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miniwally

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg160745#msg160745
« Reply #96 on: September 18, 2010, 08:48:53 pm »
That god by god breakdown is taking a hell of a time to be made :P.

$$$man

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg160750#msg160750
« Reply #97 on: September 18, 2010, 08:56:18 pm »
That god by god breakdown is taking a hell of a time to be made :P.
He's making it for all the FG proposals too. :P

miniwally

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg160755#msg160755
« Reply #98 on: September 18, 2010, 09:04:07 pm »
That god by god breakdown is taking a hell of a time to be made :P.
He's making it for all the FG proposals too. :P
Guess we'll be waiting for about 10 years then.

JJ 52

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg161178#msg161178
« Reply #99 on: September 19, 2010, 03:40:57 pm »
this is my first fully upped time FG deck, I like it. (The god by god breakdown would only make it better) The mutations are always entertaining.

My main question is, would an  :air nymph work well in this. Ill probably add it and another quint to test myself, but if there is some obvious reason why it wouldnt do well, I would appreciate knowing :D

frlaa

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg161322#msg161322
« Reply #100 on: September 19, 2010, 07:33:49 pm »
Okay, so the basic of the deck is to draw cards as fast as possible and eternity is only there in case there is no more card to draw ? is that right? and i guess  the PA is for eternity. plz tell me if i am wrong. I'd like to know if this work as good as CCYB. Thx.   

miniwally

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg161330#msg161330
« Reply #101 on: September 19, 2010, 07:39:28 pm »
Okay, so the basic of the deck is to draw cards as fast as possible and eternity is only there in case there is no more card to draw ? is that right? and i guess  the PA is for eternity. plz tell me if i am wrong. I'd like to know if this work as good as CCYB. Thx.
Yep that's it basically no need to always draw though cause I like making sure I have at least a few :time quanta towards end for eternity so I rarely play all the hourglasses.

frlaa

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg163116#msg163116
« Reply #102 on: September 22, 2010, 08:53:59 pm »
okay this deck pretty good. Not as good as CCYB since divine glory and seism are absolutely impossible. I did some change +1 blue nymph, +1 quint +1mingate +1QT +1permafrost.

zse

  • Guest
Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg163119#msg163119
« Reply #103 on: September 22, 2010, 08:59:53 pm »
okay this deck pretty good. Not as good as CCYB since divine glory and seism are absolutely impossible. I did some change +1 blue nymph, +1 quint +1mingate +1QT +1permafrost.
I've beaten Seism with this. You need some luck to get Protect on Towers, but if you do get that, you should be just fine.

kobisjeruk

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg163400#msg163400
« Reply #104 on: September 23, 2010, 06:33:44 am »
Code: [Select]
52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u6 6u8 71b 749 74b 74b 77i 7do 7gp 7n0 7q5 7q5 7q5 7q5 7q8 7q9 7q9 80h 80h 80hthis^ is a slightly modified version i'm testing right now

most of the time, it seems like 5 hourglasses are too many and i have to discard one or two most of the time which is why i take out one (1/10 card drawn is still alright imo)
in its place, i added a tower because often times i drew tons but ended discarding (hourglasses being the usual suspect) because i kept getting spells instead of towers
and while fog shield help, having to rely on RNG for defense is just too iffy which is why i added some more shields, each one serve a purpose (bonewall + firestorm combo is still intact though)
i prefer BE instead of pulvy because it conflict with Eternity for the weapon slot and tough luck if pulvy happens to sit near the bottom of your deck and you didnt get any mutants with steals/destroy (happens too many time to count)

deepdown

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg163528#msg163528
« Reply #105 on: September 23, 2010, 04:05:31 pm »
Code: [Select]
52n 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u6 6u7 71b 74b 74b 75m 75m 77f 77i 7do 7do 7gp 7q5 7q5 7q5 7q5 7q8 80h 80h
This is what I'm using theese days. I changed the deck a bit too.

- 2 gravy pendulums, instead of 1 QT: thoguh the deck overall quanta usage is low, time and gravy (esp. with pulvy) is a bit high
- 1 more sundial instead of hourglass: though hourglasses are excellent PC decoys, I found the nerfed sundial to be useful cause of the slow quanta flow
- unupped sundials by choice: I want QT in my starting hand instead of sundials
- 1 permafrost instead of fog: though fog is ridiculously cheap and early playable, it is useless late game. And there are several situations when bonewall got down, esp. against quinted and burrowed FG creatures. Furthermore the permafrost gives a very good chance against Osiris who is one of the best card farm out there (good against Decay too)

For the BE <-> pulvy question: I lost many games because of late pulvy, but it can happen with only 1 BE too. But I never lost a game (about 1500 games) beacuse I had to change the pulvy to eternity. Eternity is only useful with PA midgame, against PC FG's.

Some wins against firewalls:

(http://imageplay.net/)
(http://imageplay.net/)
(http://imageplay.net/img/m7Gbd90221/octane_01.bmp) (http://imageplay.net/)
(http://imageplay.net/img/m7Gbd90222/octane_03.bmp) (http://imageplay.net/)
(http://imageplay.net/)

frisbee1989

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg167980#msg167980
« Reply #106 on: September 30, 2010, 07:44:55 pm »
Thanks for the deck. I recently started using this one after starting with ScaredGirl's almost unupgraded deck. I found that using 3 quintessences was better in ScaredGirl's deck so I kept 3 in this one and added a flying weapon which has worked really well for me so far. I use the extra quint on whatever weapon i use flying weapon on. So far i've only lost 3 games out of 12-15 with this deck. I like this one a lot more than ScaredGirl's.

kobisjeruk

  • Guest
Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg168480#msg168480
« Reply #107 on: October 01, 2010, 02:21:45 pm »
i'm testing a version with animate weap and i must say i'm liking this version a lot
heres what i'm using right now :-

Code: [Select]
52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u6 71b 749 74b 74b 75m 75m 77f 77i 7do 7do 7gp 7k0 7n2 7q5 7q5 7q5 7q5 7q8 80h 80h 80hmirror shield is the iffy one here, it is a whole lot easier to cast compared to jade shield but seems like neither is all that good in this deck

 

blarg: