I don't think SoSe would be a good addition, but I can try. I don't want to get RNG beaten because I fill my hand with hard to play cards with SoSe. On the other hand, they might help more than hurt.
Throwing in the Disc to confuse my opponent won't work since they'll just try to rush me faster, then. Plus, I don't wanna use any more entropy then needed.
AM is a good form of defense but it might stress the Initial Entropy quanta too much... But it sounds like a good idea, so I'll see into it. Same with sanc. Thanks a ton! ^^
Something seems off...
Chargers are usually rushy. Sundials are stally. And so, they are a bit incompatible.
First, is this deck going to be rush or stall?
Second, 2 pends just to power SN? I'd rather wait 2 turns.
Third, 6 SNs to power Mitosis and Quint? (technically Sundial too) Seems like a lot of wasted quanta.
Solution: first, to decide rush or stall.
Second, to fit more rainbow cards to make use of the wasted quanta (while still supporting the main idea)
And that's pretty much it.
First, this deck is flexible. Wait to get the cards or rush initially if your opponent has no CC and got a slow draw. Get out of the "Rush, Stall, or GTFO!" mindset
Second, 2 Pends aren't there just to power SN. The mark is entropy and many times you'll wait 2 turns to get the Supernova out anyway. I dunno why you're aiming at the pends so relentlessly since they're there to get some chargers out faster while also powering some entropy, which will be useful if I decide to fit in AM's as Mathematistic has offered. Also helps against Devourers, and stuff. They're not there to power the SNova. ^^'
Third, Yeah, 6 SN's to power Mitosis, Quint, and Fodder quanta for SoR. If you want to run this with 4 SNova's and lose to BH and be prone to more bad quanta draws, go ahead. (On the other hand, Sanctuaries with 4 SN's might work, but I'd need more drawing potential. Don't wanna risk too much.) Also, instead of just saying this, you coulda read Mathematistic's post which offers something for this "problem".
To your solutions, decks don't need to either rush or stall..
and for seconds, fit other rainbow cards if you want. -2 Chargers -2 Supernovas +4 Misc. creatures, or +4 SoSe (Which is a version I'm trying out) is good. Make your mod.
That's pretty much it.
Edit: Forgot to post the Shields mod. It's nothing amazing, but it helps sometimes.
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