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Offline jmdt

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg142348#msg142348
« Reply #60 on: August 20, 2010, 03:07:24 am »
is there any subs for 2 soGs cause i only got 3 and i cant get any from T50
Heal, purify, and antimatter come to mind.

PuppyChow

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg142367#msg142367
« Reply #61 on: August 20, 2010, 03:25:43 am »
is there any subs for 2 soGs cause i only got 3 and i cant get any from T50
Heal, purify, and antimatter come to mind.
This. Or bonds. Maybe 1 antimatter 1 bond.

Anyway, God breakdown status: Incarnate and Ferox done. I'll post all of them in one batch when I'm done.

Spiten

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg143162#msg143162
« Reply #62 on: August 21, 2010, 06:00:35 am »
is there any subs for 2 soGs cause i only got 3 and i cant get any from T50
Heal, purify, and antimatter come to mind.
This. Or bonds. Maybe 1 antimatter 1 bond.

Anyway, God breakdown status: Incarnate and Ferox done. I'll post all of them in one batch when I'm done.
Waiting for godbreakdown... If you survive early it's so easy to win with this deck, just takes time.

deepdown

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg143235#msg143235
« Reply #63 on: August 21, 2010, 09:29:15 am »
I've tested the deck through a whole day, and I can say its an excellent one. (Reminds me a bit the old days :) )
I changed the sundials to unupped cause I really don't like to see them in my starting hand.
The 5 hourglasses are excellent PC lures, the graveyard was never exploded or stealed in about 50 matches.
The 3 sundials helped me a lot of protecting bonewall and excellent for EM's.
I've beaten Hermes 3 times in a row, Seism 2 times - 5 and 6 towers left (played one by one).
So far I found 1 autoquit god: Divine Glory. She's chanceless with this setup I think.

Overall I think the 2 best thing in this deck is drawing speed and the more important (I think) relatively low quanta usage.

This is why I managed to beat even Dark Matter and Decay:

(http://imageplay.net/view/m7Gbd81284/darkmatter_01)

(http://imageplay.net/view/m7Gbd81285/decay_01)

Zubon

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg144184#msg144184
« Reply #64 on: August 22, 2010, 06:19:36 pm »
While I have loved using a Purple Nymph in my version of CCYB, there is something really satisfying about eating your enemies and then using supermutants.

Thracken

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg146916#msg146916
« Reply #65 on: August 26, 2010, 06:45:20 pm »
I must say that I LOVE this deck. I tried the "CC-Why Bother?" deck and hated it. Got my first ever Eternal Phoenix win with a slightly modified version of it:

Made me happy. =)

The deck I'm using is this:
Code: [Select]
52n 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u6 6u7 71b 74b 74b 77f 77f 77i 7do 7do 7n0 7q5 7q5 7q5 7q5 7q5 7q8 7q8 80d 80h 80hChanges made from the original are:
- Sundials are un-upped
- +1 Pulverizer
- +1 Eternity
- +1 Phase Shield
- +1 Shard of Gratitude

Edit: I'm also tracking stats for my games using this deck, I'll add them here once I've got a decent amount of data.

Offline Boingo

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg146963#msg146963
« Reply #66 on: August 26, 2010, 07:48:50 pm »
Why no FFQ?
Tell me the FGs it's necessary for and I'll add it. Its only use is extra damage, and if you can draw through your deck so fast, all you need is the bone yard.
Have yet to try this deck, so no experience to draw from, but doesn't FFQ (or its offspring) give you a card to rewind in those cases where boneyard is dead last in the stack?  Of course, this will happen rarely, but more often it seems than by sheer luck.
Bring back Holy Cow!

wavedash

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg146973#msg146973
« Reply #67 on: August 26, 2010, 08:00:58 pm »
Have yet to try this deck, so no experience to draw from, but doesn't FFQ (or its offspring) give you a card to rewind in those cases where boneyard is dead last in the stack?  Of course, this will happen rarely, but more often it seems than by sheer luck.
It's generally not needed, since you've got an extra Otyugh you can rewind. Also, if you get Boneyard as the last card, you can still play it, eat something, then Rewind your new Skeleton.

miniwally

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg147281#msg147281
« Reply #68 on: August 27, 2010, 12:24:47 pm »
So fun being able to actually rewind your creatures for once rather than having to use time sparingly.

Bubbrubb

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg147422#msg147422
« Reply #69 on: August 27, 2010, 07:07:54 pm »
very impressive! just beat hermes, octane, and dark matter in 3 straight games, awesome deck!

Rod Whiler

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg149448#msg149448
« Reply #70 on: August 31, 2010, 11:32:15 am »
This is my standard FG-farmer:
(http://helltgivre.free.fr/elements/?mark=4ss&deck=52nz55rpz96qqz76qqz46rn6u671bz274b77d77f77iz27amz27do7gp7gq7k27n3z47q57q8z27t9z280h)
it is kind of slow though. However, the stats (EM/win/loss) are much better than with CCYB for example (at least for me).

In other words: I dont like CCYB. I will, however, give this PC-deck (CHMD ?) a try for a couple of games.

Some more things:

1. Stall and Bomb
If you draw tons of hourglasses and sogs/dials and your shield (be it fog or permafrost), plus the FG has a bunch of 1-6 hp creatures, go ahead and wait. Even if you get that quinted oty out, wait as much as possible. Don't drop a fire storm just to clear the board, even if you have a bone wall. Wait for the bone yard. Once you DO get the bone yard, rip your fire storms and start devouring with otys. You should have plenty of skeletons now primed for mutating/killing. We do this because without the bone yard, you won't be dealing much damage and if you kill all their creatures your damage buildup will be much slower since then you need to rely on the FG continuing to play them. Keep in mind, though, that using this strategy doesn't preclude you from using the oty as needed to clear troublesome creatures.

This strat is faster but only works on very few gods. The other strategy works quite well!
But well as mentioned earlier in this thread I tested the deck a little bit ^^

Here are my stats for today (also submitted in the Element Statistics):

Dream Catcher 0/1 (early quinted butterfly micro abo - quit!)
Elidnis  1/4 (very unlucky draws. The god is easier than my stats for today might suggest :D)
Fire Queen 1/1 (easy - here "Stall and Bomb" works just fine)
Graviton 0/2 (unlucky draws - on top: this FG is hard!)
Hermes 2/4 (yeah! maybe the stats will go down once I face him a again... still this must be one of the best decks to kill Hermes)
Incarnate 1/2 (those hordes of skellis are kind of annoying and not that easy to control since you rely on pulvi to destroy graveyards - one very unlucky loss: Quantum Towers didnt give me enough  :time to use Eternity)
Miracle 2/2 (easy FG anyway - with this deck VERY EASY!)
Morte 0/2 (one very evil rush and one very stupid mistake led to these stats - on top: unlucky draws!)
Obliterator 0/2 (Early PA'ed Pulvy twice ---> quit)
Octane 1/1 (medium - if you get your pulvy out fast enough)
Osiris 1/1 (lucky win!!!!! Permafrost could really lower your stress-level here! Forgot to take a screen-shot! 3 HP vs 0 HP)
Seism 1/1 (no big deal if you PA your towers early enough!)

Overall: 10/22  (lots of easy FGs weren't included. Deck looks fine. I will keep on playing with this a little bit longer I think)

Clane

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Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25) https://elementscommunity.org/forum/index.php?topic=11062.msg150843#msg150843
« Reply #71 on: September 02, 2010, 06:07:39 pm »
adding a Steal wouldn't make it a little better?

 

anything
blarg: