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Mifurre

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alchemy Rainbow https://elementscommunity.org/forum/index.php?topic=1650.msg14653#msg14653
« on: December 28, 2009, 02:15:55 pm »
Well this is a Rainbow deck i made based on new cards so, here's what i done for now

Edit: Improved version without Sundials (the nerf really ruined the card :P) nor the main defense of original
This is it:
Hover over cards for details, click for permalink
Deck import code : [Select]
61p 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 719 719 71c 71c 71c 71c 77i 77k 7dk 7dm 7do 7do 7dr 7dr 7dr 7go 7k0 7k0 7k0 7n3 7q8 7t9 7t9 7tc 80a 80a 80a 80h 8pj


This is a faster version of the deck, wich not protects after dim shields or sundials in spite, it got more creature removals and the main theme now is to equal the damage recived and gained, to build time for cell do their job. looks less stable, but works much better.


First version:
Hover over cards for details, click for permalink
Deck import code : [Select]
5ia 5rp 5rp 5rp 5rp 5rp 5rp 61p 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 719 719 71c 71c 71c 71c 77i 77k 7dm 7do 7do 7dr 7dr 7k0 7q8 7t9 7t9 7t9 7tc 80d 80d 80d 80h 80h 8pj


The deck is still in testing, the results are normal actually i got some problems with quanta at first turns. (more than normal rainbows)

The strategy is to "play with enemy creatures" poison one with Aflatoxin at first, make it die and make cells full the other's ground so this way enemy wouldn't be able to play more creatures, then play Mirror shield

You have big removals to clean the ground if you cant handle all. be careful if you started with the cells if you play a plague they still keep growing, a firestorm kicks them all so play firestorms after the poisoned creature dies.

You have 2/3 steals and a deflag to permanent control, do not loose eternity, or maybe you wont be able to kill (that's why deflag is there)Deckout happens less with non-sundial version.

Kill thread creatures with skills like oty, uthilid (or whatever it was) and so with rage potion.

Antimmater big creatures to auto heal, note some strange things that happend with animatter like if u afflict a vampire creature it will heal you, and hit his controller, or you can be higher than your max life with animatter healings.

You can kill whatever with the spark/aflatoxin and quintessence 1 cell or just use the spark or a cell to return it to your hand with eternity, get quanta and drain life/firebolt/ice lance your oponent or stealing Graveyard, if able.


Poison kills it (as all decks i make)

Sorry for my bad english, and waiting for suggestions.

PD: thanks to scaredgirl, who made me want to do a better rainbow than his/hers (actually unsucces ^^)

Edit: here's a gameplay pic where deck gets control:



Note my HP is higher than normal number (i dont use shards and stoneskin is in my hand) because of the overhealing done from animatter enemies.
« Last Edit: June 15, 2012, 08:32:28 pm by willng3 »

Offline Baily18

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Re: alchemy Rainbow https://elementscommunity.org/forum/index.php?topic=1650.msg14656#msg14656
« Reply #1 on: December 28, 2009, 02:32:53 pm »
How do you do damage? 0.0

Mifurre

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Re: alchemy Rainbow https://elementscommunity.org/forum/index.php?topic=1650.msg14659#msg14659
« Reply #2 on: December 28, 2009, 02:39:08 pm »
How do you do damage? 0.0
Save dark quanta, and syphon life or aflatoxin the spark to create cells.

Celidion

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Re: alchemy Rainbow https://elementscommunity.org/forum/index.php?topic=1650.msg14683#msg14683
« Reply #3 on: December 28, 2009, 05:02:12 pm »
I would actually try this just because of it's creativity, but it looks like it takes forever to kill Gods. Is this true or am I misunderstanding?

Daxx

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Re: alchemy Rainbow https://elementscommunity.org/forum/index.php?topic=1650.msg14690#msg14690
« Reply #4 on: December 28, 2009, 05:46:50 pm »
How do you do damage? 0.0
Save dark quanta, and syphon life or aflatoxin the spark to create cells.
Just to confirm, then - aflatoxin on a spark creates a malignant cell, even though the spark didn't die of the poison? That's quite cool.

Mifurre

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Re: alchemy Rainbow https://elementscommunity.org/forum/index.php?topic=1650.msg14691#msg14691
« Reply #5 on: December 28, 2009, 05:48:04 pm »
I would actually try this just because of it's creativity, but it looks like it takes forever to kill Gods. Is this true or am I misunderstanding?
Yeah it's really slow actually as I posted, you can kill faster if adding a Graveyard and firestorm, but that would stop the lock and enemy would be able to play again, the other way im testing is adding an Upped FFQ and a Firebolt.

Another issue I've found is having the shield at time, so probably i would add a second mirror shield changing an imp steal or 1 quintessense cos is only used to avoid deckout (protecting a cell or a FFQ)


Mifurre

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Re: alchemy Rainbow https://elementscommunity.org/forum/index.php?topic=1650.msg14692#msg14692
« Reply #6 on: December 28, 2009, 05:49:15 pm »
How do you do damage? 0.0
Save dark quanta, and syphon life or aflatoxin the spark to create cells.
Just to confirm, then - aflatoxin on a spark creates a malignant cell, even though the spark didn't die of the poison? That's quite cool.

Yup that's why the spark, it creates the cell intsantly making you able to quintessense it w/o any chances of killing it

 

anything
blarg: