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Offline DmTopic starter

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Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462175#msg462175
« on: February 19, 2012, 01:01:29 pm »
So maybe it's not the best thing around here, but it sure is fun watching chargers go all around the field. There's the obvious potential of dying because of rushes since the deck takes so long to set off, which is why I thought of adding wings but never bothered enough to actually do it so far.

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Offline Mathematistic

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462183#msg462183
« Reply #1 on: February 19, 2012, 01:18:14 pm »
Why the sundials? Holding back until the board of chargers enough to OHKO?
Like what you said, wings can do. Sanctuaries might help, too.
A PSN version with a D/BH splash in or antimatters might be good.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline DmTopic starter

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462186#msg462186
« Reply #2 on: February 19, 2012, 01:29:43 pm »
TBH, I was asking myself that same question just a few seconds ago. A version more speedbased with Precogs and fewer sundials might be better. The truth is, this is only a shadow of what the previous deck was. I had a way better deck based on this same potential that I never got around to posting and lost the code to, so I tried to remake it.

Sanctuaries.. well, dunno. I can't fit everything. I have managed to squeeze in a Wings and Bonewall in a newer version, though.

PSN sounds okay, but the D/BH splash kinda gets the thing off. The main thing of the deck is to be inventive and surprise the opponent, and DBH.. kinda ruins it. ^^'

Offline Mathematistic

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462188#msg462188
« Reply #3 on: February 19, 2012, 01:34:49 pm »
TBH, I was asking myself that same question just a few seconds ago. A version more speedbased with Precogs and fewer sundials might be better. The truth is, this is only a shadow of what the previous deck was. I had a way better deck based on this same potential that I never got around to posting and lost the code to, so I tried to remake it.

Sanctuaries.. well, dunno. I can't fit everything. I have managed to squeeze in a Wings and Bonewall in a newer version, though.

PSN sounds okay, but the D/BH splash kinda gets the thing off. The main thing of the deck is to be inventive and surprise the opponent, and DBH.. kinda ruins it. ^^'
Erm, throw in a discord to confuse your opponents? (so that they think it's a D/BH and dare not play their SNs, while your chargers grind him down relentlessly)
AM is good defence. Maxwell's demon might work. Werewolf gives an alternate rush route (as well as spare card).
And... how about SoSes to utilise unused quanta?
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Absol

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462190#msg462190
« Reply #4 on: February 19, 2012, 01:38:52 pm »
Something seems off...
Chargers are usually rushy. Sundials are stally. And so, they are a bit incompatible.

First, is this deck going to be rush or stall?
Second, 2 pends just to power SN? I'd rather wait 2 turns.
Third, 6 SNs to power Mitosis and Quint? (technically Sundial too) Seems like a lot of wasted quanta.

Solution: first, to decide rush or stall.
Second, to fit more rainbow cards to make use of the wasted quanta (while still supporting the main idea)

And that's pretty much it.
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Offline DmTopic starter

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462192#msg462192
« Reply #5 on: February 19, 2012, 01:45:35 pm »
I don't think SoSe would be a good addition, but I can try. I don't want to get RNG beaten because I fill my hand with hard to play cards with SoSe. On the other hand, they might help more than hurt.

Throwing in the Disc to confuse my opponent won't work since they'll just try to rush me faster, then. Plus, I don't wanna use any more entropy then needed.
AM is a good form of defense but it might stress the Initial Entropy quanta too much... But it sounds like a good idea, so I'll see into it. Same with sanc. Thanks a ton! ^^


Something seems off...
Chargers are usually rushy. Sundials are stally. And so, they are a bit incompatible.

First, is this deck going to be rush or stall?
Second, 2 pends just to power SN? I'd rather wait 2 turns.
Third, 6 SNs to power Mitosis and Quint? (technically Sundial too) Seems like a lot of wasted quanta.

Solution: first, to decide rush or stall.
Second, to fit more rainbow cards to make use of the wasted quanta (while still supporting the main idea)

And that's pretty much it.
First, this deck is flexible. Wait to get the cards or rush initially if your opponent has no CC and got a slow draw. Get out of the "Rush, Stall, or GTFO!" mindset

Second, 2 Pends aren't there just to power SN. The mark is entropy and many times you'll wait 2 turns to get the Supernova out anyway. I dunno why you're aiming at the pends so relentlessly since they're there to get some chargers out faster while also powering some entropy, which will be useful if I decide to fit in AM's as Mathematistic has offered. Also helps against Devourers, and stuff. They're not there to power the SNova. ^^'

Third, Yeah, 6 SN's to power Mitosis, Quint, and Fodder quanta for SoR. If you want to run this with 4 SNova's and lose to BH and be prone to more bad quanta draws, go ahead. (On the other hand, Sanctuaries with 4 SN's might work, but I'd need more drawing potential. Don't wanna risk too much.) Also, instead of just saying this, you coulda read Mathematistic's post which offers something for this "problem".

To your solutions, decks don't need to either rush or stall..

and for seconds, fit other rainbow cards if you want. -2 Chargers -2 Supernovas +4 Misc. creatures, or +4 SoSe (Which is a version I'm trying out) is good. Make your mod.


