First off, I have to say this is a pretty enjoyable deck and the concept of multiple draws led me to tweak this anti-FG deck.
52n 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 71b 744 74b 74b 77f 77i 7do 7do 7gp 7k0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q8 7t8 80h 80h
You'll note that this uses the Entropy Mark and SuperNovas to help with setting up the Electrum Hourglasses (and extra draws) and getting out the key Elite Otyugh+Quintessence combo.
That deck lacks a lot of pillars. 6/40 is not enough.
I will respectfully disagree -- I added two time towers and 1 gravity tower and with 6 SuperNovas and Entropy Mark, I usually can get a quick startup and be able to use Eternity during the endgame (not accounting for bad draws). I often end up with 30 time quanta by the time I get to using Eternity. Moreover, the 2 time towers provide 2 of the 3 needed Time Quanta to use Eternity to rewind.
I've played a couple of hundred games with this variant and it feels about the same for my play style as CCYB and/or CHMD. What I prefer about this variant is that I can get going a lot quicker (due to the SuperNovas) or decide to quit early if I don't get started fast enough.
With either deck, I have problems with FGs that have lots of early permanent control, like Dream Catcher with an early BE'd Minor Abomination, or Obliterator with an early PA'd Pulveriser. If I get a good stream of Time Quanta and multiple Electrum Hourglasses in hand, then it becomes a bit easier.