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Nothing special here, just my mod of CCYB, and a good choice for anyone lucky enough to have an Air Nymph.
I use this deck all the time, and it wins a lot of games for me, as well as having a high winrate against some of the highest droprate Gods (Decay, Octane, etc.).
It differs from the original CCYB in the following ways:
- -4 Shard of Gratitude
- -1 Improved Miracle
- +3 Sanctuary
- -1 Elite Queen
- +1 Air Nymph
- -1 Fractal
- +1 Quintessence
- +1 Improved Antimatter
- +1 Jade Shield
Akebono: Hard
If he doesn't outrush you, you can often win. Permafrost helps a lot here. Hit a frozen, overdriven creature with Antimatter right after it unfreezes, and try to hold out on momentumed creatures before you Antimatter them. Get some damage going ASAP, but you'll need to Quint everything, as he uses Overdrive on your creatures. Unfortunately, FFQ is better here.
Chaos Lord: Varies
Air Nymph is great here - FFQ is useless because of Maxwell's Demon, while AN gives damage and PC targets AND blows up RoLs. Jade Shield is best used here until he exhausts some PC and you have some Hourglasses as targets - then it's safe to put Permafrost up. Play Pulverizer late - you need it for Dissipation Field, and cannot afford to have it stolen. Use Antimatter on a creature with a skill or he'll Mutate it. Quit if he gets a mutant with Destroy or Steal early to mid-game.
Dark Matter: Medium/Impossible
If you get an early Sanctuary you have a good chance of defeating him - skip otherwise. Same old strategy - Quint everything, and use Antimatter on the most powerful creature with momentum. Smash Titan.
Decay: Easy
He has 4 Steals - hopefully he'll use one on a Tower. If not, bait with Hourglasses, and get a Sanctuary up ASAP. Jade Shield is tremendously good here - only use Permafrost if you're taking too much damage and can't draw one. Antimatter isn't really necessary, but you can use one on a Pest when he has Eclipse out, then smash it. Smash Dusk Mantle and Electrocuter. Enjoy high droprates.
Destiny: Easy
Unless he outrushes you, it's very hard to lose. Try to beat him before he gets something dangerous out. Antimatter something with a skill or he'll rewind it. Air Nymph is great here, FFQ rendered useless by Maxwell's Demon.
Divine Glory: Hard/Skip
Air Nymph could be used to lure her Explosions, I guess, but you need them to evade her Miracle. FFQ is better here. If she gets out an early Burning Tower, skip. Otherwise, try to smash late towers.
Dream Catcher: Skip
Repeatable PC destroys Sanctuary, which you really need here, and renders Air Nymph almost useless, although Jade Shield blocks most of his damage. Not worth the trouble with such low winrates.
Elidnis: Medium
You can use Pulverizer to deny him of quanta quite often. Antimatter and Permafrost help here.
Eternal Phoenix: Hard
An early Antimatter on a Ruby Dragon helps ridiculously here. Try to keep a Permafrost out for as long as possible, but Jade is probably the way to go. Lure PC with Air Nymph, and use it to temporarily blow up Phoenixes.
Ferox: Varies
If he doesn't outrush you you should be fine. Use Air Nymph to blow up RoLs - be quick, because he has Jade Shields. Use Antimatter on dragons. He has no control, so don't worry about Quints. Go easy on the draws when you're safe - if you don't get a Pulverizer early enough he can deck you out.
Fire Queen: Medium
Permafrost is magical here. Use Air Nymph to blow up Fireflies, and use Antimatter on Eagle's Eyes. Try to smash any Fahrenheits before they're animated.
Gemini: Medium
Antimatter anything with Momentum - deny him of gravity quanta if you can. Bait his Twin Universes with Air Nymph when you're safer. Phase Shields are highly smashable.
Graviton: Skip
FFQ is useless, AN can bait PC (4 Explosions). Use Antimatter on Chargers and momentumed Firemasters.
Hecate: Hard
Use Antimatter preferably on a 12/14-attack, LSed doll. Jade Shield is better than Permafrost, which freezes your weapon. Sanctuary prevents Nightmare. Use Air Nymph with caution - Unstable Gas will deal damage to you.
Hermes: Skip
Too much control. You need a lot of luck to win.
Incarnate: Easy
Get a shield up ASAP. Use the Antimatter/smash Eclipse combo to give him -8|3 Vampires. Air Nymph is a double-edged sword here - while it gets around Bonewall, it also increases the size of it, forcing you to kill him with it. On the plus side, it's fun clogging his field with useless Skeletons.
Jezebel: Hard
Way too much PC, and he can use Unstable Gas on you if he steals it. With no PA, it can be a difficult fight. I usually skip her.
Lionheart: Easy
Smash Quantum Towers to stop him gaining gravity quanta - he endows your Pulverizer. Smash Turtle Shield and Eternity. Permafrost is great here.
Miracle: Easy
Quintessence is best used on Elite Pegasus, as he has no control. You can deny him of air quanta with Pulverizer (Leaf Dragon means you can't deny him of life quanta). Antimatter a blessed dragon. Shock him with Unstable Gases to avoid Miracle.
Morte: Medium
Air Nymph works wonders here. Use it to blow up RoLs and get around Bonewall. Antimatter dragons and let him clog up his field with useless Skeletons.
Neptune: Easy
Antimatter a dragon. Enjoy the moolah.
Obliterator: Medium
It's a race of Pulverizers here. If you can get yours out first, you can win fairly easily. If he gets his out first, play a Pulverizer and Hourglass together. Don't smash anything else - let him waste his PAs on them. If he PAs a Pulverizer early to mid-game, quit. Antimatter dragons. Beware of Gravity Pulls late-game. FFQ is better for luring them, but AN can get around them anyway.
Octane: Varies
Virtually impossible to lose if you get an early Jade Shield. He has 4 Explosions - same drill as with Decay. Antimatter Eagle's Eyes and blow him up with your own Unstable Gases. Oh, the irony!
Osiris: Easy
Permafrost is brilliant here, but he'll use Trebuchet on frozen and Antimattered creatures - an early Pulverizer helps. Once you smash them, use Antimatter on momentumed creatures.
Paradox: Easy
Blow his rays up (even if he gets a Mirror Shield out) to avoid Miracle/Blessings. Antimatter a blessed Deja Vu, preferably before it splits. Lure TUs with Air Nymph and Quint Destroyers. Smash Hourglasses.
Rainbow: Skip
Too much control, and a painfully low droprate.
Scorpio: Hard
Hope that Puffers get frozen. Blow up Physilias with Air Nymph. Use Antimatter on a dragon if he plays one, but he usually only gets Crawlers - they'll often have to do. Try to rush him.
Serket: Varies
This is entirely based on how fast you get a shield out. If you get a Pulverizer, smash Eclipses until you get a shield. Use the Antimatter/smash Eclipse combo on Flesh Recluses. He has no control, but Quint your creatures anyway - Unstable Gas hurts.
Air Nymph: The star of my mod, this is better than FFQ against Neptune, Osiris, Decay (with Jade Shield), Octane, Paradox, Jezebel, Hecate, and probably some others. I choose not to have SoR, as you generally have enough
anyway.
Jade Shield: With no
usage, this is a good choice for a third shield. Helps against Decay, Octane, Fire Queen and Chaos Lord (to an extent), Dream Catcher (not that I'd recommend playing against him), and helps against all other Gods as secondary damage blocking in case you don't get Permafrost early enough.
Sanctuary: A game winner against Decay, and if you get one early enough Dark Matter becomes beatable. Plus, SoG is often held back so as not to interfere with needed quanta pools.
Feel free to post your mods here as well. Full credit goes to Amilir, who created the original CCYB (
http://elementscommunity.org/forum/index.php/topic,9545).