible cards for the 4 empty spaces:
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5rp 6rk 6u2 6u5 718 71a 77d 7dm 7dr 7gl 7gn 7jv 7n0 7q4 7q9 7qb 80k


Generally some of the cards you'd find in speedbows/buff cards

So the basic idea is in the title
1.Overdrive on dolls
2. Epinephrine on dolls
3. Parallel Universe them after

Deck is fast, mainly for PVP 2 or just for some fun AI3/t50 grinding if you feel like it.

(Yet) Another fun deck by me
« Last Edit: June 14, 2012, 08:01:05 pm by willng3 »
lava golems are the best creatures in the game cause I said so

frlaa

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Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg288826#msg288826
« Reply #1 on: March 12, 2011, 03:35:58 pm »
yeah maybe it is just me but i think it just doesn't work. What about adding some stall cards?

saguaro

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Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg288831#msg288831
« Reply #2 on: March 12, 2011, 03:40:31 pm »
Very Good!

I can beat level3 in 4-8 turn.

I add 2 lobo and 3 explosion  :P

suxerz

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Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg288932#msg288932
« Reply #3 on: March 12, 2011, 06:01:37 pm »
Not quite related but I just feel like this is a good idea to put here. How about this combo: voodoo + afla + epi + BB?

Yes, it's a really long combo but you can do 12 dmg in 1 turn. Afla can be replaced with any poison source (viruses or bloodsuckers) but it might get longer to pull that off. And if somehow you managed to pull out this combo and use TU the next turn; the total damage is quite huge: 12 + 32 = 44! The poison counter is the base damage, so more poison equals more damage (e.g. 5 poison counter = 30 dmg for 1 turn). But this will also kill the voodoo faster unless there are tons of BB around.

On the other hand, I still couldn't figure out how to construct a stable deck around this combo. Maybe it is not possible after all, but I would love to see if someone manage to create a deck like this.  ;)

Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg288939#msg288939
« Reply #4 on: March 12, 2011, 06:09:31 pm »
well, a FG could plausibly make use of this, including shields, etc.

Tuntor

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Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg289896#msg289896
« Reply #5 on: March 13, 2011, 11:24:22 pm »
Ok, this is a great idea. I have to go play with it for a bit. How cool!

And though I have only tested it once, the missing 4 cards are almost certainly Basilisk Bloods...Talk about spinning out of control FAST!

wavedash

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Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg289902#msg289902
« Reply #6 on: March 13, 2011, 11:34:58 pm »
Ok, this is a great idea. I have to go play with it for a bit. How cool!

And though I have only tested it once, the missing 4 cards are almost certainly Basilisk Bloods...Talk about spinning out of control FAST!
What missing cards?

Tuntor

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Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg289905#msg289905
« Reply #7 on: March 13, 2011, 11:47:54 pm »
the skeleton deck only has 26 cards...4 more need to be added in. suggestions in the OP, but BB isn't there and is a dynamite choice.

Offline lava golemTopic starter

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Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg290120#msg290120
« Reply #8 on: March 14, 2011, 06:07:48 am »
I found BB wasn't as good for rushing as overdrive increases the damage of the voodoo dolls so BB isn't useful because creatures with high attack will have less attack turns, which leads to you having to wait turns while the doll is vulnerable to CC like RT. Heavy Armor > Basilisk's Blood as theres no delay and adds up to 6 turns to the voodoo doll's life span.
lava golems are the best creatures in the game cause I said so

Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg290259#msg290259
« Reply #9 on: March 14, 2011, 02:24:47 pm »
My suggestion would be to have Basilisk's Blood in there, but only BB 1 doll at a time. BB also makes the doll mostly invulnerable, and gives it 12 attack when the 6 turns are up... or doesn't it work that way?

Tuntor

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Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg290442#msg290442
« Reply #10 on: March 14, 2011, 07:17:46 pm »
It works exactly that way...and with the Epi it's not that long of a freeze. HOWEVER! Lave Golem knows his deck, and it slows the rush down quite a bit...and that is the point of the deck. I think I like having one in there...maybe two...but not as a main feature like a typical Voodoo deck. But a shield...a shield would be good. Also, I find myself short on Gravity quanta as often as not...might need a pendulum or two in there...still playing.

But I LOVE this deck idea! BRILLIANT!

Re: Over-Epi-Para-Dolls https://elementscommunity.org/forum/index.php?topic=22787.msg290731#msg290731
« Reply #11 on: March 15, 2011, 01:17:37 am »
Overdriven voodo dolls harm your opponent for 1 damage each turn, even if they're frozen. Not a lot, but enough to beat some decks, especially those defense decks, because it's unblockable.

 

blarg: