Alright so I got through with testing 50 games; here's what I found:
Games: 50
avg. Sec/Game: 79.860
Sec/Turn: 10.96978022
Clicks/Game: 17.320
Clicks/Turn: 2.379120879
Score/Min: 14.29000751
Electrum/Min: 15.26671675
Time overall (min.): 66.550
Wins: 59
Ems: 13
Losses: 4
Score: 951
Electrum: 1016
Avg TTW: 7.022
ttw 3: 0
ttw 4: 0
ttw 5: 13
ttw 6: 8
ttw 7: 10
ttw 8: 6
ttw 9: 4
ttw 10: 2
ttw 11: 1
ttw 12: 1
ttw 13: 1
ttw 14: 0
ttw 15: 0
ttw 16: 0
Okay, so the deck is very nice at what it does; CC is mitigated due to the stats boosters, Explosions and Momentum works as Shield/Sundial piercers, and the creatures deal a ton of damage pretty quickly.
However...there are a few things I feel need tweaking.
- Cremation::BL ratio. This is the part that pained me most about this deck. If you fail to draw a BL in your opening hand, chances are you're going to have to wait two turns and discard two cards from your hand before you can find something to Cremate. If it were me I would increase the BL count to at least 5 to lessen the chances of this occurring; otherwise this deck will not function as intended.
- On that same note, I found a few cards which were difficult to use several times. Rage Elixir just fought with the other
cards for quanta. A lot of the new AI3s also have gargantuan HP critters that this didn't help me with at all. I usually ended up saving it until something else's HP rose above 6 and then superpowered it; I'm not saying this is bad, just that the quanta generation issues made this a little redundant when it was able to be used. Blessing also gave me a few issues by costing 2
; 1 Cremation can't allow you to use it, so it sits in your hand a lot too. I discarded this most often. I would advise changing the Blessing to either a second Chaos Power or a Momentum to make it receive play more often. - Rewind still poses a grave threat to this deck; high cost creatures returning to your hand and you losing those buffs is a teeth grinder. All the Pandemonium and Reverse Times running around make countering decks a bit more difficult. Of course the only way you could counter this in this type of deck is to increase its speed, which I have addressed already above. On that same note, Rewind could be very useful in this deck, if you can find a place to put it (maybe substitute for Rage Elixir? It's up to you).
That bit of criticism aside, this deck has terrific amounts of potential. Sitting on 7TTW while still having quanta issues seems pretty promising if you ask me. It's not easily stalled when it gets going and shrugs off most forms of CC. Keep tweaking it and we'll see if we can't take it further than this
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