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bill0822

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Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233362#msg233362
« on: December 26, 2010, 07:53:40 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Cerberus: Dune Scorpion Rainbow FG Killer

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5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u7 6u7 749 74a 74a 74b 77f 77i 7ak 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7gq 7gv 7q5 7q5 7q5 7q8 7qd 7qd 7t9 80d 80h 8ps


IDEA

The basic idea is to add more CC on other's dune rainbow deck.
So I try to combine CCYB and UTIMATE with MrSexington's dune rainbow deck to make it more powerful and more stable.

So far I have played about 700-800 games with this deck (v1.252 to v1.26), and the overall average winning rate is about 50%.
And it takes about 300-500 sec on average to win.

Strategy

    Attacks: Ulithard, Elite Otyugh, Dune Scorpion (hence the name Cerberus)

                  Ulithard and Elite Otyugh provide CC and Dune Scorpion provide damage.
                  Note that there is only one Quintessence, put it on Dune can make the game shorter.
                  Otherwise, you can put it on Ulithard or Elite Otyugh to survive.
                  But you need to address the deckout issue, its strongly recommend to put Quintessence on
                  Dune Scorpion or Elite Otyugh, NOT Ulithard unless you really have to.

   Defense: Four shield (Permaforst, Jade, Phase and Gravity), Six SoG and Two Antimatter

                  You need to play shields wisely, every different situation has different answers.
                  SoGs provide recovery, remember it cost 3 random quantum.
                  The shields cost relatively high quantum ,so play SoGs only when you have to.
                  Playing Antimatters on creatures with high attack or with momentum and vampire would be the best choice.
   
   Get EM: Phase Shield, Sundials and Antimatters

                  You need to be very careful to get EM with this deck although you win most of the time.
                  Poison damage counts first, so you have to be ready to win before the run FG dies.
                  Phase Shield blocks weapon and Sundials block creatures with momentum.
                  Consider the attack sequence when playing Antimatters, Elite Otyugh also can do some help here.

False Gods
   
   EASY: Decay, Destiny, Elidnis, Ferox, Fire Queen, Gemini, Incarnate, Miracle, Morte, Neptuen, Octane, Osiris, Paradox, Chaos Lord
   
   Medium: Graviation, Oblitarator, Seism

   Hard: Scorpion, Hermes, Dark Matter

   Very Hard: Divine Glory, Eternal Phoenix, Rainbow

         Any Suggestions or questions would be awesome and please let me know.  :))
         Enjoy it. :D
« Last Edit: January 08, 2013, 12:44:46 am by willng3 »

7wavemaster

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233364#msg233364
« Reply #1 on: December 26, 2010, 07:54:58 am »
Now with  sundial buff its better upgraded.  Unless your saving  :electrum i guess.

Offline thatnewguy

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233367#msg233367
« Reply #2 on: December 26, 2010, 07:58:35 am »
Huge amounts of quantum not being used, 16 towers for a deck that doesn't use mutants is insanity. Also the 2 random snovas are useless and could be replaced with say another oty and antimatter. The lone phase shield doesn't help much either, 6 sundials is also a good idea in a 50 card deck not just 4, since it gives more stalling power. Probably needs 2-3 quints one for scorp, 1 for uthathird, 1 for oty. Also needs 4-5 HGs to run a deck of this size, 3 just won't cut it.

Also if you don't want to deck out, just add a photon for an eternity + photon infinite loop.
Whenever you feel alone and nobody is there, you can't feel more alive.

Dieing is easy, living is hard.

bill0822

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233370#msg233370
« Reply #3 on: December 26, 2010, 08:05:37 am »
Now with  sundial buff its better upgraded.  Unless your saving  :electrum i guess.
Upgraded Sundial will sometimes let you don't have any quantum cards at the first 8 draw.
So I use the non-upgraded version.

bill0822

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233373#msg233373
« Reply #4 on: December 26, 2010, 08:13:18 am »
Huge amounts of quantum not being used
Huge amounts of quantum not being used. Yup, that's one weakness of this one.

Huge amounts of quantum not being used, 16 towers for a deck that doesn't use mutants is insanity. Also the 2 random snovas are useless and could be replaced with say another oty and antimatter. The lone phase shield doesn't help much either, 6 sundials is also a good idea in a 50 card deck not just 4, since it gives more stalling power. Probably needs 2-3 quints one for scorp, 1 for uthathird, 1 for oty. Also needs 4-5 HGs to run a deck of this size, 3 just won't cut it.

Also if you don't want to deck out, just add a photon for an eternity + photon infinite loop.
I don't want to add more cards in it, as u said some cards (super nova etc...) are relatively useless.
if u want more quints, sundials then u should cut down the number of quantum.
However, in my experience, quantum/all ratio lower than 1/3 resulting FG faster than u most of the time.

