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Offline cokeandaspirinTopic starter

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Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg136875#msg136875
« on: August 12, 2010, 06:36:10 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u9 749 74a 74a 77i 77i 7ba 7ba 7ba 7ba 7ba 7dm 7gp 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7qd 7qd 8pj


i just made this to test against the gods, it needs tuning, but i saw the oportunity to bring back my old poison god killer with the new cards

EDIT
COMPLETLY CHANGE THE DECK

mmmph i now playing it with a pulvy instead of the explo, the deck was doing good but is just no so great but well im happy with is performance

The stas so far

dark matter 2-0
morte 1-1
obliterator 1-
paradox 5-1
fire queen 0-3
miracle 1-1
rainbow 0-1
osiris 1-0
eldinis 1-1
gemini 1-1
seism 0-1 autoquit?
Destiny 3-0
catcher 0-1
incarnate 0-1


i leave u some screenis

http://www.ploader.net/files/be772b686d41a0b4019b6b6bb25314eb.JPG

http://www.ploader.net/files/d345fec61ee2d508637df5a7a65b5edf.JPG

http://www.ploader.net/files/66b2e5630cf0f1150d56aef1b75ff5e7.JPG

http://www.ploader.net/files/c2af2e0797041d1d971e85003a921597.JPG

http://www.ploader.net/files/558a7d215c1e0349ebb37820e0494b40.JPG

http://www.ploader.net/files/83a341b18dd0dde85aeb93104447b410.JPG

http://www.ploader.net/files/4d1d126b0af3dc41545f24de36e88b76.JPG



« Last Edit: January 07, 2013, 11:49:24 pm by willng3 »

jplar523

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg136891#msg136891
« Reply #1 on: August 12, 2010, 07:13:58 pm »
a possible variant would be cutting unstoppables, and on relying on playing card poison, and going with full set of sundials, maybe mark of light

the problem with the deck is, while it's win percentage is nothing to throw away, you lose to slow, just played 10 matches, won 6 of them(original build) but 4 loses are next to 2 minutes

edit: why extra posion doesn't work without a point of attack?

Offline Demagog

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg136894#msg136894
« Reply #2 on: August 12, 2010, 07:24:14 pm »
I tried something very similar when dune scorpion came out in the trainer. I didn't find it to work well though.

CB!

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg136897#msg136897
« Reply #3 on: August 12, 2010, 07:28:36 pm »
I tried a nightmare dune scorpion variant... and it didn't work too well... I did beat Eldinis pretty easily with this deck, and lost to Rainbow, though it would have been a much different game against Rainbow if I had gotten a momentumed scorpion out early... all those hourglasses, it's nothing for him to stack 10 poison a turn on him self...

I'm gonna keep messing with it, cause I really want something like this to work...

Offline Boingo

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg137086#msg137086
« Reply #4 on: August 13, 2010, 12:16:50 am »
Because chaos power now guarantees +1 attack, I changed the mark to :entropy and traded out the unstoppables.  It took apart Destiny with no problems.  In fact, just a dune scorpion without buffing it triggers the AI to play rewind.  So you don't really need to wait for a chaos power to keep the poison building. 

Against Incarnate, it was a big fail though--those dang bonewalls require momentum/unstoppable.
Bring back Holy Cow!

Offline cokeandaspirinTopic starter

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg137115#msg137115
« Reply #5 on: August 13, 2010, 01:24:39 am »
Because chaos power now guarantees +1 attack, I changed the mark to :entropy and traded out the unstoppables.  It took apart Destiny with no problems.  In fact, just a dune scorpion without buffing it triggers the AI to play rewind.  So you don't really need to wait for a chaos power to keep the poison building. 

Against Incarnate, it was a big fail though--those dang bonewalls require momentum/unstoppable.

yeah also there are lot of gods with a shieldthat prevents 2 soooo chaos power is unreliable for me at least i see it that way :)

hope we can make something good

kobisjeruk

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg137280#msg137280
« Reply #6 on: August 13, 2010, 05:28:33 am »
you can switch the time towers for some/all entropy pendulums and change the mark to time
doing so means you can use some more entropy cards such as antimatter and butterfly effect (need to add quints if you choose to do so)

heres what i came up with :-

Code: [Select]
6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u8 6ve 6ve 6ve 6ve 6ve 6ve 749 74a 74a 7n0 7q5 7q5 7q5 7q8 7qd 7qd 7qd 7t9 80h 80h
first ?? = entropy pendulums
second = dune scorpions

reminder: if you're using pendulums, beware of how much time quanta you had left before it switches to entropy or you wont have sufficient time quanta for casting and rewinding dune scorpion

Rainbowz

  • Guest
Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg138498#msg138498
« Reply #7 on: August 14, 2010, 03:01:19 pm »
Im going to use this deck for battling the gods :D

kobisjeruk

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg138700#msg138700
« Reply #8 on: August 14, 2010, 07:28:21 pm »
i just want to correct myself before anyone else pointed it out, antimatter doesnt work with gravity shield so my idea needs a bit tweaking (-2 AM, +2 SoGs?)

killfer8

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg142139#msg142139
« Reply #9 on: August 19, 2010, 08:12:00 pm »
ill try it when i can afford the upgrades

deepdown

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg172490#msg172490
« Reply #10 on: October 07, 2010, 08:47:03 pm »
I just can't belive that this topic is so "underrated" compared to other anti FG topics. Isn't neurotoxin created against the dumb AI, esp double drawers?

Anyway I messed around a bit with similar setup and took some sceenies: (though my setup is more like rainbow than duo-trio)

(http://imageplay.net/) (this one is a loss due to every second FG card was bond endgame)

(http://imageplay.net/)
(http://imageplay.net/)
(http://imageplay.net/)
(http://imageplay.net/)
This is my personal favourite:
(http://imageplay.net/)
(I'm sure that neurotoxin decks can be further improved)

the deck I used (if anyone cares) Ent.mark:
6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u8 749 74a 77i 77i 7ak 7gp 7jv 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7qd 7qd 7qd 80h

kobisjeruk

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Re: Cokes poison god killer revival https://elementscommunity.org/forum/index.php?topic=11127.msg172567#msg172567
« Reply #11 on: October 07, 2010, 10:41:44 pm »
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u8 749 74a 77i 77i 7ak 7gp 7jv 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7qd 7qd 7qd 80h^deepdown's

tested the deck and while it can be quite destructive, theres a lot of cons compared to other anti-FG decks
1) so...friggin...slow
2) too much clicking -> RTS & shorter mouse lifespan
3) EM is difficult to attain
4) costly shields, no way of dealing with creatures other than rewind
5) complete reliant on SNs and hourglass, pest or BH = bye2

1 & 2 is the worse imo, the deck itself is so auto(?) that it might be fun the first few times, bearable after a dozens or so but become almost unbearable after that
i've never wanted to click Menu(quit game) more with just about any other decks compared to this

 

anything
blarg: