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52n 563 5c5 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6u6 6uq 6uq 6uq 74b 77f 7am 7ee 7ee 7gq 7gr 7gv 7hi 7k6 7q5 7q9 7q9 7q9 7q9 7t7 8pj
I know it's technically not completely upgraded but the boneyard will not be for quanta reasons and the other two don't really matter. basically it takes the form of a speedbow deck only it rushes control instead of damage, only after gaining control does it build up an attack force.
CC: Otyugh, arctic octopus, bloodsucker, ulitharid, plus any possible mutants or cards drawn from SoSer
PC: Pulvy, any possible mutant or card drawn from SoSer
Creatures: 4 druids, 4 CC creatures, 1 salvager, singularities, cards from SoSer, skeletons from boneyard.
Permanents: hourglass, pulvy, druidic staff, boneyard, SoPat, sundial, feral bond, sanctuary
card drawing steroids: 4 sundials, 1 hourglass, 2 SoB, 3 SoSer
Offensive Steroids: Boneyard, SoPat, Fallen druid
Defensive Steroids: Feral Bond, Sanctuary, Druidic Staff, purity
I know its not a lot of explanation but im tired, one last question though, should I upgrade boneyard?