Thanks for suggestion. :D

7wavemaster

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233628#msg233628
« Reply #5 on: December 26, 2010, 07:33:32 pm »
Maybe use that excess quanta and a dis field.

Lluis83

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233642#msg233642
« Reply #6 on: December 26, 2010, 07:48:59 pm »
Huge amounts of quantum not being used, 16 towers for a deck that doesn't use mutants is insanity. Also the 2 random snovas are useless and could be replaced with say another oty and antimatter. The lone phase shield doesn't help much either, 6 sundials is also a good idea in a 50 card deck not just 4, since it gives more stalling power. Probably needs 2-3 quints one for scorp, 1 for uthathird, 1 for oty. Also needs 4-5 HGs to run a deck of this size, 3 just won't cut it.

Also if you don't want to deck out, just add a photon for an eternity + photon infinite loop.

Having much quanta is not a problem if you have electum hourglasses:)

zse

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233666#msg233666
« Reply #7 on: December 26, 2010, 08:09:22 pm »
I didn't test this, but it seems like you're using much more :gravity & :time than any other element. Solution: take out some Quantum Towers, 2-4 should be enough but you need to test what you like most, and then throw in same amount of :gravity Pendulums. That way you can activate Oty, Pulvy, Hourglass, and Eternity more often. Another way to make element usage more even is to replace Pulvy with Butterfly Effect.

bill0822

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233865#msg233865
« Reply #8 on: December 27, 2010, 02:24:28 am »
I didn't test this, but it seems like you're using much more :gravity & :time than any other element. Solution: take out some Quantum Towers, 2-4 should be enough but you need to test what you like most, and then throw in same amount of :gravity Pendulums. That way you can activate Oty, Pulvy, Hourglass, and Eternity more often. Another way to make element usage more even is to replace Pulvy with Butterfly Effect.
Costly elements are:
 :time -> Hourglass, Dune, Eternity.
 :entropy -> Antimatters.
 :water -> Permaforst Shield, Ultihard, Purify.

In fact, :gravity is not a big problem, unless u need CC and PC at the very same time.

And Butterfly Effect needs a creature combo, maybe a quintessence as well.
But Pulvy is easy, especially when encountering Octane and Fire Queen, PC without creature is much better.

Thanks for suggestion.:D


Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233879#msg233879
« Reply #9 on: December 27, 2010, 02:54:30 am »
@bill0822, dude, u r fighting FGs, u almost always need both CC and PC used in the same turn...

bill0822

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233980#msg233980
« Reply #10 on: December 27, 2010, 06:13:45 am »
@bill0822, dude, u r fighting FGs, u almost always need both CC and PC used in the same turn...
Needed PC of this deck include...
1. Ferol Bond           (Fire Queen, Eldinis)
2. Unstabble gas     (Octane)
3. Deadly Weapons (Obliterior, Fire Queen, Octane, Nepture, Hermes, Dark Matter)

Shields is not an issule since we got only 3 creatures and we also have unstoppables.
Fire Shield or Permafrost Shield are not so deadly.

However, in 1.2.3. above, Elite Qtyugh is not necessary on the field to win.

So almost always need both CC and PC is not really true for this deck.
(expect Hermes, and that's why Hermes is hard for this deck)

Offline godofdeath500

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Re: Cerberus: Dune Scorpion Raibow FG Killer https://elementscommunity.org/forum/index.php?topic=18329.msg233992#msg233992
« Reply #11 on: December 27, 2010, 07:07:16 am »
@bill0822, dude, u r fighting FGs, u almost always need both CC and PC used in the same turn...
Needed PC of this deck include...
1. Ferol Bond           (Fire Queen, Eldinis)
2. Unstabble gas     (Octane)
3. Deadly Weapons (Obliterior, Fire Queen, Octane, Nepture, Hermes, Dark Matter)

Shields is not an issule since we got only 4 creatures and we also have unstoppables.
Fire Shield or Permafrost Shield are not so deadly.

However, in 1.2.3. above, Elite Qtyugh is not necessary on the field to win.

So almost always need both CC and PC is not really true for this deck.
(expect Hermes, and that's why Hermes is hard for this deck)
You have 4 creatures.

And you only have 2 Unstoppables in a 50-card deck. That means that there are 48 cards that you might have to draw through to get to them. You also have only three hourglasses, which accounts for -3 cards = 45. The sundials do not provide reliable drawing power, as you need light quanta to power them.

And your statement that Fire and Permafrost are not deadly is incorrect. Early in the game, they can be.
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