Deck Helper comment:
This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
EDIT: Now that it's in the Rainbow decks section, I changed the OP.
Hey.
Here is a 60% win rate Platinium farming rainbow deck. Sometimes above, sometimes under 60%; it depends on the morphology of the platinium decks pool. But it's electrum efficient, good for the score and I got enough spins. It's less effective than a good FG farmer, but far more fun. :)
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6uq 6uq 6uq 6uq 6uq 6uq 71b 74b 7dm 7dm 7dq 7gr 7k5 7n3 7t9 7tb 8pj
(the ?? is a Shard of Serendipity)
Just a few notes:
- Against Ghostmare, try to steal :time Towers. Low win rate anyway.
- Against SoSac, you can either reduce your damage output by CCing your own creatures (with Octopus etc) or, my choice, increase it like crazy with the Queen+Druid combo until you can two shot him.
- If you draw :gravity :life cards with Serendipity, be sure to keep enough :life for the Queen+Druid combo and :gravity for the Otyugh. Globally, don't play cards for the sake of it. :)
- Don't endow as soon as you can. Keep it for the Vampire dagger as much as possible. Same idea, don't play the dagger if it's not important. Keep it for an endow (crusader or mutant) as long as possible.
- Don't use your Bone Wall if you have nothing to pump it up (Otyugh, Cat, etc) unless you're dieing of course.
- When you are about to play a Serendipity, check your quanta pool. It may be a good idea to empty your hand before or to hold it a few turns if you are low on an important quanta.
- Don't do a Serendipity when you have only 1 :entropy. It prevents you from playing a SN (you can draw it next turn, or draw one in the Shard).
- Don't be afraid to mutate the Octopus if you are low on :water, or any other useless creature you have. Mutate him many times as long as you don't have the correct mutant (destroy, steal, guard, devour, endow are strong keywords to look after).
- Never surrender. You can always be surprised by the capacity of this deck to reverse a doomed situation. You can draw purify, heal and pandemonium on the next turn, and turn the tide of the game drastically.
Many good options have been suggested in this thread. Mod the deck the way you want, but I suggest to avoid any big change to the quanta balance I propose.
Enjoy.
Edit: old thread. Deck in the OP is the good one. :)
Got awesome results in Gold/Platinium (and nearly 95% in silver/bronze) with this new version:
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 74b 74b 7dq 7ds 7gq 7gr 7k5 7n3 7t9 7t9 7t9 7tb 8pj
? ? ? = SoSe.
It's less violent and explosive, but the control allowed me incredible comebacks. Synergies between cards are multiple. The previous version got one less wall and one more Tower. But this one works wonder so far.
Feel free to use it and critic it if you wish.
That's exactly what I've done recently.
Here is the last version:
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 74b 7dm 7dm 7dq 7gr 7k5 7n3 7t9 7tb 8pj
(With 6x SoSe)
Results are good. I got special spins in all leagues.
I have issues against:
- Ghostmare. They are just a huge pain.
- Good hands in fire rush. Close fights when they are well constructed.
- Poisons (but neither poison nor SoSa are that frequent in Arena).
Just gathered quickly some stats in platinium for this one:
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 74b 7dm 7dm 7dq 7gr 7k5 7n3 7t9 7tb 8pj
??=SoSe
I've done 50 games yesterday evening in platinium only.
Won 30, with 4 EM and a top ranked one (lots of electrums ^^).
Got 5 spins.
Lost 20.
That's a correct 60%. :)