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Offline BoingoTopic starter

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Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg262086#msg262086
« on: February 01, 2011, 07:10:13 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

CBS (Crusaders busting skulls)

This FG-grinder depends heavily on the proposed buffs to Skull Buckler and to Skeletons.  The ability to convert any opposing creature into a 2/2 Elite Skeleton has real advantages.  The ability to convert those skellies into creatures the FG cannot use (and then rewind them) is also a nice touch.  That's where the Crusaders become key--they allow you to multiply the rewind abilities of Eternity.  In essence, Crusaders with rewind have become the poor man's Fallen Druid (you get creatures, but no mutant abilities.)

The deck is still in its infancy and subject to any further changes to the Skull Buckler or Skeleton.

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So ugly not worth posting.  Seriously.
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v1.4
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Deck play tips:
Get Buckler in place ASAP, but keep in mind the FGs with PC.  Waiting a turn for EA sucks, but can pay big dividends (see Divine Glory below.)
Do NOT enchant Eternity before Crusaders are endowed.
It runs a little tight on Time quanta, so don't use hasten once you near control of the board.


Deck comments:
  • The next version will likely use Graveyards instead of boneyards so you can get upped skellies --> upped creatures. Done.
  • In its current form it has no real PC only has BE for PC, so keep that in mind about which FGs you will want to ditch.
  • Momentum** is applied to different creatures depending on the opponent:  in some cases you want to keep your Otyugh unfrozen, your Destroyer destroying through bonewalls, etc. **Not all versions have momentum
  • FFQ is for reliable creature spam (in case graveyard is deep in the deck.) Not always necessary
  • Mind flayer is to combat momentum.  So far I've found it marginally helpful.  All in all, it's a cheap rewind creature and easily ditched. Have ditched it in recent versions

Options for this deck:
1.  Entropy is totally untapped in this deck:
        Butterfly effect for PC to use on 2nd otyugh/skellie/other rewound creature.
  **EDIT: v1.1 now includes BE**
        Antimatter for healing. 
2.  Pulverizer.  Enough said.
3.  Exchange Lava Destroyer for additional RoF.  Lowering creature hp can dramatically improve chances of Skull Buckler converting them to skeletons.  I would definitely recommend Graveyard for this option.


Some screen-shots from trainer:

Incarnate:

Decay: (burrowed skellies are funny)

Chaos Lord:

Divine Glory:

Comments/improvements welcome.
« Last Edit: January 07, 2013, 11:15:20 pm by willng3 »
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gavsword

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder https://elementscommunity.org/forum/index.php?topic=20644.msg262087#msg262087
« Reply #1 on: February 01, 2011, 07:14:34 pm »
Bonds for healing? Otherwise looks really good.

Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder https://elementscommunity.org/forum/index.php?topic=20644.msg262129#msg262129
« Reply #2 on: February 01, 2011, 08:07:56 pm »
Bonds for healing? Otherwise looks really good.
I tried adding 1 EBond and 1 BE.  A little afraid of making the deck too big, but not bad so far:

Destiny

Decay

Neptune
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Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder https://elementscommunity.org/forum/index.php?topic=20644.msg262377#msg262377
« Reply #3 on: February 02, 2011, 12:37:10 am »
v1.3:  +2 Time pillars, +Anubis, +Firestorm (-2 quints, -1 LD, -1 QT)
Time quanta is no longer a problem, anubis is the quinting source.  BE very helpful, and Feral Bond really plays nicely with the skellie spam.
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Offline Dragoon

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder https://elementscommunity.org/forum/index.php?topic=20644.msg262427#msg262427
« Reply #4 on: February 02, 2011, 01:34:00 am »
Looks interesting Boingo.

I played around with it a little in the trainer.  Here's the bare bones version I came up with:
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Offline Newbiecake

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder https://elementscommunity.org/forum/index.php?topic=20644.msg262520#msg262520
« Reply #5 on: February 02, 2011, 03:59:21 am »
Ooh interesting. This would whip Divine Glory and Eternal Phoenix's butt because their creatures has low hp.

Personal opinion: I think you should need a shield or two for early stall or adapting to different situations, maybe a Permafrost would help...

Concerning version 1.3: You'll have to wait quite a while to quint if you don't get Anubis and your only Quint at the same time. I think the triple Quint would be much more reliable IMO. The barebones version looks good.

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Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder https://elementscommunity.org/forum/index.php?topic=20644.msg262553#msg262553
« Reply #6 on: February 02, 2011, 04:44:40 am »
Ooh interesting. This would whip Divine Glory and Eternal Phoenix's butt because their creatures has low hp.

Personal opinion: I think you should need a shield or two for early stall or adapting to different situations, maybe a Permafrost would help...

Concerning version 1.3: You'll have to wait quite a while to quint if you don't get Anubis and your only Quint at the same time. I think the triple Quint would be much more reliable IMO. The barebones version looks good.
Absolutely a problem if you wait for both.  Depending on the situation, I won't wait as Anubis has some decent CC resistance with 8 hp, so if I draw him early I usually go for it.  If I draw the quint early, I play it on whatever creature makes the most sense.  With the Otyugh/Graveyard combo going, you get lots of skellies to rewind.  Rewound creatures sop up the CC spells, and skellies replace them.  The circle of life is complete.  By the time Anubis comes along, FGs will have spent a lot of the in-hand spells leaving Anubis naked for just 1 turn.  After that, every good creature gets immortalized.

In my experience, the Permafrost isn't playable any earlier than the Skull Buckler given the cost differential, and while congealed creatures are nice, weak (and devourable) ones are better.  This deck is still in evolution, and I appreciate the help.  I think there's still room to optimize it, and I have no idea what kind of stats it will give you in real-game.  Everything always seems to work better in the trainer.

In all honesty, you could pack Animate Weapon instead of Crusader (and maybe PU or another Eternity) but I thought Crusaders were a nice aesthetic touch (and "Eternities busting skulls" isn't as catchy.)
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Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder https://elementscommunity.org/forum/index.php?topic=20644.msg262582#msg262582
« Reply #7 on: February 02, 2011, 05:24:52 am »
Looks interesting Boingo.

I played around with it a little in the trainer.  Here's the bare bones version I came up with:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u8 715 715 717 74b 74b 77i 77i 7k5 7q5 7q5 7q5 7q8 80h 80hDefinitely needs more testing before you can say anything for sure.  But I like the idea.  I'll probably keep playing with it.
I'm glad you are giving it a try.  I thought the new card changes were a bit too powerful, but I've learned to make lemonade.  Anyway, I added 2 Firestorms to the barebones and it works well--much less clutter though it sometimes lacks punch.  Still, was able to defeat Dark Matter pretty handily by getting an Otyugh out before those freaking nymphs of doom got going.  Without the Firestorms, though, it would've been tough eating my way through chargers and otyughs since they all have 5+ hp.  Rewinding the skellies for Gravity Force bait saved me some health, and the Graveyards kept me going.  Ironically, the Buckler in this situation played no role since the chargers and otyughs were momentumed, and the dragons were too massive to get converted.  The only hard part after the engine started humming was waiting out the Black Holes which kept healing him up.

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg262654#msg262654
« Reply #8 on: February 02, 2011, 08:57:17 am »
Maybe an Eclipse?

4/3 Skeletons are pretty powerful on their own.

gavsword

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg262707#msg262707
« Reply #9 on: February 02, 2011, 12:48:50 pm »
Maybe an Eclipse?

4/3 Skeletons are pretty powerful on their own.
No because then the opponents skellies also become 4/3, and the chance for the opponents death and darkness creatures to be destroyed is lowered.

Offline BoingoTopic starter

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg263991#msg263991
« Reply #10 on: February 04, 2011, 06:20:16 am »
v1.4
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--Fire storm x2 (essential for creature spam gods and lets otyughs access higher hp creatures)
--Anubis for extra damage, quint on a stick.  Not sure it helps all that much but protecting key rewound creatures is very helpful
--Sorely misses purify vs some but couldn't justify it for most FGs.

FG Notes:
No formal stats at this point but Ferox, Miracle, Neptune, Chaos Lord, Decay, Paradox usually easy wins. 
Fire Queen, Dark Matter, Elidnis, Destiny are depend on first 9-10 cards.
An early PA on the Buckler is epic vs Eternal Phoenix.  Otherwise, quit.
Autoquits: Hermes, Graviton, Scorpio and Morte (too much poison).

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Offline Newbiecake

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Re: Crusaders busting skulls (CBS) 1.27 FG-grinder (Rainbow) https://elementscommunity.org/forum/index.php?topic=20644.msg264380#msg264380
« Reply #11 on: February 04, 2011, 11:28:51 pm »
I always always test the draws of a deck before I get to actually playing with it, and I have to say, many are just horrible. At most I would have 3 Towers, but usually just one (because of the reshuffle if yuo don't get any cards to play on the first turn), which isn't enough to bring out my hourglasses to bring out more Towers/ Essentials. I think we need a way to get around bad draws.
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anything
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