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k_huna

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg291758#msg291758
« Reply #36 on: March 16, 2011, 03:19:33 pm »


first: yeah, i like it... but honestly... why should you use skull buckler if you can use a spine carapace? Why do you want to turn your opponents creatures into skelletons if you can totally get rid of them? just to double rewind them? (who wants to pay 6 :time to get rid of a creature instead of just eating them for 1 :gravity with your oty?!). Also spine carapace kills creatures way faster... so i would change at least one of the bucklers for a carapace

Offline omegareaper7

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg291761#msg291761
« Reply #37 on: March 16, 2011, 03:28:26 pm »

first: yeah, i like it... but honestly... why should you use skull buckler if you can use a spine carapace? Why do you want to turn your opponents creatures into skelletons if you can totally get rid of them? just to double rewind them? (who wants to pay 6 :time to get rid of a creature instead of just eating them for 1 :gravity with your oty?!). Also spine carapace kills creatures way faster... so i would change at least one of the bucklers for a carapace
Skull buckler gets rid of threats like ruby dragons and other small creatures like physalia and phoenix without letting them do more then a couple attacks, while also filling up there field so they can't play as much.
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k_huna

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg291804#msg291804
« Reply #38 on: March 16, 2011, 04:45:22 pm »
but even ruby dragons just have a 25% chance of beeing killed, so theres not so much of a difference to the carapace...

zse

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg291811#msg291811
« Reply #39 on: March 16, 2011, 05:07:30 pm »
first: yeah, i like it... but honestly... why should you use skull buckler if you can use a spine carapace? Why do you want to turn your opponents creatures into skelletons if you can totally get rid of them? just to double rewind them? (who wants to pay 6 :time to get rid of a creature instead of just eating them for 1 :gravity with your oty?!). Also spine carapace kills creatures way faster... so i would change at least one of the bucklers for a carapace
Why use Thunderbolt when it deals only 5 damage while Ice Lance can deal 200 damage?
1 :aether is a lot easier to get than 201 :water.


Why use Skull Buckler when Spine Carapace does almost same thing?
2 :death is a lot easier to get than 7 :life in :rainbow deck using Q.Towers, or Q.Towers + :death :time Pendulums.

Who wants to pay 6 :time to get rid of a creature instead of just eating them for 1 :gravity with your oty?!
One who wants to use Eternity lock (= prevent opponent from drawing new cards).

k_huna

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg292422#msg292422
« Reply #40 on: March 17, 2011, 12:54:49 pm »
I don't know... i think skull buckler can make things even worse against gods with rewind/eternity, nightfalls, graveyard+ nightfall and feral bonds, also spine carapace is better against creatures with more than 3 health (wich is normaly the case against gods)... and those 7 :life arent tooo hard to get...

Optimalist

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg293921#msg293921
« Reply #41 on: March 19, 2011, 12:39:50 pm »
Wondering why use a time pendulum with mark of time? is this to reduce effects of earthquake?

Offline TheForbiddenOracle

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg293930#msg293930
« Reply #42 on: March 19, 2011, 12:48:47 pm »
Shouldn't you add a Fallen Druid since you added graveyard?

zse

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg293976#msg293976
« Reply #43 on: March 19, 2011, 03:01:35 pm »
Shouldn't you add a Fallen Druid since you added graveyard?
Graveyard -> Skeleton
Skeleton + Eternity -> Random Creature

Offline xn0ize

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg293982#msg293982
« Reply #44 on: March 19, 2011, 03:19:30 pm »
Shouldn't you add a Fallen Druid since you added graveyard?
Graveyard -> Skeleton
Skeleton + Eternity -> Random Creature
Fallen druid produces mutations, Mutations > random creatures in many games.
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zse

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg293998#msg293998
« Reply #45 on: March 19, 2011, 03:55:55 pm »
Shouldn't you add a Fallen Druid since you added graveyard?
Graveyard -> Skeleton
Skeleton + Eternity -> Random Creature
Fallen druid produces mutations, Mutations > random creatures in many games.
True. But there is that fine line between being good enough and overkill:
Random creatures (good enough) < Fallen Druid giving mutations (sometimes great, usually overkill)
- and -
Using good deck with 1 card less > adding 1 card more which may "in many games" give some extra value that may or may not be needed for winning.

All in all it really comes to players preferences & playing style. Some may like to get more splashy wins after using F.D., while others settle with bit less spectacular wins and less messing around (clicking on ~10 mutant creatures with abilities every turn). I believe both strategies will have about the same win rates though.

Sug81

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg294119#msg294119
« Reply #46 on: March 19, 2011, 07:02:55 pm »
Mutation is a great spell. I prefer mutation creatures than rewind-random creatures. But mutation has a disadvantage. If your opponent plays Parralet Universe most of the cases you lose the game even if you were wining . This is the reason I think in this deck is better the rewind ability. Because you have this without extra cards and it is not necessary worse then mutation.

(...)

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg294190#msg294190
« Reply #47 on: March 19, 2011, 08:50:19 pm »
I love this deck, it reminds me of the old school non SN rainbows, maybe i'll take some stats.

 

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