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Deck Ideas => Post Deck Ideas Here => Rainbow Decks => Topic started by: AnimationX on February 11, 2012, 10:54:45 pm

Title: Catapult Chimera OTK[Unupped]
Post by: AnimationX on February 11, 2012, 10:54:45 pm
by AnimationX
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4sa 4sa 4sa 4sa 4sa 55k 55k 55s 560 561 592 595 5i7 5oi 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 61o 61o 61o 61r 61r 8ps

Slightly based on http://elementscommunity.org/forum/index.php/topic,35596.0.html

Get out your protected catapult.
When you have at least the following-
14 :aether
1 :air
2 :earth
14 :gravity
1 :water
Then use Titan-Flying Weapon-Basilisk Blood-TU-TU-Chimera-Freeze-Catapult=102 damage.
Enjoy.
Title: Re: Catapult Chimera OTK[Unupped]
Post by: Sevs on February 11, 2012, 10:59:23 pm
Ive always thought the max damage done by catapult is 100? looks like a fun deck
Title: Re: Catapult Chimera OTK[Unupped]
Post by: Chapuz on February 12, 2012, 11:37:26 am
Really cool, first 100 damage catapult I see. Although, it needs really high quanta. Will see if I can improve it.

EDIT: I did it! and if you don't mind, I will update the one in your OPs link with it.
This one requieres some more  :earth and  :darkness, but needs 5 less  :gravity. Btw, yours needs 17 :gravity, not 14 ^^

by Chapuz
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Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 55k 55k 560 561 595 595 595 5i7 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 5v0 61o 61o 61o 61r 61r 8ps
Title: Re: Catapult Chimera OTK[Unupped]
Post by: AnimationX on February 12, 2012, 03:01:53 pm
Cool job, Chapuz.
I was saying that I need 14 :gravity if my catapult is already on the field.
The modified one looks cool, but I like having a seven card combo rather than eight so if I draw the combo and don't have enough quanta, I can still discard the other cards freely.
Title: Re: Catapult Chimera OTK[Unupped]
Post by: Calindu on February 12, 2012, 08:24:04 pm
Very nice variation, I suggest you to change a precog for a RT, just because Catapult will be last card 1/30 times.
Title: Re: Catapult Chimera OTK[Unupped]
Post by: Chapuz on February 12, 2012, 08:47:45 pm
Cool job, Chapuz.
I was saying that I need 14 :gravity if my catapult is already on the field.
The modified one looks cool, but I like having a seven card combo rather than eight so if I draw the combo and don't have enough quanta, I can still discard the other cards freely.
Remember that Voodoo Doll is almost unvulnerable to CC.
Title: Re: Catapult Chimera OTK[Unupped]
Post by: AnimationX on February 12, 2012, 10:27:59 pm
Quote
Remember that Voodoo Doll is almost unvulnerable to CC.
They can lower the health enough to make it not hit 100 catapult damage. If they're smart, they can even quint it. =O

Quote
Very nice variation, I suggest you to change a precog for a RT, just because Catapult will be last card 1/30 times.
I can't reverse time a Flying Titan and play it again without another flying weapon :x
blarg: AnimationX,Chapuz