That's pretty much it.

Edit: Forgot to post the Shields mod. It's nothing amazing, but it helps sometimes.

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Offline Mathematistic

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462194#msg462194
« Reply #6 on: February 19, 2012, 01:50:20 pm »
Try this, looks a bit more fun.

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SoSes are so good at using up other quanta. As mentioned, lots of entropy cards work with this deck, and SoSes ensures one of them to be added to your hand...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline DmTopic starter

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462196#msg462196
« Reply #7 on: February 19, 2012, 01:54:50 pm »
Try this, looks a bit more fun.

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SoSes are so good at using up other quanta. As mentioned, lots of entropy cards work with this deck, and SoSes ensures one of them to be added to your hand...
Seems definitely interesting. I was tweaking around right after posting to Absol with the Sanc version and after looking at yours I came up with this.

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Mine might be too stressed in the Rainbow quanta, but I doubt it. (I'm lazy to upgrade entropy pends so I haven't yet.. but I will, soonish. Like, now. =P.)

Edit: It's becoming more rushy. Aw.

Offline Absol

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462197#msg462197
« Reply #8 on: February 19, 2012, 01:55:36 pm »
Not sure if you're sarcastic or being serious.

Anyway, yes i'm aware that there are at least 4 types of decks. Rush, stall, control, and denial.

Second, as in the current OP decks (last time i check it) there are no other :entropy cards. No AM. So "if you want to add AM", well you put it when you put AM. Not that helpful against Devourers, as it -will- absorb the quanta, regardless of :entropy or :gravity. The only difference will be: using pillars you can get :gravity twice as much compared to using pends. You basically waste the :entropy in the initial build.

Third. I'm saying that you can use more cards rather than waste the quanta. I'm not in any way saying to drop the SNs.

I'm trying to help but if your posts sounds hostile to me, i'm not going to help. I'll be honest, i don't like the way you reply to me. Be more civil.
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Offline Poker Alho

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462203#msg462203
« Reply #9 on: February 19, 2012, 02:51:02 pm »
this deck would work so much better with chaos power in it as  :entropy :gravity bow... that way you use your spare  :entropy

Offline DmTopic starter

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462204#msg462204
« Reply #10 on: February 19, 2012, 02:59:12 pm »
Not sure if you're sarcastic or being serious.

Anyway, yes i'm aware that there are at least 4 types of decks. Rush, stall, control, and denial.

Second, as in the current OP decks (last time i check it) there are no other :entropy cards. No AM. So "if you want to add AM", well you put it when you put AM. Not that helpful against Devourers, as it -will- absorb the quanta, regardless of :entropy or :gravity. The only difference will be: using pillars you can get :gravity twice as much compared to using pends. You basically waste the :entropy in the initial build.

Third. I'm saying that you can use more cards rather than waste the quanta. I'm not in any way saying to drop the SNs.

I'm trying to help but if your posts sounds hostile to me, i'm not going to help. I'll be honest, i don't like the way you reply to me. Be more civil.
Le sigh.

I'm being serious, mostly.

I didn't say you didn't know there were 4 types of decks. So.. dunno what are you trying to accomplish with the first line.

Second, even if the current OP deck has no :entropy cards, you could actually read the thread and see that the "problem" has been spotted and solutions have been given. In a thread with only 1 page of replies it's not hard to do that. ^^' So that's kinda Off, definitely. I haven't added a AM for now, but

Edit: Ooops. Accidentally pressed Send.

... but the SoSe drains up the entropy quanta nicely (Which was ALSO a suggestion before your post.) Yeah helpful against devourer - Better than just a mark, for sure. Better than nothing. I am also aware that I waste :entropy in the initial build, but that's not a problem. You could use the same argument in, say, Instosis. (6 SNova's and nothing else? Ohmy.)
The first version isn't perfect, so lots of mods are possible that you can easily check around. Just throwing some stuff around without looking at what has been said isn't the biggest of helps.

Third, I know what you said. But good luck finding stuff to fit it in for, since if you change the Dials for creatures it turns into a bad SpeedBow, and if you try to change other stuff the main idea of the deck becomes even less stable.

You're trying to help but all you said were said before. I enjoy your commentary and I'm sorry if I sound hostile, but it's kinda "D'oh" that you post things that were already said two posts before yours.

this deck would work so much better with chaos power in it as  :entropy :gravity bow... that way you use your spare  :entropy
CP is interesting, but it's kinda.. off, since I'll be giving birth to so many chargers. A D/BH bow with CP Chargers seems interesting, though, and the idea is nice as a whole. Thanks~

Offline Absol

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Re: Charger Bow! [Fun] https://elementscommunity.org/forum/index.php?topic=36809.msg462205#msg462205
« Reply #11 on: February 19, 2012, 03:00:50 pm »
Meh.

Let's just say i'm ninja'd. Still, why the hostile tone?
EDIT: Forgiven. Next time, try to speak level-headedly.
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