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darkfrogger

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Children of the Pharaoh https://elementscommunity.org/forum/index.php?topic=21117.msg269749#msg269749
« on: February 13, 2011, 02:07:25 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u9 71b 7ba 7ba 7ba 7ba 7ba 7ba 7do 7gq 7q8 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7qc 7qc 7ri 7ri 7ri 7t9 8ps

Here are some very limited win stats as of today:

Divine Glory: 0/1
Seism: 0/1
Hermes: 1/1
Decay: 0/1
Osiris 0/2
Eternal Phoenix: 0/1
Paradox: 2/2
Morte 1/1
Neptune: 1/1
Scorpio 1/1
Miracle 2/2
Fire Queen: 1/1
Gemini: 1/1
Incarnate: 1/1

More stats and strategy coming soon after I finish up my science projects. Any tips/compliments/criticism/comments/rants?

Original:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u7 6u7 71b 71b 77f 77f 7am 7ba 7ba 7ba 7ba 7ba 7do 7gv 7gv 7n0 7n3 7qc 7qc 80d 80h 8ps

Here's my Pharaoh false God killer. I don't have any win stats yet but I'm winning around one third of the games. The antimatters and shards are for survival and  pharaohs are for damage and creature control. Ulitharids are extremely useful vs some gods (Osiris and Fire Queen for example). The  fire storms are awesome vs swarming gods but they can also help cut bigger critters down for your scarabs to eat.  The quint could be taken out too since it hasn't helped me so far. Another fire storm and empathetic bond could also be helpful. I noticed I wasn't using any darkness quanta so I went ahead and replaced the fog shield with an improved dusk.

Version 2:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u7 6u7 71b 71b 77f 77f 7ba 7ba 7ba 7ba 7ba 7do 7do 7gv 7gv 7q9 7q9 7q9 7q9 7q9 7q9 7qc 7qc 7t8 80d 80h 8ps

 
« Last Edit: January 08, 2013, 12:03:42 am by willng3 »

Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg269781#msg269781
« Reply #1 on: February 13, 2011, 02:43:13 am »
get rid of phase shield, add in permafrost
get rid of the queen, and add in an anubis
get rid of both ulitharids, add in another fire storm, and a mind flayer (two reasons mind flayer is better, it costs just a bit less, but that one :water can make all the difference sometimes, especially since you are using permafrost... and it has one less attack, why is that good? permafrost... only two FGs have permafrost, but it's annoying as ****)

not sure on the fog... I feel like adding 6 unupped sundials in place of it might be better

Offline TheForbiddenOracle

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Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg269790#msg269790
« Reply #2 on: February 13, 2011, 02:51:32 am »
Needs some drawing power

wavedash

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Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg269820#msg269820
« Reply #3 on: February 13, 2011, 03:58:39 am »
Add in two Hourglasses. Also do everything The Idiot said.

Offline GG

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Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg269834#msg269834
« Reply #4 on: February 13, 2011, 04:22:26 am »
This deck will suffer HORRIBLY from :time quanta lack. Pharaohs already cost tons of :time and having to produce scarabs every turn costs even more.

It also needs draw acceleration (hourglasses) to work properly, but I don't see how you'll fit it in there, as you won't be able to play the pharaohs anyway.
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darkfrogger

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Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg269982#msg269982
« Reply #5 on: February 13, 2011, 01:30:21 pm »
It doesn't really suffer from a lack of time quanta. Even if you don't draw any towers, you can play the pharaoh with just the mark and then play a scarab every other turn with just the mark. Other than that you guys are probably right except I might add some upped sundials.

Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg270005#msg270005
« Reply #6 on: February 13, 2011, 02:07:01 pm »
It doesn't really suffer from a lack of time quanta. Even if you don't draw any towers, you can play the pharaoh with just the mark and then play a scarab every other turn with just the mark. Other than that you guys are probably right except I might add some upped sundials.
if u read my post, I specifically said unupped sundials

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Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg270013#msg270013
« Reply #7 on: February 13, 2011, 02:19:06 pm »
It doesn't really suffer from a lack of time quanta. Even if you don't draw any towers, you can play the pharaoh with just the mark and then play a scarab every other turn with just the mark. Other than that you guys are probably right except I might add some upped sundials.
if u read my post, I specifically said unupped sundials
Reason for that being?
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Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg270023#msg270023
« Reply #8 on: February 13, 2011, 02:37:19 pm »
It doesn't really suffer from a lack of time quanta. Even if you don't draw any towers, you can play the pharaoh with just the mark and then play a scarab every other turn with just the mark. Other than that you guys are probably right except I might add some upped sundials.
if u read my post, I specifically said unupped sundials
Reason for that being?
Auto Mulligan might mess it up, or probably something like that, I don't know too much about it

Offline Baily18

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Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg270028#msg270028
« Reply #9 on: February 13, 2011, 02:41:37 pm »
Just used Upped Sundials, Auto mulligan wont affect it that much with 14 towers (and you need to use all of the time quantum on Pharohs)

Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg270033#msg270033
« Reply #10 on: February 13, 2011, 03:06:45 pm »
yeah, it's because of auto-mulligen
it can be very annoying

Offline godofdeath500

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Re: Pharaoh False God Killer https://elementscommunity.org/forum/index.php?topic=21117.msg270047#msg270047
« Reply #11 on: February 13, 2011, 03:26:23 pm »
It doesn't really suffer from a lack of time quanta. Even if you don't draw any towers, you can play the pharaoh with just the mark and then play a scarab every other turn with just the mark. Other than that you guys are probably right except I might add some upped sundials.
Pharaoh costs (correct me if i'm wrong) 9 :time. That means your waiting 9 turns with up to 2 dead cards in your hand. It costs (again, correct me if I'm wrong) 2 :time to generate one scarab, which equals 2 turns.

Yea, this deck does lack time quanta. My solution: Add some  :time towers and hourglasses, and everything TII said.
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anything
blarg: