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Cadron96

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Buffs https://elementscommunity.org/forum/index.php?topic=34412.msg434366#msg434366
« on: December 03, 2011, 11:13:47 am »
I love buffing creatures. I was thinking about deck that would be completely depend on buffing.

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Main creature of that deck is obviously Wyrm. One of them usually comes out in 1st/2nd turn. If SNs are hiding, 3rd. As everyone know, they love being buffed.

Then comes Ball Lightning. Buff with Momentum if possible, but one bless or chaos power is worth even if you can't cast them on Wyrm.

Iridium Warden is for a little CC. If there are big creatures, CP. If not - bless. Funny thing that until now, almost always Adrenaline was coming when I had blessed Warden, which works great.

Works great on AI3 and quite good on Silver. Gold isn't that good, and didn't try half-blood.

Any questions or ideas how to improve it?

Offline ralouf

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Re: Buffs https://elementscommunity.org/forum/index.php?topic=34412.msg434373#msg434373
« Reply #1 on: December 03, 2011, 11:41:28 am »
It's a nice idea also I'd love to see at least one TU in this deck. maybe -1 blessing +1 unstoppable because you're kinda screwed vs boring shield.
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Cadron96

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Re: Buffs https://elementscommunity.org/forum/index.php?topic=34412.msg434377#msg434377
« Reply #2 on: December 03, 2011, 11:52:53 am »
I thought of TU, but it needs 3 SNs. There are only 2 momentums, because they give only +1/+1 and you actually need only one momentumed creature. Once I played vs Silver based on Miracles and I had 24/28 Wyrm with momentum with dive, so...

[EDIT]

Actually I haven't mentioned that it's usuallt 7 TTW.

Offline ralouf

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Re: Buffs https://elementscommunity.org/forum/index.php?topic=34412.msg434379#msg434379
« Reply #3 on: December 03, 2011, 11:58:31 am »
Yeah my bad I didn't see the unupped one.

Also I thought about running this with an aether mark for TU but maybe it will suxx. (you'll use pegasi instead of wyrm)
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Cadron96

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Re: Buffs https://elementscommunity.org/forum/index.php?topic=34412.msg434381#msg434381
« Reply #4 on: December 03, 2011, 12:01:32 pm »
Oh, I have to admit that TU are pretty useful. Also they are needed In mid-game, not at the beggining. I didn't know that dive + TU gives creature with double attack and dive!

These are changes: +2 TU, -1 Adrenaline, -1 CP.

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[EDIT]

Also thought of adding Blitz, but unless you lack Wyrms at the begginning you hardly have quanta for just one Wyrm.

Offline ralouf

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Re: Buffs https://elementscommunity.org/forum/index.php?topic=34412.msg434395#msg434395
« Reply #5 on: December 03, 2011, 12:49:33 pm »
with air mark it looks like 2 TU are too much actually, also 5 pends seems very low.. you should play 6. the rest is fine for me, maybe -1 ball lightning +1 1 momentum.
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