I am currently using this deck when I'm tired of grinding and wanna have some fun with FGs.
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52n 52n 52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u7 6u8 74b 74b 77i 77i 7am 7am 7gp 7gp 7k6 7k6 7k6 7n0 7q5 7q5 7q5 7q5 7q5 7q8 80h 80h 8ps
SoSes are not needed because the funny stuff comes with the mutant army and rewinded skeles. BE instead of pulvy because at the end Eternity is more needed and maybe still wanna destroy some permanents like shields, bonds hourglasses, etc. Having 5 Hourglasses you will get at least one soon. Having to discard 1 or 2 in mid-late game is not important. It also makes the deck PC proof. Mirror shield does not worth a space in the deck unless a Mind Flayer is added to remove some momentum (Great adition BTW, even with a 3rd quintesence). 3 boneyards to have early skeles. Remember the deck was first designed before the rewinding skeles buff. Win rate is just amazing. Although the games are pretty slowy building, it totaly worth it!
Maybe I'm doing something wrong (doubt it) but I'm having a really hard time winning a single game.
1st game: Dark Matter: every time my light quanta hit 3, he BH'ed. Once he got out a gravity nymph, I knew it was over.
2nd game: Lionheart: Otys at bottom, all creatures quinted. Couldn't do anything but try to stall.
3rd game: Lionheart: Quint came early, but Otys came the turn his scarabs reached 5 hp.
4th game: Lionheart: Same Story
5th game: Dark Matter: BHBHBHBHBH
6th game: Neptune: Couldn't draw a quint, but it wouldn't have mattered. He had 3 Abyss crawlers, 1 squid, and 1 eagle eye.
Obviously, I'm having some bad luck with the false gods I get, but nevertheless, I don't think this type of deck is that effective anymore.