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Offline willng3Topic starter

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Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163324#msg163324
« on: September 23, 2010, 03:25:54 am »
Having experimented and tested different rushes, I began to observe several different trends and patterns mainly between Lava Rushes and various versions/adaptations of Speedbows.  This in turn caused me to question, "What if the two were combined?"  This is the result.  The deck is fast, as it was intended, and does not face the same quantum issues as I have observed in the past.  It has a ttw rate of 5.67, an EM rate of 11%, and an extremely low loss rate (approximately 1 out of every 100 duels).  And yes, this deck is intended for AI3 grinding.

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4vj 4vj 4vj 4vj 4vj 713 77g 77g 7ae 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7ds 7qb 7tb 809 809 809 809 809 8pm


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4vj 4vj 4vj 4vj 6u1 713 77g 77g 7ae 7ae 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7gm 7tb 809 809 809 809 809 80g 8pm


(For a synopsis of all statistics) (http://elementscommunity.org/forum/index.php/topic,12878.msg177846#msg177846)
« Last Edit: June 15, 2012, 05:53:11 am by willng3 »
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Offline ~Napalm

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163325#msg163325
« Reply #1 on: September 23, 2010, 03:26:53 am »
Very nice deck! +1 for letting me post first :P :P :P
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Offline YawnChainHow

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163328#msg163328
« Reply #2 on: September 23, 2010, 03:35:17 am »
I wonder if we'll start seeing different variations of CremaNova decks now that DEMA is out and on the rise.

Would replacing the Abyss Crawler with a second Werewolf be a good idea? And have you considered replacing something with Momentum?

Offline willng3Topic starter

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163331#msg163331
« Reply #3 on: September 23, 2010, 03:50:22 am »
I wonder if we'll start seeing different variations of CremaNova decks now that DEMA is out and on the rise.

Would replacing the Abyss Crawler with a second Werewolf be a good idea? And have you considered replacing something with Momentum?
I had originally built this deck with AI3 in mind, so that's where you can expect for it to perform best based on this make.  Abyss Crawler is necessary I feel, as it is the only creature utilizing :water.  Abyss Crawler is also one of your only forms of defense against Maxwell's, as the other creatures besides werewolf will get obliterated upon play.  Furthermore, a second werewolf would risk conflicting quantum use with the Vamp Dagger, which I want to avoid.  Honestly I was considering getting rid of the werewolf before, but I don't see any decent alternatives atm.
I don't think Momentum is necessary as well since an Explosion would probably serve for a better alternative; but the real point is that as this is an AI3 grinder, perm control isn't as great a consequence as say in t50.
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Offline YawnChainHow

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163344#msg163344
« Reply #4 on: September 23, 2010, 04:08:18 am »
Points noted. I actually cannot say whether an additional Werewolf would be a good replacement for the Crawler, but here is my reasoning:
Abyss Crawler costs 4 :water. A pair of Werewolves would only cost 2 :entropy, 1 :entropy each, and activating Lycanthropy twice + playing the Dagger costs 4 :darkness total. While an additional Werewolf would certainly put more pressure on  :darkness:darkness usage is split over four cards, while  :water usage is focused on all one card.
Werewolves also have resistance against Maxwell's Demon, and although their damage takes an additional turn to peak, they can serve as Cremation fodder.

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Offline willng3Topic starter

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163348#msg163348
« Reply #5 on: September 23, 2010, 04:11:29 am »
Points noted. I actually cannot say whether an additional Werewolf would be a good replacement for the Crawler, but here is my reasoning:
Abyss Crawler costs 4 :water. A pair of Werewolves would only cost 2 :entropy, 1 :entropy each, and activating Lycanthropy twice + playing the Dagger costs 4 :darkness total. While an additional Werewolf would certainly put more pressure on  :darkness:darkness usage is split over four cards, while  :water usage is focused on all one card.
Werewolves also have resistance against Maxwell's Demon, and although their damage takes an additional turn to peak, they can serve as Cremation fodder.
I would do this except Werewolf costs 2 :entropy each.
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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163365#msg163365
« Reply #6 on: September 23, 2010, 04:28:28 am »
Well, what if the Vampire Dagger was swapped for a Gavel?

And on a side note, Momentum has a bit of synergy with Ball Lightning on top of serving as a shield piercer.

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163367#msg163367
« Reply #7 on: September 23, 2010, 04:32:48 am »
Well, what if the Vampire Dagger was swapped for a Gavel?

And on a side note, Momentum has a bit of synergy with Ball Lightning on top of serving as a shield piercer.
i agree with yawn those are some mods that would seem to be for the best even a little CC maybe lightning bolts

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163369#msg163369
« Reply #8 on: September 23, 2010, 04:34:21 am »
Well, what if the Vampire Dagger was swapped for a Gavel?

And on a side note, Momentum has a bit of synergy with Ball Lightning on top of serving as a shield piercer.
vamp dagger is pretty boss.  A deck of mine has a 10 % EM rate solely by adding in a dagger.  For AI3 momentum only serves to slow you down; I prefer and extra critter for more damage.

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163371#msg163371
« Reply #9 on: September 23, 2010, 04:37:52 am »
Well, what if the Vampire Dagger was swapped for a Gavel?

And on a side note, Momentum has a bit of synergy with Ball Lightning on top of serving as a shield piercer.
vamp dagger is pretty boss.  A deck of mine has a 10 % EM rate solely by adding in a dagger.  For AI3 momentum only serves to slow you down; I prefer and extra critter for more damage.
^This.

Well, what if the Vampire Dagger was swapped for a Gavel?

And on a side note, Momentum has a bit of synergy with Ball Lightning on top of serving as a shield piercer.
i agree with yawn those are some mods that would seem to be for the best even a little CC maybe lightning bolts
CC tends to slow down rushes, which I do not want in the least; those that risk interfering with the quantum setup of other elements are also undesirable.
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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163523#msg163523
« Reply #10 on: September 23, 2010, 03:37:32 pm »
I'm considering the following changes:

-1 Werewolf, + 1 Nova
-1 Giant Frog, + 1 Graviton Guard
-1 Abyss Crawler, + 1 Precognition
-1 Phase Recluse, + 1 Discord

I don't like creatures in this deck costing more than 3 quantum to play (besides Lava Golem of course), so I decided to change this.  Werewolf is really on useful to me as cremation fodder.  Precog and Discord were difficult decisions; precog speeds up the deck slightly while an early discord can disable the threat of shields/weapons/CC.
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Offline ~Napalm

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Re: Colours Ablaze https://elementscommunity.org/forum/index.php?topic=12878.msg163776#msg163776
« Reply #11 on: September 23, 2010, 11:56:38 pm »
Hmm. Idk what to do here. I would argue that Gaurd is too weak to be very effective, Perhaps a Minor Phoenix? At least those are really hard to kill. Also, is Discord or Dagger more important?
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